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3 Dimensional Chat / Loading BSP (VHE3.4) into DBPro

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CattleRustler
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Posted: 22nd Aug 2003 23:26
I made a BSP that compiles ok in Valve Hammer 3.4. I am trying to load it into DBP but it just sits at the Loading... prompt. See the attached code. You'll note that when I load BADLANDS.BSP from halflife/tfc It loads ok and I can run around, and all collision ok. Maybe there is something I need to do to a home-made bsp in VHE before I compile to allow use in DBP?

My new1.bsp compiles without error
the halflife.wad is copied to the game dir, along with 2 VHE generated files (new1.bsp, and new1.pts)
I am not sure where to go from here.

Thanks immensely

-RUST-
CattleRustler
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Posted: 23rd Aug 2003 09:21
Erm, anyone? anyone?
Beuller? Beuller?
Anyone?

HELP DAMN-IT

-RUST-
Arrow
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Posted: 23rd Aug 2003 17:07
Error#69023 - Not enough time has elapsed to complete this operation

Teenage Male Geek + Female Remotly Interested in Common Geek Activities = Teenage Male Jackass
CattleRustler
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Posted: 23rd Aug 2003 22:39
Arrow what does that mean?

Anyway, I stepped the code and realized that the bsp is not loading but execution does continue and sits in the loop. I noted that variables that are not mentioned until within the loop were displayed as 0.0000 in the debugger variable watch, and the program does respond to the right-click to exit (See code in original post)
So again my question is, other than simplicity, what is the difference between my bsp file and one that works (badlands.bsp from halflife game) ?

Thanks

-RUST-
Arrow
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Posted: 23rd Aug 2003 22:48
In other words you didn't even wait half a day to wait for a responce. Remember that this forum has users around the world, give it some more time.

Teenage Male Geek + Female Remotly Interested in Common Geek Activities = Teenage Male Jackass
CattleRustler
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Posted: 24th Aug 2003 00:12
I waited 10 hours not 12, soooooooo sorry Moderator

-RUST-
APEXnow
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Posted: 24th Aug 2003 13:44 Edited at: 25th Aug 2003 14:58
CattleRustler, did you create the BSP file yourself? For myself to even attempt at trying to find out what is causing the problem, can you post your LOG build file, and also test the BSP file in Half-Life to see that it actually displays correctly.

Another point, in your code, are you using the SET CAMERA BSP command after loading your BSP file? If you haven't, it won't display anything at all.

Just a few suggestions but I haven't really got much to go on.

Arrow
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Posted: 24th Aug 2003 18:18
Quote: "soooooooo sorry Moderator"

Just sarcasim, or dare I beleave this guy thinks I'm a Mod?

Teenage Male Geek + Female Remotly Interested in Common Geek Activities = Teenage Male Jackass
CattleRustler
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Posted: 24th Aug 2003 20:51
Apex thank you.
There are no errors in the the build log whatsoever.
set bsp camera isn't necessary if you didn't create any new camera's so it's just using default 0. I have tried with and without and nothing works. All works fine when I load badlands.bsp from halflife\tfc.

at wits end
Rust

ps Arrow, just sarcasm

-RUST-
APEXnow
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Posted: 24th Aug 2003 22:05 Edited at: 25th Aug 2003 14:58
CattleRustler, if your BSP file is just using the HalfLife.WAD file, would you mind emailing me the (.MAP) file? I'll have a go at seeing if it compiles on mine and displays. I can't think of a reason as to why it doesn't load, specially if it compiled ok.

CattleRustler
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Posted: 24th Aug 2003 22:51
I emailed it to you as the rmf I am working from

Thanks

-RUST-
APEXnow
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Posted: 24th Aug 2003 22:53 Edited at: 25th Aug 2003 14:58
CattleRustler,

Ok mate, I'll have a look, be a while as I'm cooking dinner at the mo but I'll get back to you

CattleRustler
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Posted: 24th Aug 2003 23:37
Thanks APEX!!

-RUST-
APEXnow
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Posted: 25th Aug 2003 00:14 Edited at: 25th Aug 2003 14:58
CattleRustler,

Ok, I've had this problem before but a quick fix should sort it out. I can build the BSP from your RMF file but it doesn't display anything in DBPro unless I do one thing... In Hammer, create another hollowed box around your room so that it completely encloses your room and then apply the SKY texture from the HalfLife.WAD file. Rebuild your map and then try and see if it loads ok. A problem that's hindering me aswell at the moment is the fact that I can display BSP files in DBPro (Patch 5+) but all surfaces are black! This problem wasn't there in Patch 4.1, so I don't know if you're experiencing something similar aswell.

Anyway, have a go at my suggestion and see if it works.

CattleRustler
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Posted: 25th Aug 2003 01:04
Ok, I did what you suggested... I created a larger box around my original box, hollowed it out, applyed sky texture from halflife wad, recompiled with no errors - just hull warnings because no light, tried to load in dbp and still nothing

I am using patch 4.1 just so you know

loading rounds into revolver as we speak
Rust

-RUST-
CattleRustler
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Posted: 25th Aug 2003 01:37
Scratch That, I somehow didn't hollow the larger box so that is what caused the hull warnings. I hollowed the box correctly and compiled again - now arnings or errors but still NOTHING when loading in dbp





-RUST-
WindTech
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Posted: 25th Aug 2003 02:11
Quote: "loading rounds into revolver as we speak"

I really hope thats not turning into modern programmer/modeller humor...lighten up a bit for your own sake bro.

Live as if to die tomorrow...
Learn as if to live forever.
CattleRustler
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Posted: 25th Aug 2003 02:44
LOL
I very "light".

LOL

-RUST-
APEXnow
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Posted: 25th Aug 2003 02:56 Edited at: 25th Aug 2003 14:59
CattleRustler, I'm not really too sure whats going on, what doesn't help me is the fact that any BSP I load (U5 at the mo) displays all black, which I suppose is something rather than nothing LOL.

The other thing is, your BSP map file is small, make the room and outer SKY cube a little bigger and place your camera smack bang at 0, 0, 0, because the BSP origin in Hammer is the same as the World origin in DBPro. I know you're positioning your camera at a small distance but if your camera is inside (wall for example), nothing will display due to the nature of BSP facet removal based on camera positions. I can't think of any other reason as to why you can't see it.

CattleRustler
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Posted: 25th Aug 2003 03:12
I will try, hopefully other people will be trying to use bsp's and we can weed-out some of these glitches!

Thanks for all of your help,
I'll post a thread if I solve it.
I also have some posts in the Valve Hammer related forums



-RUST-
CattleRustler
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Posted: 25th Aug 2003 03:16
STOP THE PRESSES!!!!

IT WORKS IT WORKS!!!!!!!!!

what you said about the camera at 0,0,0 did the trick!!
I had it at 10,2,2 for badlands so switched it, but I had tried that earlier but it was before you said to make the outter hull to encompass the world.

SWEET
THANKS

APEXnow, I am at your service!

-RUST-
APEXnow
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Posted: 25th Aug 2003 04:33 Edited at: 25th Aug 2003 14:59
LOL, think nothing of it . Glad it worked.

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