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FPSC Classic Models and Media / Please help with my sci fi cockpit texture

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electric chihuahua
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Posted: 27th Jul 2009 08:06
Hi Everyone! I am finally getting a grip on model making. I am totally inspired by Cosmic Prophets talent and generosity. My goal is to donate back some models once I get everything worked out with uvmap and texturing.

I have created a cockpit chair and console. I have a couple of questions I am hoping I can get advice on. How can I mark the uvmap so I can tell which direction an item is facing. For instance the cockpit screen is upside down. The panels on the back of the seats are actually supposed to be on the front.

I also have the video screen bleeding thru to the back of the console. Yet, it is only on the texture map one time. Any help would be appreciated.
electric chihuahua
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Posted: 27th Jul 2009 08:08
Oops! Forgot to include the images.

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electric chihuahua
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Posted: 27th Jul 2009 08:10
Here is the back view.

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DonWON
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Posted: 27th Jul 2009 11:33
What did you use to UV map this? Looks like you have some faces that overlap on the UVmap that you will have to seperate in order to get different textures on the proper faces. What program are you using to model?
Red Devil
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Posted: 27th Jul 2009 14:02
Hi !

It is on UV magp either you do you new or you don't give us the Model and one of us makes it .

sya RD

[img] [/img]
electric chihuahua
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Posted: 27th Jul 2009 17:50
Hi

Thanks for the response.

DonWon, I'm using Milkshape and Lithunwrap. Is there a way to label your parts in someway so that they aren't confusing on your uvmap?

Red Devil, I didn't quite understand what you typed. I will be giving several things away shortly. I just want them to be able to texture them a bit better before I post them.

EC
DonWON
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Posted: 27th Jul 2009 19:53 Edited at: 27th Jul 2009 20:16
Milkshape is hard to get a good map layed out but it is possible. Lithunwrap and lots of other auto unfolding programs will put shapes that are the same in the same area and will cause the sharing of the texture. I will go into Milkshape today and see if I can make a tutorial on how to lay it out but my Milkshape has been shutting down on me after a few minutes for no reason so no promises.

There is a video on youtube that is for TGEA that explains setting up maps and getting them exported. Its a series of tutorials made by Torque. So do a search for TGEA tutorial and some should pop up.


Here is a tutorial I found that works pretty good when using lith.
http://www.psionic.pwp.blueyonder.co.uk/tutorials/lowpoly/zuvm.html
electric chihuahua
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Posted: 27th Jul 2009 21:52
DonWON - I'll check those out! Thanks! I did notice that Lithunwrap appeared to repeat some of the mapping. Can it be deleted if I thought it wasn't necessary?

EC
DonWON
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Posted: 27th Jul 2009 22:19
Dont delete any mapping, just shrink it down and hide it in another portion or just optimize your model so that everything unwrapped IS needed and your not waisting poly count on things hidden.

If you delete something off the map then you will get thru the whole process and put the model in game only to notice a big chunk of ugly sticking out the back cause you didnt think it was useful. Never delete mapping, just hide it instead in something similar to the texture so it atleast has texture.
electric chihuahua
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Posted: 27th Jul 2009 22:29
DonWON - Oh! I think I get it. I have different elements in my model overlapping. Is Lithunwrap trying to map those too?

EC
DonWON
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Posted: 27th Jul 2009 23:00
Exactly right. If you have front and back portions that are the same and Lith uses box mapping it will put the like shapes in the same space to optimize the texture usage. Nice for boxes with one texture but not for most objects. You can fix this but it takes time to get it right so be patient and learn the program you want to use for that process. Email me the model and I can unwrap it for you and you can use that as a guide to how you will do this in the future.
electric chihuahua
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Posted: 27th Jul 2009 23:02
I've got it on my other computer. I'll try to send it to you or upload it here this evening. Thanks!

EC
electric chihuahua
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Posted: 28th Jul 2009 06:17
DonWON, I emailed it to you. EC
DonWON
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Posted: 28th Jul 2009 08:54 Edited at: 28th Jul 2009 09:10
All done and in your email. Hope you like the mods I did to it and brought you down from 746 poly count to 134 I think it was. Post it here when you get done if you will so we can see your nice new console.

By the way, you didnt send me the seats on the sides. I can make all one model if you send me the seats.
electric chihuahua
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Posted: 3rd Aug 2009 08:04
DonWON - The UVMap you sent was great! Really clean compared to what I had before. Here is an updated image using the model you sent me. The new texture still needs tweeking but I hadn't had a chance til now to work on it. For some reason it makes the small level in the image lag badly. Any ideas?

EC

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DonWON
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Posted: 3rd Aug 2009 08:15
After you get done with the texturing, shrink the image size of the finished texture down to save on rendering. I think I gave you a 2048x2048 didnt I? You can get alot of detail in there and then use an image program of sorts to shrink it down to 1024x1024 or 512x512. Its up to you on how small you want it.
electric chihuahua
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Posted: 3rd Aug 2009 23:11
I'll give that a try. I didn't catch the size difference.

EC
The Master Dinasty
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Posted: 4th Aug 2009 18:44
CockPit lolz

Beacause massa is the master!
Conjured Entertainment
AGK Developer
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Posted: 4th Aug 2009 23:51 Edited at: 5th Aug 2009 04:17
Quote: "CockPit lolz"

Yeah, I spoke to a Vulcan friend of mine who said that Captain's Chair sounded better because it referenced the fact that Captain spends most of their time sitting on their [bumm].

What would you call it instead?

Command Station?

[cheeseysalespitchvoice]
"ATTENTION! THIS IS NOT A WARNING OR A DRILL! It's the Chair-Control 2000! Now with heat therapy massage built right in, and also included is a taser set up to prevent the captain from getting too comfortable and falling asleep. This randomly timed shock device will keep your captain wide awake and ready for action. Orders yours today!
But wait! if you order right now, we'll include a second chair absolutley FREE! That's right, you get both chairs for one low price. Order your Chair-Control 2000 right now!"
[/cheeseysalespitchvoice]

[fastercheeseysalespitchvoicenotshouting]
Limited time offer. Hurry while supplies last.
[/fastercheeseysalespitchvoicenotshouting]




[radiovoice]
What are you doing?
Major Irritation gave the order to advance!
[/radiovoice]

[reply]
We know he did, and we're still waiting for that Advance feller to show up with the order.
[/reply]



All jokes aside though, this is coming along nicely.
This is a great example of how important texturing is for any model.
The before and after here shows great improvement. (400%+)
I am sure you guys have learned a lot from this one, and I look forward to seeing more.

DonWON
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Posted: 5th Aug 2009 00:36
Yes hes has come leaps with this one.

Conj.... thats toooo funny, but O so true.

Having the model brought down from 746 to 134 made a huge difference as well. Texture had no chance with the model pretty much duplicated within itself and holes in between the faces caused that nasty empty space look.

Cant wait to see the final product.

[href="http://www.efinstuf.com"][img]"http://www.efinstuf.com/efinstuf.png"[/img][/href]
electric chihuahua
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Posted: 5th Aug 2009 04:36
Quote: "CockPit lolz"


Hey it's my first try at modeling. I'm sure you had some trouble with your first attempts too. These are only the first couple of parts for my cockpit area of the ship in my game. I want to make other elements to add to it. It's slow going as I don't have much time to work on it. DonWON has been great help.

EC
DonWON
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Posted: 5th Aug 2009 07:07
Thats what I am here for. I dont really have time for a game myself so you may never see a FPSC game from me. But I will always support the community since this was the first engine I worked with on my own and was good fun. Now I try and help others as much as I can to further my knowledge by teaching others.

Let me know if I can do anything more.

[href="http://www.efinstuf.com"][img]"http://www.efinstuf.com/efinstuf.png"[/img][/href]
Conjured Entertainment
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Posted: 5th Aug 2009 07:07
Quote: "Hey it's my first try at modeling. I'm sure you had some trouble with your first attempts too. These are only the first couple of parts for my cockpit area of the ship in my game. I want to make other elements to add to it."

You are doing a fine job.
Your model is looking great, really.
We were just kidding around about the word cockpit, not your model.
I like your model.

Cosmic Prophet
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Posted: 7th Aug 2009 22:42
electric chihuahua: Indeed, It's great for a first model.

Thanks for the kind words.

Now that my latest pack is released, I plan to spend a little time working on "The Cosmic Prophet's Guide to Modeling for FPSC".

I can't give a release date yet, it's sort of a side project I've been working on. But I have hopes that it will help out those who wish to learn media creation for FPSC.

Keep at it, your doing fine. Hope to see more work from you in the near future.

In the Universe, nothing ever stays the same.
some kid
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Posted: 8th Aug 2009 01:30
aw sweet! I'm gonna have to keep an eye out for that!
needless to say, I could use that.

"Bureaucracy is a challenge to be conquered with a rightous attitude, a tolarance for stupidity, and a bulldozer when necessary." -Peters laws No. 15

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