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FPSC Classic Models and Media / Please help me out!

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Arctek
16
Years of Service
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Joined: 14th Mar 2009
Location:
Posted: 27th Jul 2009 01:50
I'm working on a sci-fi horror game in FPSC. I made a cutscene in one of the upper-floor areas, where the main character picks up a key or something, while the others are attacked by something.

So here's the problem:
Before the story zone (for the cutscene) I place a trigger zone for a fake wall to pop up, blocking the corridor to the room where you first started, and where three others are. Guess what? The fake wall/gate doesn't appear, and neither does blood decals, which I also wanted to trigger! After returning from the area I still see the characters standing at the end of the corridor!

Can you help me fix this problem, or make it better?

Also, here's the cutscene I was talking about.
http://www.youtube.com/watch?v=FWCx309phrU
Kravenwolf
16
Years of Service
User Offline
Joined: 14th Apr 2009
Location: Silent Hill
Posted: 27th Jul 2009 02:13
Assign the 'playeractivateifused script' in the trigger zone's main field. In the 'ifused' property of the trigger zone, type the same name as the fake wall and the blood splatters (rename those entities so they all share the same name). Make sure the gate and blood splatters are dynamic, their 'spawn at start' is set to no, and their 'spawn after delay' is set to yes. That should work, but I've never been any good with trigger zones.


Kravenwolf

Arctek
16
Years of Service
User Offline
Joined: 14th Mar 2009
Location:
Posted: 30th Jul 2009 02:07
[quote]Assign the 'playeractivateifused script' in the trigger zone's main field. In the 'ifused' property of the trigger zone, type the same name as the fake wall and the blood splatters (rename those entities so they all share the same name). Make sure the gate and blood splatters are dynamic, their 'spawn at start' is set to no, and their 'spawn after delay' is set to yes. That should work, but I've never been any good with trigger zones.

Thanks, but is there anyway to make the wall solid?

NEW PROBLEMS!
-I can't change the skybox back to the one I want! it's always the Sunset one! I tried to do others, but those didn't work!
-I placed a Colt 45 in one place, but when I test the game it doesn't show up!
Arctek
16
Years of Service
User Offline
Joined: 14th Mar 2009
Location:
Posted: 30th Jul 2009 02:08
Quote: ""Assign the 'playeractivateifused script' in the trigger zone's main field. In the 'ifused' property of the trigger zone, type the same name as the fake wall and the blood splatters (rename those entities so they all share the same name). Make sure the gate and blood splatters are dynamic, their 'spawn at start' is set to no, and their 'spawn after delay' is set to yes. That should work, but I've never been any good with trigger zones. "

Thanks, but is there anyway to make the wall solid?

NEW PROBLEMS!
-I can't change the skybox back to the one I want! it's always the Sunset one! I tried to do others, but those didn't work!
-I placed a Colt 45 in one place, but when I test the game it doesn't show up! [quote][/quote]
Nickydude
Retired Moderator
18
Years of Service
User Offline
Joined: 4th Nov 2006
Location: Look outside...
Posted: 30th Jul 2009 02:39
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Please do not simply write "Noob Question", "I am a newb", "One Noobie Question", "A question", "Please help", "This isn't working" or anything similar as the title of your post. We have a search facility, and meaningless titles do not help others find answers to their questions. It will also help you to get quicker responses if people have an idea of your thread content.

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