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FPSC Classic Scripts / having problems with a zombie pace script on project blue

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Message
shadowfire
15
Years of Service
User Offline
Joined: 24th Mar 2009
Location: England
Posted: 4th Jul 2009 12:39
hey all, i made a script for my upcoming zombie survival game that allows a zombie to follow a waypoint until either he reaches the end of the aypoint or he is shot.

this works perfectly in non-modded fpsc, but in project plue the zombie flies to the end of the waypoint in under half a second then continues normally.

does anybody know why, or how i could stop it?

here is the script.



it's a modded version of the zizombie script. thanks.

shadowfire productions - where everything's awesome
(please tell me if anything i have said is non-constructive)
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 5th Jul 2009 07:08
The PB team will look into it. Your scripts looks fine, even for the changes we've made. I'm flagging this as a potential bug and will look into it sometime this coming week.


The one and only,


shadowfire
15
Years of Service
User Offline
Joined: 24th Mar 2009
Location: England
Posted: 5th Jul 2009 15:32
thanks ply. I also noticed that in ply's mod and project blue any gun that you place will bounce everywhere and fly around, i couldn't think of anything to do except turn off the physics and place a static gun there to show what it looks like. (turning off physics makes the dynamic gun invisible)

shadowfire productions - where everything's awesome
(please tell me if anything i have said is non-constructive)

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