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FPSC Classic Models and Media / Using FPSC models with many texture files instead of just one! Can it be done?

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Medusa
21
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Joined: 7th Sep 2003
Location:
Posted: 24th Jun 2009 22:15
FPSC only points to one texture file.

There are lots of models out there with many texture files.

e.g. fpsc uses a multiple texture file but could it be made point to a list of files.

n.b. if you have to ask what I mean then you cant help.
Genuine helpful replies only.

mpc
djmaster
User Banned
Posted: 24th Jun 2009 22:27
The entity must be dynamic and you must leave the textured= field empty then FPSC will force the model to apply all textures needed.

A.K.A. chargerbandit
[href]http://chargedstudios.netne.net/index.htm[href]
Accoun
19
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Joined: 9th Jan 2006
Location: The other end of the galaxy...
Posted: 24th Jun 2009 22:32
Quote: "n.b. if you have to ask what I mean then you cant help."
Do you ask if you can use multiple textures on FPSC models? If so: yes, you can. But it may depend on the modelling software you're using (not sure). For example: in 3ds MAX you have a material called "Multi/Sub Object" that lets you apply several sub-materials to one model. TBH i don't really know how to use it - you may ask Jon Fletcher or Errant AI for an advice if you're using MAX (their models have multiple textures).
If not, write what software you're using. It will be easier for us to help...

Make games, not war.

Jewish dude
16
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Joined: 8th Dec 2008
Location: Pinson, Alabama
Posted: 24th Jun 2009 22:52 Edited at: 24th Jun 2009 22:54
Hello. All my models have multiple textures. All you have to do is edit the FPE file. Open it with notepad, go to where it says

;visualinfo
textured = Colonelx.tga
effect = effectbankbumpbonebumpbone.fx
castshadow = 0


My file was (Colonelx.tga.) Delete whatever your texture file name is. Until it looks like this.

;visualinfo
textured =
effect = effectbankbumpbonebumpbone.fx
castshadow = 0

Then put ALL the textures you used to texture your model with in the same folder that has it's .X, FPE files.

You're welcome

Koolio
Medusa
21
Years of Service
User Offline
Joined: 7th Sep 2003
Location:
Posted: 25th Jun 2009 22:55
Using texture =
Model which is a large building shows up in editor properly textured.Walls, windows etc.
When you test game it just uses one of the many textures such as glass for everything.
Any more ideas?

Suggestions so far logical and point in the right direction.

mpc

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