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FPSC Classic Scripts / spawning and blocking player help

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trentb95
15
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Joined: 18th May 2009
Location: AUS, VIC
Posted: 4th Aug 2009 12:57
okay.. the subject may sound confusing (a bit) but does anyone know how i make a spawn point for enemies and they spawn every.. 30 seconds and a thing that. and one that stops the player from going past but not npcs.. so yeah. im making a cod5 nazi zombie themed zombie defence game..

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SuPeR_DuDe911
15
Years of Service
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Joined: 17th Jun 2009
Location: I see a light....
Posted: 16th Nov 2009 22:06
There was one player blocking script i found with Z-Mod, but I haven't figured out how to get it working...
Nbt
15
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Joined: 11th Oct 2009
Location: Behind you!!
Posted: 17th Nov 2009 01:18
You could stick a script into a trigger zone that moves the player back each time they try and enter it?

Or just make your zombies jump out of windows etc set too high for the player to get out off, but with a ramp on the outside for the zombies to enter?

I only use this for fun and have no interest in making commercial games ^_^
Plystire
21
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 17th Nov 2009 23:24
Quote: "You could stick a script into a trigger zone that moves the player back each time they try and enter it?"


I'm glad to see someone actually thought of that.

I've done it and it works very well for blocking the player. All you need to do is move the player in a certain direction (The opposite of the direction you DON'T want them to go) and make it move them about 60 units (which is the fastest the player can move while running.... at default speeds)

The way I did it, I made four scripts, one for each direction to block the player.


The one and only,


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