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FPSC Classic Models and Media / Character .tga texture format help?

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3dMan
15
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Joined: 2nd Aug 2009
Location:
Posted: 12th Aug 2009 07:34
Hi everyone.

I've searched everywhere and cannot find an answer. I've looked at the character texture files of many entities and am confused. I think I just need to be pointed in a direction.

I'm now going to sound like a noob, so here goes...

The texture pics in the texture file are in pieces. There is half the body sideways in one corner, the other half elsewhere, with arms somewhere else, etc. Uh...how are these files created to match and skin the character?

Some type of app? Plugin? cut and paste?

I wish someone would please clear up my confusion or serious lack of knowledge.

Thanks in advance.
Kravenwolf
16
Years of Service
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Joined: 14th Apr 2009
Location: Silent Hill
Posted: 12th Aug 2009 21:50
It's not a plug-in. It's just one process involved in creating 3D models. The modeler has to layout the visible faces for his 3D mesh, and scale and postition them to fit on a single 2D texture. And as you questioned, no; in most circumstances, the "hands" and etc, don't need to be in any particular area of the texture, so long as none of the parts overlap.

Quote: "UV mapping is a 3D modeling process of making a 2D image representing a 3D model. The map transforms the 3D object onto an image known as a texture. In contrast to "X", "Y" and "Z", which are the coordinates for the original 3D object in the modeling space, "U" and "V" are the coordinates of the transformed object. This creates the effect of painting the image onto the surface of the 3D object."

Source: Wikipedia




Kravenwolf

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