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Dark GDK / sparky's collision tutorial <--_-->

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kareem3d
15
Years of Service
User Offline
Joined: 3rd Aug 2009
Location:
Posted: 4th Aug 2009 20:02
I have searched the whole forum for sparky's collision but found no good subjects to understand the making of collision between two objects

so if anyone have a sample tutorial for sparky's collision that could help to understand , i'll be very appreciated
Mista Wilson
16
Years of Service
User Offline
Joined: 27th Aug 2008
Location: Brisbane, Australia
Posted: 5th Aug 2009 03:29
Sparky's itself comes with tutorials demonstrating it.

Here is a link to the forum thread for it :

http://forum.thegamecreators.com/?m=forum_view&t=74762&b=5

If it ain't broke.... DONT FIX IT !!!
Drowneath
15
Years of Service
User Offline
Joined: 22nd Jun 2009
Location: In your eyes
Posted: 5th Aug 2009 05:40
Yes you can learn from the examples included in the package.

[oot]
@Mista Wilson: I remember your signature somewhere in Irrlicht forum when I was active there.
What's your nickname there?
[/oot]

if(asleep) sheep++;
Mista Wilson
16
Years of Service
User Offline
Joined: 27th Aug 2008
Location: Brisbane, Australia
Posted: 5th Aug 2009 10:35
@Drowneath... Im not an active user in the irrilicht forums im sorry. I guess someone else has a similar name, I think i do have a username there(if its still registered), but it's been a long long time since I was there(2-3 years) and it could be one of 3 or 4 handles that I use in forums lol

I have had a bit of a look around at irrilicht and also ogre3d, just for some alternative options to DarkGDK besides learning the directX API or openGL, but the simplicity of DarkGDK keeps me here at the moment, its very flexible in that you can use just GDK commands and achieve what you want, or you can delve a little further and get at the directX inards and manipulate them too.

If it ain't broke.... DONT FIX IT !!!

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