There you go
appear_applyrefraction:
;Artificial Intelligence Script
;Header
desc = Instant On
;Triggers
:state=0:setalphafade=100,runfpidefault=1,efxapplyrefraction
;End of Script
default_updaterefraction:
;Artificial Intelligence Script
;Header
desc = Default Entity Behaviour (Nothing)
;Triggers
:state=0:state=1,efxupdaterefraction
;End of Script
destroy_window_removerefraction:
;Artificial Intelligence Script
;Header
desc = Window Destroy
;Triggers
:state=1:destroy,efxremoverefraction
:state=0:sound=audiobanksmashglass.wav,rundecal=1,shapedecal,state=1
;End of Script
efx_bloom_blurwidth_plrinzone_set_to_ifused:
;Artificial Intelligence Script
;Header
desc = efxMod Einstellungen
;Triggers
:state=0:state=1
:state=1,plrwithinzone=1:efxbloomblurwidth=999999,state=0
efx_bloom_brightness_plrinzone_set_to_ifused:
;Artificial Intelligence Script
;Header
desc =
;Triggers
:state=0:state=1
:state=1,plrwithinzone=1:efxbloombrightness=999999,state=0
efx_disable_bloom_plrinzone:
;Artificial Intelligence Script
;Header
desc =
;Triggers
:state=0:state=1
:state=1,plrwithinzone=1:efxdisablebloom,state=0
efx_disable_water_plrinzone:
;Artificial Intelligence Script
;Header
desc =
;Triggers
:state=0:state=1
:state=1,plrwithinzone=1:efxdisablewater,state=0
efx_enable_bloom_plrinzone:
;Artificial Intelligence Script
;Header
desc =
;Triggers
:state=0:state=1
:state=1,plrwithinzone=1:efxenablebloom,state=0
efx_enable_water_plrinzone:
;Artificial Intelligence Script
;Header
desc =
;Triggers
:state=0:state=1
:state=1,plrwithinzone=1:efxenablewater,state=0
efx_gui_plrinzone_disablegui:
;Artificial Intelligence Script
;Header
desc =
;Triggers
:state=0:state=1
:state=1,plrwithinzone=1:efxdisablegui,state=0
efx_gui_plrinzone_enablegui:
;Artificial Intelligence Script
;Header
desc =
;Triggers
:state=0:state=1
:state=1,plrwithinzone=1:efxenablegui,state=0
efx_light_movelighttoplrpos:
;Artificial Intelligence Script
;Header
desc = Light Move To Plr Position
;Triggers
:state=0:state=1
:state=1:movelighttoplrpos,state=0
;End of Script
efx_light_ydown:
;Artificial Intelligence Script
;Header
desc =
;Triggers
:state=0:state=1
:state=1:lighty=-1,state=0
:state=1,activated=0:state=2,lighton
:state=2,activated=1:state=1,lightoff
efx_light_yup:
;Artificial Intelligence Script
;Header
desc =
;Triggers
:state=0:state=1
:state=1:lighty=1,state=0
:state=1,activated=0:state=2,lighton
:state=2,activated=1:state=1,lightoff
efx_refrbump_plrinzone_set_to_ifused:
;Artificial Intelligence Script
;Header
desc = efx Mod Refraction Bumpyness Set to ifused - '999999' indicates the engine to use the ifused field!
;Triggers
:state=0:state=1
:state=1,plrwithinzone=1:efxrefractionbump=999999,state=0
efx_water_bump_plrinzone_set_to_ifused:
;Artificial Intelligence Script
;Header
desc =
;Triggers
:state=0:state=1
:state=1,plrwithinzone=1:efxwatersetbumpheight=999999,state=0
efx_water_scale_plrinzone_set_to_ifused:
;Artificial Intelligence Script
;Header
desc =
;Triggers
:state=0:state=1
:state=1,plrwithinzone=1:efxwaterscale=999999,state=0
efx_water_fresnel_plrinzone_set_to_ifused:
;Artificial Intelligence Script
;Header
desc =
;Triggers
:state=0:state=1
:state=1,plrwithinzone=1:efxwatersetfresnel=999999,state=0
efx_water_plrinzone_dec:
;Artificial Intelligence Script
;Header
desc = efx Mod Water Height Decrease
;Triggers
:state=0:state=1
:state=1,plrwithinzone=1:efxwaterdec,state=0
efx_water_plrinzone_inc:
;Artificial Intelligence Script
;Header
desc = efx Mod Water Height Increase
;Triggers
:state=0:state=1
:state=1,plrwithinzone=1:efxwaterinc,state=0
efx_water_plrinzone_set_to_ifused:
;Artificial Intelligence Script
;Header
desc = efx Mod Water Height Set to ifused - '999999' indicates the engine to use the ifused field!
;Triggers
:state=0:state=1
:state=1,plrwithinzone=1:efxwaterset=999999,state=0
efx_water_speed1_plrinzone_set_to_ifused:
;Artificial Intelligence Script
;Header
desc =
;Triggers
:state=0:state=1
:state=1,plrwithinzone=1:efxwaterspeed1=999999,state=0
efx_water_speed2_plrinzone_set_to_ifused:
;Artificial Intelligence Script
;Header
desc =
;Triggers
:state=0:state=1
:state=1,plrwithinzone=1:efxwaterspeed2=999999,state=0
efx_enable_motionblur_plrinzone:
;Artificial Intelligence Script
;Header
desc = Motion Blur aktivieren (efxMod)
;Triggers
:state=0:state=1
:state=1,plrwithinzone=1:efxenablemotionblur,state=0
efx_disable_motionblur_plrinzone:
;Artificial Intelligence Script
;Header
desc = Motion Blur deaktivieren (efxMod)
;Triggers
:state=0:state=1
:state=1,plrwithinzone=1:efxdisablemotionblur,state=0
efx_motionblur_size_plrinzone_set_to_ifuded:
;Artificial Intelligence Script
;Header
desc = Motion Blur Size verändern(efxMod)
;Triggers
:state=0:state=1
:state=1,plrwithinzone=1:efxmbsize=999999,state=0
plrinzone_gotolevel_ifused:
;Artificial Intelligence Script
;Header
desc = Plr In Zone
;Triggers
:state=0,plrwithinzone=1:gotolevel=999999,sound=$0,state=1
-Doomster