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FPSC Classic Scripts / Door Trigger via npc

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Slim Fly
16
Years of Service
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Joined: 17th Mar 2008
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Posted: 13th Aug 2009 11:50 Edited at: 13th Aug 2009 12:12
HI all, me again with another scripting problem.

The idea: Player kills enemy and a door opens.

I tried giving the entity the remotedoor.fpe script when its killed, and I gave the door's main script remotedoor.fpe as well.

What do you guys suggest I do to achieve my idea? I probably have to make a script, but I wouldnt know how I would apply it to the entities.
zeza
16
Years of Service
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Joined: 27th Jun 2008
Location:
Posted: 14th Aug 2009 20:36
Give the entity destroyandactivate.fpi as its destroy, set the door as its if used, then give the door doorremote.fpi as its main

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