Quote: ""Assign the 'playeractivateifused script' in the trigger zone's main field. In the 'ifused' property of the trigger zone, type the same name as the fake wall and the blood splatters (rename those entities so they all share the same name). Make sure the gate and blood splatters are dynamic, their 'spawn at start' is set to no, and their 'spawn after delay' is set to yes. That should work, but I've never been any good with trigger zones. "
Thanks, but is there anyway to make the wall solid?
NEW PROBLEMS!
-I can't change the skybox back to the one I want! it's always the Sunset one! I tried to do others, but those didn't work!
-I placed a Colt 45 in one place, but when I test the game it doesn't show up! [quote][/quote]