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FPSC Classic Models and Media / Basic Animation?

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DonWON
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Posted: 6th Jul 2009 03:30 Edited at: 6th Jul 2009 03:33
I want to change the basic FPSC animations up a bit but mainly the death so they look more like they are actually dying instead of that LAME fall on your back animation.

My question is if I were to add to the death animation what all would it mess with as far as the scripting goes and would I have to reapply it to every model in the game?

I know how to animate and make models so its not a problem to do any of this but I wonder if it worth my time just to overcome the lack of death animations.

Another one is what is the max poly count for the charactor models? I have almost steered away from FPSC because of its graphics but if I can improve them then I think I will give it a shot one more time.
Toasty Fresh
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Posted: 6th Jul 2009 03:39
I've found the poly count is all up to your graphic card. The only thing you really have to worry about performance-wise is how complicated the scripts are. If you have complex scripts then you;ll have a noticeable slowdown, but if you stick to simple ones you'll have very little slowdown.

As for characters, I would suggest you wait until the end of this month for Errant's characters. They have a HUGE amount of different anims, and ragdoll-ish death animations. If those characters don't fit your game then you can take Errant's skeleton and rig a different character model to it.

"You are not smart! You are very un-smart!"
DonWON
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Posted: 6th Jul 2009 03:44
Well just make my life easier why dont you

Thanks for the reply and will look into it but I will be making my own custom avatar for online games but nice to know someone out there other then me hates the animations of the stock skeleton.
Conjured Entertainment
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Posted: 6th Jul 2009 03:53
Death animations get tricky because you have to do extra sets in case the character is armed with weapons or flak.

Unarmed is pretty easy though, but I would edit the existing ones since the headshot calls the destroy script directly.

I was working on a headshot one seen in this video...

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Conjured Entertainment
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Posted: 6th Jul 2009 03:59
As you can see from the video above; I added the custom animation to the end of the stock ones.

Like I said, if I had t to do over again (which I have to do) I would replace the existing stock fall down one rather than add to the end.
That way the number of frames would stay the same and the frame assignment in the FPEs.

Here is what happens when the default is run by a headshot... (it plays the stock one automatically then the custom)

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DonWON
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Posted: 6th Jul 2009 04:01
Thats pretty cool with the head splitting in two. As far as death anims go, doesnt the stock just fall to there back like cardboard?
DonWON
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Posted: 6th Jul 2009 04:02
why does it run it twice?
DonWON
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Posted: 6th Jul 2009 04:10
Has anyone been able to import a character into Blender? I just tried to get officer.x into it and the mesh didnt show up, actually nothing shows up.
Conjured Entertainment
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Posted: 6th Jul 2009 04:14 Edited at: 6th Jul 2009 04:16
Quote: "Thats pretty cool with the head splitting in two."

Thanks
I had to add a bone to the boneset for that.
I do a double head swap and you can see it if you look real close.
Its all trial and error, and I will do things different next time.
Next time I will replace the xisting frames and modify the existing head instead of creatig a double.
Unless I am morphing it into a werewolf or something.

Quote: "why does it run it twice? "

Because I was working with headshots.
The headshot calls the animated state for the fall down (the stock one) automatically for some reason even if you specify the animation to use in the destroy script.

That is why I say to replace those existing frames instead of adding new animations to the end of the stock ones.

Then it will play with the internal call without doubling from a destroy script side effect.

Quote: "Has anyone been able to import a character into Blender? "

I use FragMOTION and MilkShape 3D.

DonWON
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Posted: 6th Jul 2009 04:16
I am going to attempt this if I can figure out how to get the anims in with the meshes somewhere. I am trying MilkShape now to see.
Conjured Entertainment
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Posted: 6th Jul 2009 04:20 Edited at: 6th Jul 2009 04:23
MilkShape doesn't retain the animations when importing the X file.

I import the X file in FragMOTION then export that as a MilkShape 3D file.

Then if you open the Milkshape file in MilkShape it retains the animations.

Then export fomr MilkShape as X (jt) for FPSC

There are many threads that already explain that process in greater detail, so just do a search on MilkShape in the "Thread Subject Search" box below.

DonWON
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Posted: 6th Jul 2009 04:22
Thats a big pipeline. Is Frag worth the money? I dont have Milkshape or Frag just the trials to see which ones I want so please help me make my mind up.... please. Its been almost a week of research and need to know where my money is best spent.
Conjured Entertainment
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Posted: 6th Jul 2009 04:26 Edited at: 6th Jul 2009 04:28
That is up tp you to decide.

Each person does it differently and I know some people here swear by Blender and other modeling programs.

I would definitely explore for help on those FREE programs if money is an issue.

With a little effort you may find what you need for free.

As for which program to use, that is up to you and which interface you find the most comfortable that is within your budget.

So, try them all and then decide for your self. (use the one(s) that work for you)

For my hobby, MilkShape 3D and FragMOTION were very affordable alternatives to 3DS Max, which costs at least 50 times more.

DonWON
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Posted: 6th Jul 2009 04:29
I currently use Blender but I can seem to get the mesh or anims to come in so I want a cheap pipeline but yet something thats useable at the same time.
DonWON
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Posted: 6th Jul 2009 04:34
Sorry to keep asking but when I redid the pc I lost everything so I am having to redownload all my stuff.

Where can I get a skeleton to work off of in Blender?
Toasty Fresh
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Posted: 6th Jul 2009 04:59
Quote: "Sorry to keep asking but when I redid the pc I lost everything so I am having to redownload all my stuff.
"


That's fine, I can see you're a civilised member of this community, but when you have multiple questions could you please refrain from double posting and use the edit button under your avatar?

If you want my advice Fragmotion and MS3D are both definately worth the money.

"You are not smart! You are very un-smart!"
DonWON
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Posted: 6th Jul 2009 05:03 Edited at: 6th Jul 2009 05:04
Thanks and yeah I dbl post to much but I never had the issue on other forums of people caring. Will for sure not do it in the future. Thanks for all the help guys. This is for sure the best communities of all the engine forums out there.

High, my names Doni and I am a doublepostaholic

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