Scratch That, I somehow didn't hollow the larger box so that is what caused the hull warnings. I hollowed the box correctly and compiled again - now arnings or errors but still NOTHING when loading in dbp
sync on : sync rate 100
backdrop off : hide mouse
sync
center text screen width()/2,screen height()/2,"LOADING, PLEASE WAIT..."
sync
load bsp "","new1.bsp"
set bsp camera 0
set camera range 1,10000
autocam off
`load bsp "","badlands.bsp"
`SkyObj=1 : load object "am.x",SkyObj
`set object SkyObj,1,0,0,0,0,0,0
`scale object SkyObj,20,20,20
set bsp collision off 1
rotate camera 0,0,0
position camera 10,2,2
set bsp camera collision 1,0,1.10,0
intMouse as Integer
do
rem Control player direction
rotate camera camera angle x(0)+(mousemovey()/2.0),camera angle y(0)+(mousemovex()/2.0),0
rem Control player movement
cx#=camera angle x(0) : cy#=camera angle y(0)
if upkey()=1 then xrotate camera 0,0 : move camera 0,0.2 : xrotate camera 0,cx#
if downkey()=1 then xrotate camera 0,0 : move camera 0,-0.2 : xrotate camera 0,cx#
if leftkey()=1 then yrotate camera 0,cy#-90 : move camera 0.2 : yrotate camera 0,cy#
if rightkey()=1 then yrotate camera 0,cy#+90 : move camera 0.2 : yrotate camera 0,cy#
rem Apply simple gravity to player
position camera camera position x(),camera position y()-0.1,camera position z()
intMouse=mouseclick()
if intMouse=2
sync
center text screen width()/2,screen height()/2,"ENDING GAME, PLEASE WAIT..."
sync
delete bsp
end
endif
sync
loop
-RUST-