Ok, short and simple. My client completely freezes when I call NetConnect.
case e_CONNECTING:
{
dbText(0, 0, "Currently connecting to the server, please wait.");
dbSync();
if (!tried_connecting)
{
tried_connecting = true;
if (NetConnect("69.243.243.229"))
{
GAME_STATE = e_INGAME;
}
else
{
GAME_STATE = e_MENU;
}
}
}
break;
Yes, I'm setting the correct port.
Yes, the server is running with NetHost, no errors.
Yes, the states properly change.
Yes, the server is calling NetPlayerJoined().
Yes, it really is freezing. I've waited several minutes.
I tried making it show the error. I'm getting "UNKNOWN 10035".