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FPSC Classic Work In Progress / (X10) Revelation

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Hamburger
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 2nd Aug 2009 03:50 Edited at: 7th Nov 2009 19:18
I am working on a game called revelation. I will make the story and graphics to be like Doom 3, but with a twist. I will post pics of the forst prototype map later but here is the titlescreen just to get a feel for what it is like. I also plan to make it a horror game. Not just any horror game, but the "crap yourself scary" horror game. Anyway, like I said, heres the titlescreen:

This game will be a commercial game. I still have not decided on the price but I am thinking it will be 15-30$.




Progress Chart:

Key:

= not started

= in the works

= done

Demo and video:

Graphics:

--Full Game--

Level 1 = working on...
Level 2 = not started
Level 3 = not started
Level 4 = not started
Level 5 = not started
Level 6 = not started
Level 7= not started
Level 8= not started
level 9= not started
Level 10= not started
Level 11= not started
level 12= not started
Level 13= not started
level 14= not started
level 15= not started
level 16= not started
level 17= not started
level 18= not started
level 19= not started
level 20= not started
level 21= not started
level 22= not started
level 23= not started
level 24= not started
level 25= not started
level 26= not started
level 27= not started
level 28= not started
level 29= not started
level 30= not started
level 31= not started
level 32= not started
level 33= not started
level 34= not started
level 35= not started
level 36= not started
level 37= not started
level 38= not started
level 39= not started
level 40= not started

I have my work cut out for me...

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Hamburger
13
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 2nd Aug 2009 03:53
Loadscreen:

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Hamburger
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 2nd Aug 2009 03:54
A message hud (without text or icon)

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Hamburger
13
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 2nd Aug 2009 04:20 Edited at: 2nd Aug 2009 04:27
Okay heres a pic of the protoype of level one (which I will not use, because I think it isn't good enough... plus I will probably get MP 22 and some others...)

Screenie 1

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Hamburger
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Location: Grand Rapids MI
Posted: 2nd Aug 2009 04:20
Screenie2

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Hamburger
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Location: Grand Rapids MI
Posted: 2nd Aug 2009 04:21 Edited at: 2nd Aug 2009 04:21
Heres a cutscene set which isn't part of level 1 but I decided to post it anyway ( which won't be used)

more later.

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Coach Shogun 20
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Posted: 2nd Aug 2009 04:46
Screen one is really good. Try turning your ambiance level down, and adding a light source. Nice loading screens and menu.

Hamburger
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Location: Grand Rapids MI
Posted: 2nd Aug 2009 06:10
The ambient light is at about 15, but I don't think I should make it zero because it would be too dark...

But it would be more scary that way.
Hamburger
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Location: Grand Rapids MI
Posted: 2nd Aug 2009 16:20 Edited at: 2nd Aug 2009 22:18
okay today I will be making some new segments for x10, so Ill probably have a new level one done tonight.

EDIT: or possibly tommarow
Metal Devil123
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Location: Suomi, Finland
Posted: 2nd Aug 2009 19:44
Ohh! I think that "crap your self scary" horror game should be darker than some wimpy 15. 0. Or 5 or something! Well, It's your game. I prefer 0 tought .

SekoIdiootti
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Joined: 14th Mar 2009
Location: Finland
Posted: 2nd Aug 2009 20:09
Quote: "I prefer 0 tought "

I agree.

Anyway, the first screen looks really good. So do the others, but the first is best, I think.

My username is finnish, and it translated to english is: "CrazyIdiot" or something.
Coach Shogun 20
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Posted: 2nd Aug 2009 20:34
Quote: "I prefer 0 tought"


Nah, thinking is very important. XD

Typos and bad jokes aside, I would make it 0 ambiance, and increase the range of your lights by 25-75. That will give you the best results.

Hamburger
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Posted: 2nd Aug 2009 21:54
Yeah, 0 was prabably better. But thats why I made a prototype level.
Hamburger
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Location: Grand Rapids MI
Posted: 3rd Aug 2009 00:11
Earlier today I was trying to make some new segments for level 1, but when I applied the textures, they were too big. The textures were 512 by 512. Doesn't X10 haveto be High res? This is really slowing me down. Any help would be appreciated.
Coach Shogun 20
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Posted: 3rd Aug 2009 00:14
Try using 1024x1024 instead.

Hamburger
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Location: Grand Rapids MI
Posted: 3rd Aug 2009 01:59
Okay I resized the textures, but this is whats happening. see pic:

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Coach Shogun 20
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Posted: 3rd Aug 2009 03:05
I'm not sure what you're problem is. I've never used the segment editor. I just make the texture and change a .fpi file around so it uses the default mesh and points to my texture.

Hamburger
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Posted: 3rd Aug 2009 04:58
tthanks anyway. Ill find a way.
AdrianoJones Wannabe
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Posted: 11th Aug 2009 05:26
This looks like a really good game! I can't run X10, but it still looks really good!
-Adrian

I love Taylor Swift.
Hey guys! Help me! Join the creative design forums! http://creativedesign.candorweb.com/index.php
Hamburger
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Location: Grand Rapids MI
Posted: 14th Aug 2009 18:08
Im sorry for the long wait you guys, I have been having problems with my computer lately and it has been annoying,stubborn, and it is just bogging me down a lot. I have also been designing a lot of the graphics lately, so I will post some screenies of crosshairs and stuff.

PS. Sorry to bump the topic...
Hamburger
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Posted: 14th Aug 2009 19:10
Here is a pic of 9 crosshairs

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Hamburger
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Posted: 14th Aug 2009 19:10
Here is a pic of 2 stock edited textures:

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Coach Shogun 20
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Posted: 14th Aug 2009 20:02
What entity is the right one for? They both look very nice.

Hamburger
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Posted: 14th Aug 2009 21:34 Edited at: 16th Aug 2009 22:55
it's the military door.
EDIT: oops I thought you ment the left one. it is the service corridor floor. Sry!
Hamburger
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Posted: 19th Aug 2009 04:02 Edited at: 19th Aug 2009 04:04
Okeay everyone, things are starting to run more smoothly now. Expect a new prototype in about 5-6 days. in the meantime, I'll follow up on some more graphics.

Also I will post the story once level one is up. And once level one is up, The process of creating other levels will be faster.
Metal Devil123
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Posted: 19th Aug 2009 07:47
I'll be waiting. I'm looking forward to this.


PS: -.- ,,|,
Hamburger
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Posted: 20th Aug 2009 02:29 Edited at: 20th Aug 2009 02:30
Ill try and work as fast as I can everybody. I don't want to tire myself out. There will be a lot of custom stuff in the game, so it may be a little longer to produce the prototype. I should stop making crazy deadlines for my self so much...

Ill post some more HUDS and stuff though.
Hamburger
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Posted: 20th Aug 2009 03:02
Here is a image of a lot of the in game huds.

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Coach Shogun 20
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Posted: 20th Aug 2009 04:00
Awesome HUDS

Metal Devil123
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Posted: 20th Aug 2009 07:14
Awesome huds, indeed!


PS: -.- ,,|,
Hamburger
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Posted: 20th Aug 2009 16:49
thanks I made them with Macromedia Fireworks MX maybe I'll make a tutoial!
Hamburger
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Location: Grand Rapids MI
Posted: 21st Aug 2009 21:33
I will be going up to charlavoix today with my family so it will take a little longer to develop the game... again, I am really sorry I have to delay this project all the time, but haste makes waste.
Bigsnake
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Location: England
Posted: 22nd Aug 2009 01:20 Edited at: 22nd Aug 2009 01:21
Quote: "thanks anyway. Ill find a way."


How to make all textures 1024x1024 :

**Cough Cough** Setup.cfg **Cough Cough**


If you need anymore help then just ask

Join the forums and download fpsc games here:
http://fpsc-games.webs.com/
Windows Vista,ATI Readon HD 4870,AMD Athlon 7750 64 Dual Core,4GB ram,SoundBlaster Audigy,EFX Free Edition
Hamburger
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Location: Grand Rapids MI
Posted: 27th Aug 2009 19:08
I am back from charlevoix, so the project has resumed. I am currently working on some weapons now (and textures+models)

Stay tuned for the story.
AdrianoJones Wannabe
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Posted: 28th Aug 2009 02:08
Amazing huds! If you need any voice acting free just ask me.
Anyways, you mind if I use that message hud for my game?
-Adrian

I love Taylor Swift. She's awesome.
Hey guys! Help me! Join the creative design forums! http://creativedesign.candorweb.com/index.php
Hamburger
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Posted: 30th Aug 2009 01:44
Yes you may.

But please mention me in your credits. since it's a blank, I'll email you that on so you can import your own Icons.
Hamburger
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Posted: 30th Aug 2009 02:52 Edited at: 30th Aug 2009 03:31
UPDATE: Progress has taken a jump start! Expect a demo and a video in a while or so!
Hamburger
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Posted: 31st Aug 2009 02:03 Edited at: 31st Aug 2009 02:04
Okay I know everyone is waiting, so I will post the story.

" The year is 3061.M3

---Audio log of Seargent Wilson---

Strange things have been going on in Nova Corp.'s project 'Hell'.
We've had successful teleports to the unknown universe. We've also had a record number of workers hearing voices and witnessing other paranormal phenomena all around the facility... One recent patient was working in the cooling fans in the underground level and just went insane... He fell and got...well...diced. We dragged him (or what was left of him) to the Biological Research Division and examined the corpse. His blood was burning hot... and his tissue... oh. All black. But what was the most interesting find...was that there were wierd inscriptions and even pentagrams etched into the flesh about 3 hours after the autopsy began. I don't know how this could have possibly happened... Unless... I have a feeling that this "supervirus" has some sort of connection with the teleportation experiments! Wait... what was that? Oh my god...! He's transformi---shhhhhhhh

End Of Log.
Gremlin986
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Posted: 31st Aug 2009 12:19 Edited at: 31st Aug 2009 12:19
it's decent but you can't make 40 levels!

Hamburger
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Posted: 31st Aug 2009 16:12
sure you can. It even says in the X10 trailer. You can have up to 50 levels in a game
Metal Devil123
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Posted: 31st Aug 2009 16:21
Ofcourse you can! There is 50 level limit! That is a lot of levels. That means a lot to play in it! And for you: A lot to build...


PS: -.- ,,|,
Hamburger
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Posted: 31st Aug 2009 16:26
But it will be a fun project!
Metal Devil123
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Posted: 31st Aug 2009 17:05
Yes. And it seems worth the long building time! Looks very good!


PS: -.- ,,|,
AdrianoJones Wannabe
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Posted: 31st Aug 2009 17:40
I think what me means is, a fairly nice story (not the generic kind), but it's hard to make 40 levels out of that. But we'll see, who knows?
-Adrian

I love Taylor Swift. She's awesome.
Hey guys! Help me! Join the creative design forums! http://creativedesign.candorweb.com/index.php
Gremlin986
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Posted: 31st Aug 2009 18:52 Edited at: 31st Aug 2009 18:53
No, I mean it's will be so hard. Nobody can handle it!

Hamburger
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Posted: 31st Aug 2009 19:52
Quote: "it's hard to make 40 levels out of that. "


That's not the "real" story. It's supposed to keep you on the edge of your seat! I will unveil the real one once the demo is released.
AdrianoJones Wannabe
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Posted: 1st Sep 2009 05:10
Quote: "That's not the "real" story. It's supposed to keep you on the edge of your seat! I will unveil the real one once the demo is released. "


Cool.
Unfortunately I can't run X10, so I couldn't play this game, sorry buddy.
-Adrian

I love Taylor Swift. She's awesome.
Hey guys! Help me! Join the creative design forums! http://creativedesign.candorweb.com/index.php
infected
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Posted: 1st Sep 2009 16:59
agree with adrian aloot of people will not be able to play it because you are making it in x10
Hamburger
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Posted: 2nd Sep 2009 01:18
So. Look at some other games made for windows vista. Dow 2, Crysis, Grand theft auto, all sold millions of copies. Besides, I still enjoy trying to make the game.
Coach Shogun 20
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Posted: 2nd Sep 2009 02:27
Quote: "So. Look at some other games made for windows vista. Dow 2, Crysis, Grand theft auto, all sold millions of copies. Besides, I still enjoy trying to make the game."


Well, those also work on xp, but they utilize x10 in a way that just cannot be achieved with x9. They are also many people here who don't own or use x10, but still can play its games.

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