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FPSC Classic Scripts / Enemy AI question

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Bugsy
16
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Joined: 24th Nov 2008
Location: another place in time
Posted: 9th Aug 2009 18:34
I know this may be obvious, but a lot of stuff regarding enemies in FPSC is a little bit confusing. my question is: If you give an enemy a simpler script, like standandshoot.fpi wil it lag your game less than an enemy with cautious, darkai or something complex?
Bugsy
16
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Joined: 24th Nov 2008
Location: another place in time
Posted: 9th Aug 2009 19:58
(I'm away from FPSC and cant figure it out)
Bugsy
16
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Joined: 24th Nov 2008
Location: another place in time
Posted: 10th Aug 2009 05:31
all day and no posts
Apple Slicer
16
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 10th Aug 2009 06:32
Not really.

I have tested, and the max framerate drop is 1...

Bugsy
16
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Joined: 24th Nov 2008
Location: another place in time
Posted: 10th Aug 2009 06:47
oh, so not much difference?

with one or multiple?
BMacZero
18
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Joined: 30th Dec 2005
Location: E:/ NA / USA
Posted: 10th Aug 2009 07:38
Why don't you test it?



Diggsey: I have a spine and memory, but one memorable guy says he hates me. What am I?
Bugsy
16
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Joined: 24th Nov 2008
Location: another place in time
Posted: 10th Aug 2009 22:03
can't, away from fpsc
Apple Slicer
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 11th Aug 2009 08:02
Remember, Fpsc will always be cycling through the script actively anyways, checking the values.

There is no difference mate.

KingNikan
15
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Joined: 1st Aug 2009
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Posted: 11th Aug 2009 21:27
I just tried it for you and i did not see any real difference actually no difference worth mentioning.
Bugsy
16
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Joined: 24th Nov 2008
Location: another place in time
Posted: 12th Aug 2009 05:01
meh, ok. I just thought that it'd be less laggy if there was less to cycle through

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