WildBill,
Quote: "I used the examples Kevin mentioned. The shadows are made using the ray intersect code. Shoot out the rays. Make a polygon shape using the vertices obtained from the ray intersects. Then use the blend image functions to overlay it all."
Yeah, that's about all there is to it.. You'll have to show us your version..
Andrew,
Quote: " Is the sliding collision built in to PB? "
Yes, there's a few different methods built in. The most useful stuff is good old fashion ray intersection.
Van,
Quote: "Ahh, I remember Kevin's old line intersection code"
yeah, I remember that too, might be still on the DB code page at uw. The version built in PB is a little better than that