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FPSC Classic Work In Progress / (X10) Revelation

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CoffeeGrunt
15
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Joined: 5th Oct 2007
Location: England
Posted: 2nd Sep 2009 02:35
Quote: "So. Look at some other games made for windows vista. Dow 2, Crysis, Grand theft auto, all sold millions of copies. Besides, I still enjoy trying to make the game."


They're all X9 compatible, there's still alot of people, (like me), who have Vista, but aren't X10 ready...

If I was ever given the opportunity to remove all the bad from the world, I wouldn't, because for there to be heroism, compassion and all that is good, there must also be all that is bad.
Hamburger
13
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 7th Sep 2009 03:40
[update]

More progress is being made. I am glad everyone is looking forward to this. I just have to get my milkshape code working...

otherwise things are going great.

[/update]
Hamburger
13
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 13th Sep 2009 19:00 Edited at: 13th Sep 2009 19:01
"UPDATE"

Alright I just got milkshape going today and I am going to start modelling some stuff. I will also get some stuff from turbosquid.com too, because I am a bit lazy
JiMmYThEHaNd
13
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Joined: 4th Jul 2009
Location:
Posted: 13th Sep 2009 19:11
Looks Really Good
How You Get all the levels done lol theres alot there

Hamburger
13
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 13th Sep 2009 19:20
I'll work as fast as I can, don't worry.
Hamburger
13
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 16th Sep 2009 03:07
Some screens of tex's I will be buying:

tex1

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Hamburger
13
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 16th Sep 2009 03:07
tex2

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Hamburger
13
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 16th Sep 2009 03:07
tex3

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Hamburger
13
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 16th Sep 2009 03:08
tex4

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Hamburger
13
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 16th Sep 2009 03:08
tex5

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Hamburger
13
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 16th Sep 2009 03:08 Edited at: 16th Sep 2009 03:08
tex6

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Hamburger
13
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 16th Sep 2009 03:09
tex7

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Hamburger
13
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 16th Sep 2009 03:09
tex8

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Hamburger
13
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 16th Sep 2009 03:10 Edited at: 16th Sep 2009 03:10
tex9

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2 Rogues
14
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Joined: 26th Dec 2008
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Posted: 16th Sep 2009 03:16
I don't see why the textures you are buying are important to show, but the game looks promising. Keep up the good work!

Ultimate awesomeness is within my mortal grasp!
Hamburger
13
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 16th Sep 2009 03:20
I just like to keep you guys posted.
2 Rogues
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Joined: 26th Dec 2008
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Posted: 25th Sep 2009 04:19 Edited at: 25th Sep 2009 04:22
It's good to be informed (don't worry, I have no problem with overkill) I mean some newbies don't even post screens at all. I would really like to see some more in-game screens. If you e-mail me, I would be very happy to share some of my custom sci-fi textures, so that you don't have to waste your money.

Ultimate awesomeness is within my mortal grasp!
Hamburger
13
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 28th Sep 2009 02:05
I gotyour email and I love the textures! Thanks, 2rogues!
Hamburger
13
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 7th Oct 2009 23:16
Lately I have been cranking out tons of models so I am still making more progress. Getting closer!
KeithC
Senior Moderator
17
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Joined: 27th Oct 2005
Location: Michigan
Posted: 7th Oct 2009 23:19
Looking good!

Hamburger
13
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 7th Oct 2009 23:37
Thanks!
Talairina
17
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Joined: 9th Jan 2006
Location: United Kingdom
Posted: 8th Oct 2009 00:24
I do love seeing what X10 can do. Good work on this =) Let's keep it up.
Hamburger
13
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 11th Oct 2009 21:05 Edited at: 11th Oct 2009 22:29
Anyone want to give me some ideas for models?
Hamburger
13
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 18th Oct 2009 01:50 Edited at: 18th Oct 2009 01:50
More work in progress shots:

This is not a level just a test to see if the texture would work, and it did!

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Mugen
17
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Joined: 27th Aug 2005
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Posted: 18th Oct 2009 08:35
Your screen shots have a very good feel to them, excellent work

Mugen is the name pal, Ya got that?
Hamburger
13
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 19th Oct 2009 06:10
Should have more stuff done in this week and the next week.
Hamburger
13
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 26th Oct 2009 22:40
UPDATE

Okay I still haven't worked at all on REvelation in terms of level design, but I am still making lots of new entities and segments. I can't wait to start level design though, and get the beta out!

Stay tuned!
Coach Shogun 20
13
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Joined: 27th Feb 2009
Location: In your mind, messing with your thoughts
Posted: 27th Oct 2009 00:52
Would you mind posting a few screens of those entities up so we can see them?

Hamburger
13
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 27th Oct 2009 14:54
Sure, I just still have to texture some of them ( I finally figured it out! ) I will post them in a while.
Hamburger
13
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 27th Oct 2009 15:21
Heres a screen of my first textured model.

Now that I know how to texture, things will be a breeze!

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Hamburger
13
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 27th Oct 2009 17:38
Another Model (Although it needs a few repairs)

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Metal Devil123
14
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 27th Oct 2009 17:41
Looks very nice! I hope to see more of this! i'd like to see more screens and about the game!


Can you survive from the horrors of the hidden land Occulo?
Hamburger
13
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 27th Oct 2009 17:44
Thanks! More on the way.
Hamburger
13
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 27th Oct 2009 18:04
Fixed that model...

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Hamburger
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Joined: 23rd Jun 2009
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Posted: 27th Oct 2009 19:06
Another model...

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Hamburger
13
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 28th Oct 2009 23:40
Another model...again...

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Satyrday
13
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Joined: 7th Nov 2009
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Posted: 7th Nov 2009 18:26
so... anymore updates... what's new & exciting there burgerboy ?

you can have slaughter without laughter
Hamburger
13
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 14th Nov 2009 17:59
another project update.

I am still working very hard on this you guys. I have been making tons and tons of models over the past week for the sake of getting this game done. In the future I may even enter this into the FPSC's BOTB competition.
Hamburger
13
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 22nd Nov 2009 01:11
Hey everyone its me again...

My texturing skills have definitly increased this time. It's amazing what you can do by editing the fpsc's stock textures!
Check out the screen

More to come!

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Hamburger
13
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 4th Dec 2009 18:08
more work on the game- this time some custom segment textures.

made from scratch

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Hamburger
13
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 4th Dec 2009 18:10
Heres another. I am getting very close to the level design process, so stay tuned! I created these very fast.

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Metal Devil123
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 5th Dec 2009 22:29
Is there any updates on the level design? I'd like to see new screens. Have you also improved in level design Burger King?


Can you survive from the horrors of the hidden land Occulo?
Hamburger
13
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 6th Dec 2009 03:35
@metaldevil: Right now, I am vey sick, so I probably won't be starting on some levels in a while... but in the meantime I will probably work on some doors and make some sounds (zombie sounds because i am sick ) and make some more stuff X10 ready.
Draglan
15
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Joined: 7th Oct 2007
Location: In the mirror
Posted: 11th Dec 2009 04:38
Looking good! Shame I can't play it as I can't run x10. . . Anyways, hope you feel better soon! I'd like to see how this turns out.

Hamburger
13
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Location: Grand Rapids MI
Posted: 11th Dec 2009 16:15
I actually better now, so I can do more work (yay!)
Metal Devil123
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Location: Suomi, Finland
Posted: 12th Dec 2009 01:06
Mostly we have seen textures and model pictures. Those are ok, but I'd like to see in-game screen shots. You have some in you first post, but you said the parts are not in the final game. But I'd like too how much you have improved in you level design. Not only your modelling skills!


How many times do I walk in my sleep and I dream how much I wanna run away
Hamburger
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 26th Dec 2009 03:17 Edited at: 26th Dec 2009 03:28
Heres a quick shot.
My PC has been having a few problems getting custom segments into it, so it may be a while before the custom segments start popping up, but I have solved another problem of getting entities into FPSC. I will not use the stock segments anymore, I just used them for this shot.

I have also been busy with other things this month (like xmas) and the like. This also isn't an ingame shot, but, whatever...
I have been getting n average of about 6 models every hour now, so i'm progressing... Ill post more tommarow.

@metaldevil: thanks for the motivation you gave me!

in the meantime I will try and figure out whats causing the problem with the segments.

Merry christmas!

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Coach Shogun 20
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Joined: 27th Feb 2009
Location: In your mind, messing with your thoughts
Posted: 26th Dec 2009 05:17
Looks great! I would tone down the spec maps for most of those, as they're just a bit too shiny.

Butt monkey
16
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Joined: 7th Dec 2006
Location: Scotland
Posted: 26th Dec 2009 16:39
Yeh, the screen looks nice but as Coach said, tone down the spec maps - the objects all look wet. The light also looks a little too bright and out of place. Consider retexturing it to make it dark and rusty.
Hamburger
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 22nd Jan 2010 04:37 Edited at: 22nd Jan 2010 05:09
[major breakthrough] Well I have finally solved my problem with segments and I finally got them into FPS creator...yay. Please note that these pics are rendered in X9 [\major breakthrough]

This means I can finally start building my levels (finally, and I bet youve all been itching for me to say that )

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