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Helmet
22
Years of Service
User Offline
Joined: 17th Oct 2002
Location: Brazil
Posted: 7th Nov 2002 17:38
Can you learn me how to make differents types of jogs in DarkBasic. For example plattaform games, Role Playing Games,etc.But show me the code and explain me anyone.
MM is good
Helmet
22
Years of Service
User Offline
Joined: 17th Oct 2002
Location: Brazil
Posted: 8th Nov 2002 14:27
Please, help me to do something

MM is good
indi
22
Years of Service
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 8th Nov 2002 15:24
what game do u like to make the most helmet?

indi is part of Team Lunarpixel
multimedia logisitics and interactive media
Helmet
22
Years of Service
User Offline
Joined: 17th Oct 2002
Location: Brazil
Posted: 8th Nov 2002 16:51
I would like to make a simple. Can be platafform, but after can you explain me others?

MM is good
indi
22
Years of Service
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 9th Nov 2002 03:45
ok so a platform game.

Do u want to create it in 2d or 3d?
will it side on or top down.

Its best to find out out what game u want to make mostly as you will probably stick with it.

Dont try to learn all the styles straight away
Keep them in mind but learn about variables and manipulating them and then progress to smaller code snippets.
Keeping in mind the problems of your game.

You can then build up small snippets of code from solved problems and eventually put a small game together.


go here and read this site mate its great for starting out
http://www.dbheaven.com

then

http://www.darkbasiccodebase.co.uk/
has heaps of snippets to look at


http://www.gamasutra.com
is a great reference and reading material site with great insight into the industry and its quirks.



indi is part of Team Lunarpixel
multimedia logisitics and interactive media
Helmet
22
Years of Service
User Offline
Joined: 17th Oct 2002
Location: Brazil
Posted: 10th Nov 2002 14:56
I want to do an 2D platafform game.
CAn you lern me how to jump, to shot, to fly. Help me!!

MM is good
TGWDNGHN
22
Years of Service
User Offline
Joined: 2nd Oct 2002
Location:
Posted: 10th Nov 2002 23:17
1. standard initialization (sync rate)
2. load images...sounds....music....resources....blah blah...just load your resources...
3. grab images from bitmaps...
4. make sprites from images...
5. make like maybe another DBA file to store fuctions to create the levels... make a ll walls (a.k.a platforms) all numbers from 1-whatever...
6. add doo-dads (special objects such as SPECAIL WALLS) whatever-whatever2
7. add items from whatever2-whatever3
8.monsters, whatever3-whatever4
9. Items, whatever4-whatever5
10. make the Player and goal A high number such as 99999,and 100000
11. in the game make an image automation system such as

12.DO FOR LOOPS to handle collisions with the special items I mentioned earlir

13. repeat 12 for all the oher whatevers...but remembers that each character characteristics are different so you maight want the bad guy whatevers to be diffferent numbers (1 set for a lizard of the same type, 1 for a dragon of the same type...ect.)

anything else?

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