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FPSC Classic Scripts / player in zone destroy used script?

Author
Message
Scorple
15
Years of Service
User Offline
Joined: 3rd Jan 2009
Location:
Posted: 2nd Aug 2009 06:07
does anyone know of a script that will destroy the entity specified in the \"IFUSED\" section of a trigger zone? basically the opposite of the plrinzoneactivateused script

Don't ask, don't tell <-< >->
Conjured Entertainment
AGK Developer
19
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 2nd Aug 2009 06:47
Just set the entity (ifused) to a unique activated state, then have that activated state call the destroy from the enity's main...

:state=1,plrwithinzone=1:activateifused=69,state=2

...then in the entity's main... (ifused)


:activated=69:destroy

JiMmYThEHaNd
15
Years of Service
User Offline
Joined: 4th Jul 2009
Location:
Posted: 2nd Aug 2009 07:20
Lol i was just about to ask bout this

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