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FPSC Classic Scripts / NAZI Zombie Scripts Almost done(for use with ply's mod)

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Earthpig_jr
15
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Posted: 12th Jul 2009 19:53
I have almost completed the scripts to make NAZI ZOMBIES CLONE
I will post my scripts when i get to it (FOR FREE!!!)
know how to do it completed not done
The scripts i have created!!!

Barriers tear down and rebuild

Insta KILL

Atomic bomb

Waves Nearly Done

pay for weapons

pay for opening doors

I am in a hurry so i will post scripts later
DarkFrost
15
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Location: ON, Canada
Posted: 12th Jul 2009 20:18 Edited at: 12th Jul 2009 20:18
So many nazi zombie scripts now....good if we obtained some new unique scripts. Ah well mabye yours are better.

[img][/img]

Earthpig_jr
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Posted: 12th Jul 2009 23:42
Money system

Zombie death triggers insta kill to fall in room

Mystery box/room

Health regeneration

Points for kills

In next post will put scripts
shadowfire
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Location: England
Posted: 12th Jul 2009 23:58
my zombie survival game had a modified version of conjured's cash system with custom huds and everything.

Coming soon: what lies beneath.
check out the official thread: http://forum.thegamecreators.com/?m=forum_view&t=153893&b=25
Earthpig_jr
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Posted: 13th Jul 2009 02:34 Edited at: 15th Jul 2009 20:01
Barriers tear down and rebuild
Originally made by X10 (the forum user)
You want to put this into a wall i will post the wall i use in the next post



Health Regeneration(I did not make this script)



Second wave only For Zombies



Insta KILL MAIN(PUT IN SKULL) The only thing i need help with the insta kill is that i need some help getting the inst kill to run out.



Insta kill (put in Zombie)(also inclueds $50 for cash system)

Earthpig_jr
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Posted: 13th Jul 2009 02:40 Edited at: 13th Jul 2009 02:41
The Secound wave only for zombies in the above script goes in the start box
Earthpig_jr
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Posted: 13th Jul 2009 03:33 Edited at: 15th Jul 2009 20:03
Here is the SYSTEMS

Money System (NAME THIS score)



The new wave system (NAME THIS wave)

Earthpig_jr
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Posted: 13th Jul 2009 03:35 Edited at: 15th Jul 2009 20:05
all of these were originally made by Conjured Entertainment
Edited by me.
And here is the zombie death w/points scripts



Pay for doors



Now Buy mp40


And at the downlod at the bottom you need to extract it into languagebankenglishgamecorehudsuser

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Earthpig_jr
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Posted: 13th Jul 2009 03:41
finally here is the wall i used

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A r e n a s
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Posted: 14th Jul 2009 12:29
How exactly do you use the wave spawning system? Do you just have zombies set with spawn at start to no?

Have you got a way of having infinate spawning? Does anyone have a way of infinate spawning or is it impossible with out a FPSC source code modification?

http://arenas4146.webs.com/
http://fraggaming.forum2.biz/forum.htm
Earthpig_jr
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Posted: 15th Jul 2009 00:26
oops sorry i forgot to post that! All you need to do is set the secound wave on spawn at start.
to change how many zombies are in the first wave just change this action...

Quote: ":state=0:dimvar=enemies,setvar=enemies 5"

where it says setvar=enemies 5 change the 5 to how ever many zombies you want in wave 1

Quote: ":state=3:activate=0,addvar=enemies 5,addvar=wave 1,state=1"

change this
Quote: "addvar=enemies 5"
to how many zombies you want in the next wave without opening any doors

P.S the wave system includes when buying a room you have more enemies to kill to advance to the next wave.
Also i almost have the waves figured out =D
Hockeykid
DBPro Tool Maker
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Posted: 15th Jul 2009 19:00
Um a lot of your scripts a just small edits to other peoples scripts, the zombie tear down barriers one is X10's (the forum user) script all you did was added 5 lines. Another is the buying weapons its conjurd's script and all you did was switch out the global variables for ply's mods variables. There are a couple others too, do you have permission from the original creators of the scripts to release this?

Earthpig_jr
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Posted: 15th Jul 2009 19:56
you are right i did not ask but the scripts i edited i gave creadit to in other posts but i wil ask and if i am denied i will remove the scripts. Also i will give credit to every one who made the scripts in the first place.
Conjured Entertainment
AGK Developer
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Posted: 15th Jul 2009 21:04 Edited at: 15th Jul 2009 21:15
Quote: "Um a lot of your scripts a just small edits to other peoples scripts... its conjurd's script and all you did was switch out the global variables for ply's mods variables. "

LOL

Its all good.

I am glad to see someone using it, even if its not with the stock engine. (all my scripts are written for the stock FPSC)


Quote: ";Artificial Intelligence Script By Conjured Entertainment"


LOL

As long as you leave my header, then please modify the scripts to your heart's content.

Here is how I am doing my current headers...



This way people will not have to ask me for permission to edit.

I like to share all of my scripts with the community anyway, so feel free to redistribute my scripts too. (maybe I should add that in the header too)

I don't really have any rights to the FPI language, so all the credit really needs to go to LEE.

Earthpig_jr
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Posted: 15th Jul 2009 23:28
Ok cool thanks man
Wolf
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Posted: 16th Jul 2009 01:59
Sorry for offtopic, but whats all this "Nazi Zombies" stuff?

God Helps the Beast in Me!
Kravenwolf
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Posted: 16th Jul 2009 04:04 Edited at: 16th Jul 2009 04:06
Quote: "Sorry for offtopic, but whats all this "Nazi Zombies" stuff?"


Nazi Zombies is a popular mini-game from Call of Duty: World at War, where the player(s) main objective is to survive through endless waves of zombies. Simple, yet very addictive


Kravenwolf

Plystire
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Posted: 16th Jul 2009 07:56
I would also like to clarify that "Nazi Zombies" is not meant to be, in any way, derrogatory. It's just a name given to a playing mode from yet another WW2 game.


The one and only,


A r e n a s
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Posted: 17th Jul 2009 15:50
Daim guys, why is it so hard to come by an endless spawning script, the applications for such a script would be massive and would enable very good shooting games so FPSC users could break away from the current zombie craze (as they are the only games which do not require propper AI).

http://arenas4146.webs.com/
http://fraggaming.forum2.biz/forum.htm
donnie j 252
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Posted: 17th Jul 2009 20:53
Money System (NAME THIS score)

+ Code Snippet
;Artificial Intelligence Script

;Header

desc = points

;Triggers

:state=0:hudreset,hudx=25,hudy=5,hudimagefine=languagebankenglishgamecorehudsusercash.tga,hudname=cash,hudmake=display
:state=0:dimvar=money,setvar=money 100
:state=0:hudreset,hudx=24,hudy=8,hudsizex=16,hudsizey=16,hudimage=gamecorehudsnumeric2.tga,hudname=moneyhud,hudtype=6,huduservar=money,hudmake=numeric,state=1
:state=1,activated=2:addvar=money 100,state=2
:state=1,activated=3:addvar=money 50,state=2
:state=1,activated=4:addvar=money 10,state=2
:state=1,activated=5:subvar=money 100,state=2
:state=2:activate=1,state=1

;End of Script

how do i use this script like what entity do i set the script to or where do i put it ????? and thank you sooooooooooooooooo mush for these scripts!
A r e n a s
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Posted: 18th Jul 2009 16:54
I made a fully functioning money script for plys mod in my free script thread.

http://arenas4146.webs.com/
http://fraggaming.forum2.biz/forum.htm
Earthpig_jr
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Posted: 1st Aug 2009 10:30
Sorry I forgot to mention that all you need to do is put the all the systems in seperate entities with (dynamic mode) on always active set to yes and you are good to go.
shadowfire
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Posted: 1st Aug 2009 13:08
i don't use infinite spawning scripts, but what i Do use, is this...
where it says maximum spawn on the "respawn" part of the right-click ai settings, put 9999, that essentially gives it infinite respawn.
unless you play the game for so long the zombies spawn 9999 times...

i am proud to say that i am an official apple-juice mod user, always will be.
Earthpig_jr
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Posted: 1st Aug 2009 23:49
I have a question. when ever you set them to respawn 9999 times do they respawn to their start point when they die? if so what are your settings? this would help alot
Red Eye
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Posted: 2nd Aug 2009 17:54
Yeah.

Your signature has been erased by a mod - Please reduce it to 600x120 maximum size
trentb95
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Posted: 4th Aug 2009 13:13
im having trouble keeping up with the scripting and yeah.. can someone help me understand what they do and mean?
Earthpig_jr
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Posted: 6th Aug 2009 01:32 Edited at: 6th Aug 2009 01:33
Quote: "im having trouble keeping up with the scripting and yeah.. can someone help me understand what they do and mean? "


Can you please elaberate a little more about what you dont understand so i can help you understand as to what those certain ones do and what they mean.
A r e n a s
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Posted: 6th Aug 2009 20:02
Red eye, how are you managing this spawn exactly?

[href]www.arenas4146.webs.com[/href] --> F.R.A.G. HQ
Red Eye
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Posted: 7th Aug 2009 13:17
Oeps sorry. They just spawn where they start. But you could give the player the illusion:

This is something i just made up:

- Give the zombie like over the million health or something. Something high.
- Then When player shoots him more then 2 times. It will play a die animation but not destroy.
- Add a variable so after like 9999 times it will destroy for ever.

-----------------------

That woul be a method.



Red Eye

A r e n a s
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Posted: 8th Aug 2009 00:42
The only problem then is spawning where you choose, they'd just spawn where they die, right...?

[href]www.arenas4146.webs.com[/href] --> F.R.A.G. HQ
Red Eye
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Posted: 8th Aug 2009 16:00
Quote: "they'd just spawn where they die, right...?"


You may want do know how to setup that method, cuz if you knew what is was talking about you knew that those characters never die, only the die animation will be played. And it will create a illusion that they die and spawn at the same spot as they died.

A r e n a s
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Posted: 11th Aug 2009 23:29
Ye thats what i ment. The script is useless unless it can make the charactor spawn at the designated original spawn point.

[href]www.arenas4146.webs.com[/href] --> F.R.A.G. HQ
Shaka
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Posted: 12th Aug 2009 23:55 Edited at: 13th Aug 2009 09:49
Hey Earthpig_jr, these scripts are very very well done. But do you think you can give me some help as to where to put these scripts? Just like the name of the script and where to set them. Ive been sitting here trying to figure out where to put them and I couldnt figure it out. Except for the SYSTEMS section.

Crusader2
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Posted: 13th Aug 2009 03:03
Simple way to make them respawn at the original spawn point. Create an invisible entity without colision and have the entiety move to it upon death.

Some people say that I'm crazy... And I agree.
USE PLY'S MOD!
Earthpig_jr
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Posted: 16th Aug 2009 22:28
OK for the zombie death w/points you put that in the zombies destroy script.
then for buying things you put the buy doors in the doors script and the buy mp40 in the mp40.
For the barrier tear down and rebuild... you put that in the main fpi of the barrier.
For the Insta-kill zombie you put that in the destroy fpi.
For the second wave of zombies put the secound wave script in the zombies start fpi.
Finally put the health regeneration either a dynamic light or what i do... which is place a dynamic entity in the level with Always Active switched to on, with the health regeneration script as its main FPI.
I think that covers everything...
slayer1918
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Posted: 30th Aug 2009 14:51
I still don't understand where to put the score system. In the characters, entities, lights? I don't know. I tried putting it in the zombies but it doesn't work so I'm guessing I didn't put it in the right spot.
Talairina
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Posted: 7th Sep 2009 04:38
I tried testing you Wave spawning script and I've encountered a problem. First I'll tell you what I'm using then I'll go into the problem.

FPSC Version: v1.15 with Project Blue v1.6f

Problem:
I've attached the wave script to the zombie in the Start section. I've attached the zombie death w/points script to the zombies Destroy section. I've then gone out and shot said zombie to death. Zombie re-spawns invisible and invulnerable. I.e. I can't see it, but when I fire where it should be, blood sprouts out the now invisible creature and no matter how many rounds I put in to it, it simply won't die.

Is there some setting I'm missing from within the Zombies (Entity) settings (The Right-click settings I mean). Any idea's what may have gone wrong here?
Earthpig_jr
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Posted: 8th Nov 2009 19:08 Edited at: 8th Nov 2009 19:09
Response to Talairina:
I am very sorry about that i have been trying to work on fixing that, also i am trying to get project blue myself so i can see if i these scripts work with that. also my comp is on the frits so i'll try to get back to you on that.
___________________________________________________________________
Response to slayer1918:
Ok what you have to do is 3 simple steps:
1)take the score system script and put it into any object's "main" script. (i use crates)
2)where it says always activated at the bottom, change it to yes.
3)Then finally put it in a place where the player cant see it and it cant fall off.
And your good to go!

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