Prison Break is a small side-project I'm working on. It is being made with X10. Originally it was made to help me come up with ideas for my contest entry (When I get bored with one project, but I still want to work on it, I'll just make a map or two that aren't related to get my brain cells working). I'm making this to test several things for potential use in my ultimate FPSC contest entry. Among them are:
1. Lighting
2. New Gameplay elements
3. Level Design
Story: You wake up to find yourself in a small room with a camera staring at you. As you stand from the ground you find that you legs are extremely weak. With no idea of where you are or how you got there, you must search the building for an escape.
Gameplay: It's like most other FPSC games. The main difference is that it's one, rather large, level. You aren't told where to go, and have no one to point you. Once you get past the first few areas, you're free to explore. Exploration is rewarded too. You might find a new key, that leads to a weapon closet. Or you could find health. The next biggest change is no jumping. You're hurtfall value is extremely low, and your jump height is only one. In addition, you're very slow.
Release date: I plan on a release next week. I began development on this two days ago, and it's moving fairly fast.
I recommend your rig is above the minimum for FPSC, as this game will have a large amount of open area. I can't give exacts, but it runs fine on my Nvidia Geforce 9800. 6 GB of RAM. Intel Core 2 Quad CPU Q9300, 2.50 GHz
Here are three screens from it. (NOTE: These screens are still in early WIP, I'm playing around with light colors and sizes. It's hard to come to a verdict on them. Also, once I've finished it I'm probably gonna change a few textures.)
This is where you start. That light needs a little adjustment (the entity, not the marker.)