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Newcomers DBPro Corner / fog or mist

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jayceeDB
21
Years of Service
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Joined: 3rd Jul 2003
Location:
Posted: 19th Aug 2003 01:46
Hi All,

Is there a way to change the fog density (like distance). I'm trying to get the fog to look up close, but don't want it to block out the sky (which is somwhat far away).

Also, does anyone know of a way to animate the fog? Or make it look like a swirling and moving mist?

Thanks,
john...
Scorpyo
22
Years of Service
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Joined: 26th Aug 2002
Location: italy
Posted: 19th Aug 2003 01:51
You may want to try a ghosted textured plain in front of the cam , before any object, or a textured ghosted cylinder enclosing the cam , with a scrolling fog texture...
Mentor
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: United Kingdom
Posted: 19th Aug 2003 15:15
fog is universal, it works on distance from the camera, so you can`t have the sky visible and the scenery covered in fog, like scorpyo said you will have to fake it with transparent textured plains or cylinders, the other option would be to use a bsp and volumetric fog, but bsp maps are not that useful anyway, so faking the fog may be the best bet.

Mentor.

GameKit
21
Years of Service
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Joined: 6th Mar 2003
Location: USA, Staring Blankly at a Computer
Posted: 19th Aug 2003 22:27 Edited at: 19th Aug 2003 22:29
Umm... To Change The Fog Distance You Would Just Use...

Fog Distance [Max Distance seen through fog]

And To Make The sky still visible you can say...

Set Object [Sky Number],1,1,1,1,1,0 [DB Classic]

or...

Set Object Fog [Sky Number],0 [DB Pro]

...I don't know if this is the effect you want... but i hope it helps anyways...

Anyone Can Destroy...But Few Can Create...
David T
Retired Moderator
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: England
Posted: 23rd Aug 2003 14:29
They said volumetric fog was coming in DBPro, but I have seen nothing yet...

Game_Creator's idea is probably the best.

There's no place like 127.0.0.1

There are 10 people in this world, those who understand binary and those who don't.

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