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FPSC Classic Models and Media / .3DS max model to a weapon entity?

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Lucidx
15
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Joined: 22nd Jul 2009
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Posted: 31st Jul 2009 20:57
I made a gun in .3ds max. its textured, its completed.

Can anyone describe to me exactly how I can get this into the game (with hands on it)?

i couldnt find anything when I searched

Lucidx
DonWON
16
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Joined: 4th May 2009
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Posted: 31st Jul 2009 22:09
Quote: "Can anyone describe to me exactly how I can get this into the game (with hands on it)?"


Lots of work! Seriously you have to model your own hands and give them animations. Once you get the hands and animations done then you can worry about the exporting. You will need Panda directX exporter to get it into fpsc so google that and get started on the hands and animations.
Lucidx
15
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Joined: 22nd Jul 2009
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Posted: 31st Jul 2009 22:51
I cant just pop a anim from model pack 10 on it that would closely fit the gun?

Anyways, how do i get started on animations I know nothing about them

Lucidx
Lucidx
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Posted: 31st Jul 2009 23:31
Sorry for double post but, how easy would it be for me to just add an entity (not a gun or character) because I've made a few relatively good ones (I'll share them in a pack when I'm done)

Lucidx
DonWON
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Joined: 4th May 2009
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Posted: 1st Aug 2009 00:22
Its true you can use the hands in other model pack but if you ever sell it you cant cause you used hands that were not your own. I would just make your own so you can reuse them on other guns or weapons.

You can use the Panda exporter then use Entity Workshop to get them into the game. Easiest way to get entities in the game.
Lucidx
15
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Joined: 22nd Jul 2009
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Posted: 1st Aug 2009 02:03
Yeah I exported an entity and it works and it is fully textured ingame but its massive. How do I figure out the proper scaling?

Lucidx
djmaster
User Banned
Posted: 1st Aug 2009 07:46
Make a plane object and on the right side when you still have the plane selected type 100 for height and 100 for width.That plane object is now one segment big And for people who say it takes a long time to get a gun from 3dsxmas into FPSC,they are wrong.Took me 30 minutes yesteday to rig an AK47,animate it fully with hands and export,then a few extra minutes to merge the animation and model in FragMotion.

[href]http://chargedstudios.netne.net/index.htm[href]
"Im British you muppet!"-Psycho
Lucidx
15
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Joined: 22nd Jul 2009
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Posted: 1st Aug 2009 09:48
I've been experimenting with animations for about an hour today, I'm learning a bit so hopefully I'll be able to rig my and animate the guns

Lucidx

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