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FPSC Classic Models and Media / EAI Gun Mods/Addons

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Aertic
17
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 11th Jul 2009 13:34 Edited at: 11th Jul 2009 17:01
Quote: "XSI Mod Tool, I'm thinking."

I'm actually the one of whom mentioned that...
D:

Anyways, I'll be getting this onto the AK rig and then compile it for CS1.6/HL1/HL2/CS:S/FPSCx9/FPSCx10


Model: AngryNapkin,
Texture: Matuka(myself),
Tools: Photoshop, 3ds Max,
Size: 3 Maps, 1024^2 each(Will be resized to 512^2 for older engines(GLD-SRC, FPSCx9) lol).

Screenshots:


It's still a Wip and I decided to have a different way of doing wood this time around... I just need to find my old brushes and use them again and it'll look 100% better...

And yes, that is a smoothing error on the Handle... D: Thank goodness that it'll be rigged to the hands that'll cover it up...

No one knows just what has become of her, Shattered, dull, desperate, oh so innocent and delicate. But too damn obdurate, And obstinate to let go!
meteorite
18
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Joined: 19th Nov 2006
Location: The Capital Wasteland
Posted: 11th Jul 2009 17:18
Looks good Matuka

Aertic
17
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 11th Jul 2009 17:27
Quote: "Looks good Matuka"

Thanks,


No one knows just what has become of her, Shattered, dull, desperate, oh so innocent and delicate. But too damn obdurate, And obstinate to let go!
Errant AI
18
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Joined: 24th Aug 2006
Location:
Posted: 11th Jul 2009 17:40 Edited at: 11th Jul 2009 17:41
There's not much to crit at this point
Game textures are 80% worthless to crit outside of the game engine. You could have super beautiful photo-real wood which looks like a moire mess in-game and you're showing us the classic impossible angle which the player will never view the artwork from.

The wood seems too brown to me right now but I'm sure it will look much more saturated in-game.

I do have one valid crit though... Take the selector off the "safe" position
Aaagreen
17
Years of Service
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Joined: 4th Sep 2007
Location: City 17
Posted: 11th Jul 2009 20:45
Wow Matuka, your "epic skilzz" are really improving.

Good luck with this AK

NAACP gotme
16
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Joined: 2nd Jan 2009
Location:
Posted: 12th Jul 2009 02:44
i leave for two pages and you guys..... oh.... but seriously nice AK matuka, cant wait to see it done.(is that a missing face on the hand grip?)

Your signature has been erased by a mod - Please reduce it to 600x120 maximum size
Aertic
17
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 12th Jul 2009 13:57
Quote: "(is that a missing face on the hand grip?)"

Yeah, I noticed that too when I decided to attempt to smooth it, it's due to Angry Napkin doing a not so great job on the UV's, I'll try and fix it up, hopefully...

No one knows just what has become of her, Shattered, dull, desperate, oh so innocent and delicate. But too damn obdurate, And obstinate to let go!
meteorite
18
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Joined: 19th Nov 2006
Location: The Capital Wasteland
Posted: 31st Jul 2009 22:57 Edited at: 1st Aug 2009 02:25
I did something rather basic, I'd been grieving about this forever since I couldnt figure the damned rigging, but I got it.

Jon Fletchers elite to P226 hands and anims.

*edit* please note, I have since updated so that the gun isnt up too far. I will make a vid once I get my Testing area and next gun complete.

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teamhalo
19
Years of Service
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Joined: 6th Nov 2005
Location: florida
Posted: 1st Aug 2009 23:24

akm model pack 9 with acog - no iron sight animations though
Lewis
VBOTB Developer '10
20
Years of Service
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Joined: 16th Mar 2005
Location: Queensland, Australia
Posted: 1st Aug 2009 23:37
That ak reminds me of a mod I did a while back:



Ak47 with 3d scope, and straight magazine.
meteorite
18
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Joined: 19th Nov 2006
Location: The Capital Wasteland
Posted: 2nd Aug 2009 03:14
Looks nice Lewis. Ive been trying to find a good new scope I can put on the stock commando, where do you get your resources?

teamhalo
19
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Joined: 6th Nov 2005
Location: florida
Posted: 2nd Aug 2009 04:29 Edited at: 2nd Aug 2009 04:30
Lewis that ak is rigged to the errant's G36 animations right? and if you could, could you let me know how you get the transparency with the scope working properly? Thanks!

of and edit it seams to me like your missing a rail on that Ak
gibson543
15
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Joined: 16th Jul 2009
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Posted: 2nd Aug 2009 17:38
Lewis, how do you put on the blue tiger or woodland camo on, but still keep on the base texture????

Lewis
VBOTB Developer '10
20
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Joined: 16th Mar 2005
Location: Queensland, Australia
Posted: 2nd Aug 2009 20:22
@meteorite,
FPSBANANA is where I get my resources.

@teamhalo,
No, its still the standard AK animations. It's just repositioned so it works with ironsights. For the transparency on the scope, I saved it in PNG format so it kept its transparency, then I used FPSC to convert the png to a dds and then I applied the dds to the scope.

@gibson543,
Use several different overlay filters on photoshop until you get the desired result.
teamhalo
19
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Joined: 6th Nov 2005
Location: florida
Posted: 2nd Aug 2009 21:39 Edited at: 2nd Aug 2009 21:55
EDIT: Never mind I figured it out!
Thanks man
Aertic
17
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 3rd Aug 2009 00:04 Edited at: 3rd Aug 2009 00:29
TBH if anyones really interested, I dropped the AK project.
I hated the wood, and it was a experiment, so yeah... Didnt live up to my expectations. I'm sure I got the files somewhere anyway so I can continue it.

Also it had smoothing errors... >.< According to marmoset/8monkey toolbag. :

Quote: "FPSBANANA is where I get my resources."

FPSBanana sucks, well, not as a site idea, but as in the community and the sites features(Lately, everyones having problems that are unbearable, IE: Not able to log in, posting's messed up).

Also if you want some more resources, try out CDG.net. They guys there push out quality, check out the Skinning/UVMap Requests board.

Also other scopes and stuff
http://www.cdg.net/forums/viewtopic.php?f=6&t=51287
http://www.cdg.net/forums/viewtopic.php?f=6&t=51278
http://www.cdg.net/forums/viewtopic.php?f=6&t=53818
http://www.cdg.net/forums/viewtopic.php?f=6&t=54272

Also some work from Twinkie:
[href=http://twinke.thanez.org/ACOG/]
http://twinke.thanez.org/ACOG/[/href]
http://twinke.thanez.org/Eotech3x/
http://twinke.thanez.org/

Kthx.

Sonny
16
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Joined: 6th Jun 2009
Location: Germany
Posted: 5th Aug 2009 15:55
Thx, for the sites, mate! Exactly what i needed. Thank you very much @Matuka!
FPSC Model Packs
User Banned
Posted: 5th Sep 2009 18:48
So... is the weapon addons/mods going to be realeased?

GREAT JOB TO EVRYONE!

http://www.geocities.com/saturnjupiter28/index.html?12029176
Lewis
VBOTB Developer '10
20
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Joined: 16th Mar 2005
Location: Queensland, Australia
Posted: 5th Sep 2009 19:25
Quote: "
So... is the weapon addons/mods going to be realeased?

GREAT JOB TO EVRYONE!
"


Nope, as the mods are on EAI's weapons, which cannot be released as they are a part of Model Pack 9 and 10 and some from the GCS. There is a tutorial however on how to make your own.
FPSC Model Packs
User Banned
Posted: 5th Sep 2009 19:26
Where?

http://www.geocities.com/saturnjupiter28/index.html?12029176
Lewis
VBOTB Developer '10
20
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Location: Queensland, Australia
Posted: 5th Sep 2009 19:30
General Jackson
User Banned
Posted: 5th Sep 2009 19:59
I did all of EAI's normal pistols with silencers awhile back on my old comp, but it crashed.
I'll have to crank something out pretty soon here.

(\__/)
(O.o )
(> < ) Bunny is now in my sig. Why? because bunnys da best and ya cant argue with that!
A r e n a s
16
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Joined: 9th Jun 2008
Location:
Posted: 6th Sep 2009 20:28
I dont like this post.... It shows me stuff which is possible but ot of my league... Anyone willing to trade for scripts

General Jackson
User Banned
Posted: 6th Sep 2009 23:41
Heres one i did. Im going to add to it later.
I'll post the update when im done (the pic, not the HUD)
Its MP9 mp5 with the mp10 LRSR scope.
I hope you understood that



(\__/)
(O.o )
(> < ) Bunny is now in my sig. Why? because bunnys da best and ya cant argue with that!
Dahjah
16
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Joined: 22nd Dec 2008
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Posted: 7th Sep 2009 07:07
Whenever I try these, the gun dissappears from my view when I put it in game...I think it's rotated 180 degrees, but I can't figure it out.
General Jackson
User Banned
Posted: 8th Sep 2009 01:46
Try rotating it a hundred-eighty degrees

(\__/)
(O.o )
(> < ) Bunny is now in my sig. Why? because bunnys da best and ya cant argue with that!
djmaster
User Banned
Posted: 8th Sep 2009 17:36
In fragmotion flip everything by X and Z axes and voila its not 180 degree rotated.

[href]http://sites.google.com/site/chargedstudios/home[href]
"Im British you muppet!"-Psycho
General Jackson
User Banned
Posted: 9th Sep 2009 02:14
Does anyone like mine?

(\__/)
(O.o )
(> < ) Bunny is now in my sig. Why? because bunnys da best and ya cant argue with that!
Dahjah
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Joined: 22nd Dec 2008
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Posted: 10th Sep 2009 00:05
oh That was the problem. Thanks djmaster.

General Jackson, that looks great!
General Jackson
User Banned
Posted: 10th Sep 2009 00:36
Thanks

(\__/)
(O.o )
(> < ) Bunny is now in my sig. Why? because bunnys da best and ya cant argue with that!
Talairina
19
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Joined: 9th Jan 2006
Location: United Kingdom
Posted: 13th Sep 2009 04:03
I seem to have a problem when trying to mod EAI's G36. I followed your tutorial to the letter but it seems when I try the weapon in the game, I get the model stretching/spike issue in using it. I checked everything twice then tried debugging where it was causing it. I've found out that when I open the .ms3d file Fragmotion has created, change 1 thing (Add, delete, move etc...) then save it and open it in Fragmotion again, it will cause the animation to go strange (Model Stretch, Spikey would be the best way to describe it.) Just wanting to know if anyone else encountered this problem, or if anyone knows a workaround/fix for it.

Tal
djmaster
User Banned
Posted: 13th Sep 2009 09:06
Milkshape has a very werid animation export and stuff so that causes lots of problems,many people have problems with latest versions,get Milkshape version 1.7.8 that one works.

[href]http://sites.google.com/site/chargedstudios/home[href]
"Im British you muppet!"-Psycho
Talairina
19
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Joined: 9th Jan 2006
Location: United Kingdom
Posted: 13th Sep 2009 14:35
So it could simply be the version I'm using. Does Milkshape 3D even offer their older version's any more?

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