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FPSC Classic Models and Media / Molotov Cocktails?

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PacoRulezD00d
15
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Joined: 28th Jun 2009
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Posted: 28th Jun 2009 11:01
Anyone know if its possible to have them in a FPSC Game? And if you can, does anyone have them or can make them for me?

I'll love you forever
Aertic
17
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 28th Jun 2009 11:34
Their possible with John's/Errant's Decal stuff(Forgot it's name)...

If any one is up to UV mapping and compiling, I'll make a bottle model & Texture...

Aertic
17
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 28th Jun 2009 14:01 Edited at: 28th Jun 2009 14:03
D-D-Double post,
Finished a low polygon sketch-Up of a Molotov-Cocktail Model in Max... I may go onto making a High-Poly one to generate a normal map of, then use that normal map for X10...


-- 1200x900 - Click for Full Size --


Polys: 372
Verts: 395

(Note, Looks better on a LCD monitor rather than a CRT).

The Next
Web Engineer
17
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Joined: 3rd Dec 2007
Location: United Kingdom
Posted: 28th Jun 2009 14:06
Looks awesome great work there Matuka

The Next
Windows 7, Intel Core 2 Duo 3.2 Ghz, 4GB, 2x Nvidia 9600GT 1GB
Aertic
17
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 28th Jun 2009 14:08
Quote: "Looks awesome great work there Matuka"

Thanks, all I'll need to do is Unwrap it then the texture shall begin...

The Next
Web Engineer
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Joined: 3rd Dec 2007
Location: United Kingdom
Posted: 28th Jun 2009 14:11
Sweet i cant wait to see it done

The Next
Windows 7, Intel Core 2 Duo 3.2 Ghz, 4GB, 2x Nvidia 9600GT 1GB
Aertic
17
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 28th Jun 2009 14:13 Edited at: 28th Jun 2009 14:19
Quote: "Sweet i cant wait to see it done"

I can't wait neither... Cause Unwrapping is a pain...

EDIT:
Successfully UN-wrapped the cloth, now for the bottle it-self...
-_-

Toasty Fresh
17
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Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 28th Jun 2009 14:51
Quote: "Cause Unwrapping is a pain..."


No it's not, but texturing is, sadly. Which takes a lot longer.

"You are not smart! You are very un-smart!"
djmaster
User Banned
Posted: 28th Jun 2009 14:53
I dont see how the surroundings will take on fire.You can simulate the breaking of the bottle and the flames around with flak but enemies on fire are a bit impossible without Ply's scriptable weapons.

[href]http://chargedstudios.netne.net/index.htm[href]
"Im British you muppet!"-Psycho
Aertic
17
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 28th Jun 2009 15:34
Quote: "No it's not, but texturing is, sadly. Which takes a lot longer."

Depends on your skill level and if you know what to do...
If your good at skinning you can do a full texture in 2hrs Flat...(Depends on how many skin maps their is, like 6 or 7)...

PacoRulezD00d
15
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Joined: 28th Jun 2009
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Posted: 28th Jun 2009 18:44
Quote: "I dont see how the surroundings will take on fire.You can simulate the breaking of the bottle and the flames around with flak but enemies on fire are a bit impossible without Ply's scriptable weapons."


that's what i was mostly wondering about... im a fpsc noob, so idk a lot of crap about it.

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