hey all, i made a script for my upcoming zombie survival game that allows a zombie to follow a waypoint until either he reaches the end of the aypoint or he is shot.
this works perfectly in non-modded fpsc, but in project plue the zombie flies to the end of the waypoint in under half a second then continues normally.
does anybody know why, or how i could stop it?
here is the script.
desc = Zizaco`s Zombie, Follow and Beat!
;Triggers
:waypointstate=0:animate=2,waypointstart
:waypointstate=3:animate=2,waypointnext
:waypointstate=4:animate=2,waypointrandom
:waypointstate=5:animate=2,waypointstop
:waypointstate=999:animate=2,waypointstop,state=0
:nearactivatable=0:settarget,activatetarget=2,animate=1,state=0
:plrcanbeseen:settarget,state=0
:state=0,plrdistwithin=3000:state=1
:state=1,plrdistfurther=40:rotatetoplr,movefore=2,animate=2
:state=1,plrdistfurther=3000:animate=1,state=0
:state=1,plrdistwithin=40,rateoffire:rotatetoplr,animate=92,plraddhealth=-20
it's a modded version of the zizombie script. thanks.
shadowfire productions - where everything's awesome
(please tell me if anything i have said is non-constructive)