well heres a bit of a workaround, you have a normal set of entitys in a room with a door. make sure that the player pases through that room and the room is layed out so that its entitys are noteable.
after he passes through the room you could make the lights go out and the door behind you closes. When you turn your flashlight on, all the entitys from the other room are in center of the room your in (sans 1 table that should block the door to prevent you from seeing the entitys still in the other room).
Kind of like this
1. Player passes through dining room and out the door.
2. He begins walking down a narrow coridor.
3. He opens the door at the end of the coridor and walks into the room)
4. The room apears empty except for some furniture and a moldy matress.
5. As he aproaches the middle of the room the lights go out and he hears strange thumping noises
6. He pulls out his flashlight and notices that everything from the dining room in stacked right infront of him! and the door behind him seems to be blocked from the other side.
Lucidx