Hello everybody,
I've a little problem with shaders when I create a new room with FPSC segment.
I used the native texture in FPSC and basic meshs, used bumpmapping, illumanition and others effects, none is correctly display in FPSC (with sahders effect actived) see the attachment.
here the code made by FPSC segment :
;Segment Spec
;Header
partmax = 4
lastmeshmax = 4
;Segment Parts
partmode0 = 0
meshname0 = meshbank\common\floor_a.x
offx0 = 0
offy0 = -50
offz0 = 0
rotx0 = 0
roty0 = 0
rotz0 = 0
texture0 = texturebank\magicfps\dev_wall_01_d2.dds
transparency0 = 0
effect0 =
colmode0 = 0
csgmesh0 =
csgmode0 = 0
csgimmune0 = 0
lightmode0 = 0
multimeshmode0 = 0
materialindex0 = 0
partmode1 = 0
meshname1 = meshbank\scifi\moonbase\rooms\armoury\wall_mid_b.x
offx1 = -50
offy1 = 0
offz1 = 0
rotx1 = 0
roty1 = 270
rotz1 = 0
texture1 = texturebank\magicfps\w_a_all_03_d2.tga
textured1 = texturebank\magicfps\w_a_all_03_d2.tga
texturen1 = texturebank\magicfps\w_a_all_03_d2.tga
textures1 = texturebank\magicfps\w_a_all_03_d2.tga
transparency1 = 0
effect1 = effectbank\bumpent\bumpent.fx
colmode1 = 1
csgmesh1 =
csgmode1 = 0
csgimmune1 = 0
lightmode1 = 0
multimeshmode1 = 0
materialindex1 = 0
partmode2 = 0
meshname2 = meshbank\scifi\moonbase\rooms\armoury\wall_mid_b.x
offx2 = 0
offy2 = 0
offz2 = 50
rotx2 = 0
roty2 = 0
rotz2 = 0
texture2 = texturebank\magicfps\w_a_all_03_d2.tga
textured2 = texturebank\magicfps\w_a_all_03_d2.tga
texturen2 = texturebank\magicfps\w_a_all_03_d2.tga
textures2 = texturebank\magicfps\w_a_all_03_d2.tga
transparency2 = 0
effect2 = effectbank\bumpent\bumpent.fx
colmode2 = 1
csgmesh2 =
csgmode2 = 0
csgimmune2 = 0
lightmode2 = 0
multimeshmode2 = 0
materialindex2 = 0
partmode3 = 0
meshname3 = meshbank\scifi\moonbase\rooms\armoury\wall_mid_b.x
offx3 = 0
offy3 = 0
offz3 = -50
rotx3 = 0
roty3 = 180
rotz3 = 0
texture3 = texturebank\magicfps\w_a_all_03_d2.tga
textured3 = texturebank\magicfps\w_a_all_03_d2.tga
texturen3 = texturebank\magicfps\w_a_all_03_d2.tga
textures3 = texturebank\magicfps\w_a_all_03_d2.tga
transparency3 = 0
effect3 = effectbank\bumpent\bumpent.fx
colmode3 = 1
csgmesh3 =
csgmode3 = 0
csgimmune3 = 0
lightmode3 = 0
multimeshmode3 = 0
materialindex3 = 0
partmode4 = 0
meshname4 = meshbank\scifi\moonbase\rooms\armoury\wall_mid_b.x
offx4 = 50
offy4 = 0
offz4 = 0
rotx4 = 0
roty4 = 90
rotz4 = 0
texture4 = texturebank\magicfps\w_a_all_03_d2.tga
textured4 = texturebank\magicfps\w_a_all_03_d2.tga
texturen4 = texturebank\magicfps\w_a_all_03_d2.tga
textures4 = texturebank\magicfps\w_a_all_03_d2.tga
transparency4 = 0
effect4 = effectbank\bumpent\bumpent.fx
colmode4 = 1
csgmesh4 =
csgmode4 = 0
csgimmune4 = 0
lightmode4 = 0
multimeshmode4 = 0
materialindex4 = 0
;Segment Visibility
visoverlay = 0
visfloor = 0
visroof = 5
viswallb = 3
viswallr = 4
viswallf = 2
viswalll = 1
viscornertl = -1
viscornertr = -1
viscornerbr = -1
viscornerbl = -1
;Segment Blueprint
mode = 0
symbol = 0
floorsizey = -1
sidesizex = 100
sidesizey = 100
sidesizez = 100
groundmode = 0
kindof = 0
;end
I can't start my test-game without correct shaders and my own segment.