Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / a few Q about scripting

Author
Message
EGG HEAD OF DOOM
16
Years of Service
User Offline
Joined: 21st Sep 2008
Location: The Hacked Hospital Lobby
Posted: 11th Jul 2009 12:20
hey interwebs people, i wondering if it's possible to have a script ,where when you destroy an entity (not a character) it will spawn X number of entities from different area's including enemies to fightand a replacement of the entity to make it look like it was destroyed.

all i want is for someone to give me a basic idea on how to do this.

Thanks
shadowfire
15
Years of Service
User Offline
Joined: 24th Mar 2009
Location: England
Posted: 11th Jul 2009 13:12
well, you can make another entity spawn after one's died just by editing the in-game ai settings! i'm to busy to write down what you need to do but generallt you just have to make it so the entity spawns when dead, max number of spawns whatever you want, and then that number to spawn is at least 1.

Coming soon: what lies beneath.
check out the official thread: http://forum.thegamecreators.com/?m=forum_view&t=153893&b=25

Login to post a reply

Server time is: 2024-11-25 03:32:14
Your offset time is: 2024-11-25 03:32:14