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FPSC Classic Scripts / Trying to have a "different" startup (like Half-Life's 'cutscenes')

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racer13 fly
16
Years of Service
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Joined: 29th Jul 2008
Location: Wisconsin
Posted: 24th Jul 2009 07:06
You know in the Half-Life games where when you're in an elevator or if you're someplace (in the end of Half-Life 2: Episode 2 and the Providers for example, EPIC ENDING!). Anyway, what I'm trying to do is have the game startup like this: The game starts and the person is on a chair and he's stuck there like he's chained (the freeze script), and audio (the talking) would be activated and there would be something like a timer or something that activates when the audio is complete that would enable movement to the player. Is it possible to have something like a script like that? Otherwise I could have it start and then the audio would play at the start and the door out of the room would be automatically opened when the audio is done (or when a timer goes out) if that is possible.
Can anyone help me with this? Thanks!
A r e n a s
16
Years of Service
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Joined: 9th Jun 2008
Location:
Posted: 27th Jul 2009 23:23
Ye prefectly possible. You need to either declare the ifused in the audio script or have it in the setup and have it activated once the audio has player (you will need to time it and then apply it to a timer system within the script).

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racer13 fly
16
Years of Service
User Offline
Joined: 29th Jul 2008
Location: Wisconsin
Posted: 4th Aug 2009 03:46
Could you help me with this? I'm a noob with the scripting

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