Hi all, I have found a good way to create levels for FPSC. But is there a way to convert .wrl files to .x files and getting the textures to work?
Step 1 - Model the level in RED (red faction level editor)
Step 2 - Texture it with different 256 x 256 textures as placeholders
Step 3 - Export the level as a .wrl
Step 4 - Import the .wrl and convert it to a file readable by Fragmotion
Stop 5 - Set up the textures in fragmotion
Step 6 - Export the file and all the textures as a .x and .dds files
Step 7 - Make it an entity and place it
how would i convert the .wrl file? that would make this work.
sorry to mods if this is the wrong board
thanks
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