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FPSC Classic Models and Media / fragmotion texture change

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A r e n a s
17
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Joined: 9th Jun 2008
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Posted: 22nd Jul 2009 15:23
Hey guys. How do i save changes to textures i have made? Heres a screeny, but i cant figure out how to get the texture change working in FPSC...

http://arenas4146.webs.com/
http://fraggaming.forum2.biz/forum.htm
Seth Black
FPSC Reloaded TGC Backer
20
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 22nd Jul 2009 18:04 Edited at: 22nd Jul 2009 18:05
1. Please post a screenshot

2. Did you make texture changes, and export the model out of Fragmotion?

3. If so, did you assign multiple textures to the model, or just one UV map?

4. If multiple textures were assigned, the texture data is contained within
the .x file. A search of the .x file, as a text file, will reveal the texture assignments.

A. Remove all texture reference from the entity's .fpe file:

textured = [LEAVE THIS BLANK]

B. Include all texture files used by the entity, within the same folder as the .x file.

C. Delete all previous instances of .bin and .dbo files, from the entity's folder.

D. When you run the level, the .x file will automatically callout the proper textures to use.

Hopefully this will resolve your problem...

A r e n a s
17
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Joined: 9th Jun 2008
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Posted: 22nd Jul 2009 18:41
Im editing the G36C of EAI, I guess it has multiple textures because of the hands... When i save it asks me to save three textures, i do but when i re-open the file, the textures are reset back to the original G36C. I have a screeny attatched, not sure what good it'll do...

http://arenas4146.webs.com/
http://fraggaming.forum2.biz/forum.htm

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Aaagreen
17
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Joined: 4th Sep 2007
Location: City 17
Posted: 22nd Jul 2009 21:41
I dont quite see why you would want to replace the cool G36 texture with a flat camo image that doesnt even uv-map correctly to the model?

Also you dont need to re-export the model, you just need to ovveride gun_d.dds in the G36's folder.

A r e n a s
17
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Joined: 9th Jun 2008
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Posted: 22nd Jul 2009 22:01
Well i also have models i have made from scratch, they dont seem to be able to texture properly either... Do i need to set up some stuff before i start textureing them from scratch?

http://arenas4146.webs.com/
http://fraggaming.forum2.biz/forum.htm
Seth Black
FPSC Reloaded TGC Backer
20
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 23rd Jul 2009 19:05
...not positive, but the fact that you're using the Fragmotion demo might be a factor.

In the case of the retexture:

Using the stock .x model. You could do two things:

1. (As already stated) Open the .x file as a text document, search for textures, and edit the texture assignments.

2. (Easiest method) Simply name your textures identical to those currently called out by the .x file.

A word of caution: Make a backup of the .x file, if you use option #1 above.

In either option, make sure that all of your textures reside in the folder with the .x file, and that .bin & .dbo files are deleted, prior to placing the entity in the level.

In the case of the original model:

You'll have to make sure that textures are properly assigned to respective faces, prior to exporting the completed model as an .x file.

Additional practice with the application you're using might be in order, to properly accomplish this.

Good luck to you, in all of your future endeavors...

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