Quote: "Thats pretty cool with the head splitting in two."
Thanks
I had to add a bone to the boneset for that.
I do a double head swap and you can see it if you look real close.

Its all trial and error, and I will do things different next time.
Next time I will replace the xisting frames and modify the existing head instead of creatig a double.
Unless I am morphing it into a werewolf or something.
Quote: "why does it run it twice? "
Because I was working with headshots.
The headshot calls the animated state for the fall down (the stock one) automatically for some reason even if you specify the animation to use in the destroy script.
That is why I say to replace those existing frames instead of adding new animations to the end of the stock ones.
Then it will play with the internal call without doubling from a destroy script side effect.
Quote: "Has anyone been able to import a character into Blender? "
I use FragMOTION and MilkShape 3D.