By the way here is a script if the plr gets hurt bullet holes apear on the skreen gust make 1 bullet hole if you are yousing this scrpt remember to put me in the credids
im'e A Games
;Artificial Intelligence Script
;Header
desc = Ammo Pickup
;Triggers
;hay wes hier is 'n script as die plr raak geskiet word dan com daar random boelit holes jy moet n prienkie
;gaan maak van 'n boelit hole net 1 en sit dit onder gamecore\huds
;plr glass ov wat okal jy dit wil noem jy moet dit in 'n triger sti waaokal jy will en soos wat die plr
;geskiet word kry hy bullet holes in sy screen! ek sal vir jou my prentie en ;'n vidio stuur
:state=0,:hudreset,hudx=50,hudy=50,hudimagefine=gamecore\huds\PlrGlas.dds,hudname=glm,hudmake=desplay
:state=0,:hudreset,hudx=20,hudy=70,hudimagefine=gamecore\huds\PlrGlas.dds,hudname=gll,hudmake=desplay
:state=0,:hudreset,hudx=70,hudy=20,hudimagefine=gamecore\huds\PlrGlas.dds,hudname=glr,hudmake=desplay
:state=0,:hudreset,hudx=50,hudy=70,hudimagefine=gamecore\huds\PlrGlas.dds,hudname=gld,hudmake=desplay
:state=0,:hudreset,hudx=50,hudy=20,hudimagefine=gamecore\huds\PlrGlas.dds,hudname=glu,hudmake=desplay
:state=0,:hudreset,hudx=10,hudy=90,hudimagefine=gamecore\huds\PlrGlas.dds,hudname=glr1,hudmake=desplay
:state=0,:hudreset,hudx=43,hudy=67,hudimagefine=gamecore\huds\PlrGlas.dds,hudname=glr2,hudmake=desplay
:state=0,:hudreset,hudx=66,hudy=67,hudimagefine=gamecore\huds\PlrGlas.dds,hudname=glr3,hudmake=desplay
:state=0,:hudreset,hudx=55,hudy=76,hudimagefine=gamecore\huds\PlrGlas.dds,hudname=glr4,hudmake=desplay
:state=0,:hudreset,hudx=5,hudy=5,hudimagefine=gamecore\huds\PlrGlas.dds,hudname=glr5,hudmake=desplay
:state=0,plrhealthgreater=499,:hudunshow=glr4,hudunshow=glm,hudunshow=gll,hudunshow=glr,hudunshow=gld,hudunshow=glu,hudunshow=glr1,hudunshow=glr2,hudunshow=glr3,hudunshow=glr4,hudunshow=glr5
:state=0,plrhealthgreater=480,plrhealthless=490,:hudshow=glm
:state=0,plrhealthgreater=400,plrhealthless=410,:hudshow=gll
:state=0,plrhealthgreater=350,plrhealthless=380,:hudshow=glr
:state=0,plrhealthgreater=300,plrhealthless=310,:hudshow=gld
:state=0,plrhealthgreater=250,plrhealthless=280,:hudshow=glu
:state=0,plrhealthgreater=200,plrhealthless=210,:hudshow=glr1
:state=0,plrhealthgreater=150,plrhealthless=180,:hudshow=glr2
:state=0,plrhealthgreater=100,plrhealthless=110,:hudshow=glr3
:state=0,plrhealthgreater=50,plrhealthless=80,:hudshow=glr4
:state=0,plrhealthgreater=10,plrhealthless=30,:hudshow=glr4
:state=0,plrhealthgreater=-1,plrhealthless=1,:hudunshow=glr4,hudunshow=glm,hudunshow=gll,hudunshow=glr,hudunshow=gld,hudunshow=glu,hudunshow=glr1,hudunshow=glr2,hudunshow=glr3,hudunshow=glr4,hudunshow=glr5,state=0
;End of Script
JP SILVER