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FPSC Classic Models and Media / Help converting a .wrl file to FPSC ready level?

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GamerDude
User Banned
Posted: 8th Aug 2009 16:28
Hi all, I have found a good way to create levels for FPSC. But is there a way to convert .wrl files to .x files and getting the textures to work?

Step 1 - Model the level in RED (red faction level editor)
Step 2 - Texture it with different 256 x 256 textures as placeholders
Step 3 - Export the level as a .wrl
Step 4 - Import the .wrl and convert it to a file readable by Fragmotion
Stop 5 - Set up the textures in fragmotion
Step 6 - Export the file and all the textures as a .x and .dds files
Step 7 - Make it an entity and place it

how would i convert the .wrl file? that would make this work.

sorry to mods if this is the wrong board

thanks

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