Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / Custom AI Scripting

Author
Message
keyboard drummer
15
Years of Service
User Offline
Joined: 18th Jul 2009
Location:
Posted: 19th Jul 2009 01:09
I am new to FPSC. I want to make a custom AI. I found a tutorial online and everything works - well almost. The tutorial uses animations that don't display the animation I would like. These are the ones that are used when the enemy moves to the player. The enemy will slide instead of walking. The enemy is armed, so which animation should it be? Also, the enemy won't raise his gun to shoot. A flash of light appears around him, and sometimes bullet holes appear in the walls. Which animation should I use for this? Thanks.
Bugsy
16
Years of Service
User Offline
Joined: 24th Nov 2008
Location: another place in time
Posted: 19th Jul 2009 17:19
just do animate 2. it works for me
keyboard drummer
15
Years of Service
User Offline
Joined: 18th Jul 2009
Location:
Posted: 19th Jul 2009 17:52
Thanks. I was actually just able to get the strafing and walking parts done. The only part I have trouble with now is the shooting. The gun will play the sound and give off smoke and fire, but it still won't hit the player. Any ideas for that?

Login to post a reply

Server time is: 2024-11-25 03:48:24
Your offset time is: 2024-11-25 03:48:24