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FPSC Classic Models and Media / Plama gun (first model in milkshape) need help with textureing

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Hamburger
15
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 16th Aug 2009 22:23 Edited at: 16th Aug 2009 22:56
Hey all I made this plasma gun last night it only took a couple of hours, but the end result that came out was fantastic. I just need help with textureing it (mainly with using lithunwrap). If someone could help I would greatly appreciate it. Heres a screenshot:

C&C is welcome!

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CoffeeGrunt
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Joined: 5th Oct 2007
Location: England
Posted: 16th Aug 2009 23:12
I could really use something like that for my game actually, I've been looking for a cobbled-together sort of EMP generator...

Could you post up the model, so we could get the texturing done on it?

If I was ever given the opportunity to remove all the bad from the world, I wouldn't, because for there to be heroism, compassion and all that is good, there must also be all that is bad.
Hamburger
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Location: Grand Rapids MI
Posted: 16th Aug 2009 23:13
Yes let me get it together in a few minutes.
Hamburger
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Posted: 16th Aug 2009 23:22 Edited at: 16th Aug 2009 23:30
Okay here is the Milkshape file.

I just have one question. Is your game going to be commercial? I don't want this to be used for commercial use, but since you were so kind to help me with the model, you can. just remember to give me credit.

Cheers!

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CoffeeGrunt
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Posted: 16th Aug 2009 23:28
I doubt it'll be commercial, it'll almost definitely be free...

I'll definitely give you credit, don't worry...

If I was ever given the opportunity to remove all the bad from the world, I wouldn't, because for there to be heroism, compassion and all that is good, there must also be all that is bad.
Hamburger
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Location: Grand Rapids MI
Posted: 16th Aug 2009 23:30 Edited at: 16th Aug 2009 23:32
Well, I ment for use in commercial games. let me edit that post.
I didn't say it costed anything.

also, What game were you going to use it for? just curious.
CoffeeGrunt
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Posted: 16th Aug 2009 23:34
This one...

If I was ever given the opportunity to remove all the bad from the world, I wouldn't, because for there to be heroism, compassion and all that is good, there must also be all that is bad.
Hamburger
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Location: Grand Rapids MI
Posted: 16th Aug 2009 23:35 Edited at: 16th Aug 2009 23:52
Cool I like your story.
Hamburger
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Posted: 16th Aug 2009 23:52 Edited at: 16th Aug 2009 23:54
sorry for double post...

back to modelling. THe main problem I have had is with making a UV map for the model. I have tried importing it to lithunwrap, but the UV map just doesn't look like an exploded model... I think it has to do with materials or something. All I need really is the UV map, and I will make the diffuse textures and Normals and Speculars and all that hoo hah.
starmind 001
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Posted: 19th Aug 2009 21:23
Hamburger , first thing you need to do is fix some of the backfaces. The reason for this fix is they will become transparent in fpsc. The parts the need fixed, I circled in red for you. As far as uv mapping in lithunwrap it will look exploded, that's where you need to unwrap to make your model look the way you want it. Milkshape's uv mapper is called texture coordinate editor(Ctrl+T) under the windows tab at the top. It unwraps ok, but it takes some getting use to. Now in lithunwrap, what I do is I use the box unwrap to seperate all my parts, then I work with each part by themselves. It also helps not to regroup every thing until you have retexured and are ready to animate. My advice is play with the two programs for awhile. Your texture may look stretched every once in awhile, but hey it's a learning process. Just to give you hope , I was playing the game Gun and noticed as I was riding through the canyons, some of the walls textures were stretched. I had never noticed it before, until I started making my own model and textures. So try it once by yourself and show us what you did and if you still have problems, I'll help you. Besides in order to make you the uv map we need to see the textures that I saw you have already had assigned. Otherwise it would not come out they way you might want. Good luck and I will watch to see what you do. Very nice model though.

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Hamburger
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Location: Grand Rapids MI
Posted: 19th Aug 2009 22:04
Thanks. I still have some things to learn about UV mapping. Also, if you don't mind, could you tell me howto fix the back faces and assign the textures, because I only made the model. Sorry, I don't know all of milkshape yet. Give me some time to play around with this a bit.
Aaagreen
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Posted: 19th Aug 2009 22:53
Looks good, and very much Half-Life inspired.

starmind 001
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Posted: 19th Aug 2009 22:59
Yes. I can tell you how to do that. Simply duplicate the planes and press (Ctrl+Shift+F) and the faces will reverse. You might need to move them away a bit from the other planes. Now with the cylinder around the barrel duplicate, reverse faces, and scale it down a bit, then connect the two cylinders by adding faces to atleast the back where the player will see it. If you import one EAI weapons from mp9 or 10 you will see that what the player doesn't see on the back of the weapon. Also I was just looking at your model and realized that your model is has alot of polies. When you make a plane go with 1 in both boxes and for the cylinder go with 1 in the first box and 12 or go as far as 5 in the other. I tip I learned from the halo book is learn to make less detail in the mesh and more in the texture. In other words, try to keep your models as low poly as possible. 1500 or so work great for me, but I have done a few models at about 9500 and when you get close to it in the game you slow down to about 5 frames, so keep an eye on your polies. You can learn from what others have done just by looking at a mesh, texture, even the skeleton of a model. Also if you have a game that gave you the inspiration or something else play it over and over again until you think you can recreate it. I know I did that with Beyond Life by Wetham. He used stock media and made some of his own. Along with all the work that he put into scripting the whole thing. I think I learned more from just playing and looking at the files, than I did from the two hints and tips that came out. The same thing with Rolfy's Eldora, even though he had no files for me to look through, I still learned from it. I think I spent a week just trying to make an animated menu. Then I get on here one day and I see that someone had put the script up for everyone, I couldn't resist, I had to see it and would you know mine had two or three things different in it, but we both met the same goals. I hope this helps you, sorry for the rambling and if someone reads this and has the script for animated buttons I would mine having it. It's the one thing I have not figured out yet.
Hamburger
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Location: Grand Rapids MI
Posted: 20th Aug 2009 02:24
Thanks again, starmind. you should make tutorials!
starmind 001
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Posted: 21st Aug 2009 03:48
Quote: "you should make tutorials!"

I wouldn't know where to start, but how's your weapon coming along?
Hamburger
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Posted: 21st Aug 2009 17:38 Edited at: 21st Aug 2009 21:30
I've fixed the polies today, now I am about to make a UV map later.

Edit: oops I forgot. My family and I are going up to charlavoix today. I may not get this model done in a while. Sry.
I will work as fast as I can once I get back.
Aertic
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Posted: 21st Aug 2009 17:40
Quote: "Cool I like your story."

Cool story bro!

Cosmic Prophet
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Posted: 21st Aug 2009 17:50
Very cool weapon there! I'd love to see it when it's done.

In the Universe, nothing ever stays the same.
CoffeeGrunt
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Posted: 21st Aug 2009 23:07
Quote: "Cool story bro"


Thanks...

I can't wait to see this animated with EAI hands, I think it's some nice sci-fi design...

If I was ever given the opportunity to remove all the bad from the world, I wouldn't, because for there to be heroism, compassion and all that is good, there must also be all that is bad.
Splash down
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Location: The red teepee outside your house
Posted: 23rd Aug 2009 13:19
remids me of something from fallout 3...
all pedople shud giv up on making their own hands and just use errants now cuz they r teh bom!

Splashdownedthemonstas
http://www.freewebs.com/splashdowngames
Bigsnake
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Posted: 23rd Aug 2009 16:16 Edited at: 23rd Aug 2009 16:24
wow, your first gun ? Thats really impressive.

I downloaded and change the colors of the 2 groups

Group 1 - Weapon Grey
Group 2 - Mega dark Blue

Gun Attached

Join the forums and download fpsc games here:
http://fpsc-games.webs.com/
Windows Vista,ATI Readon HD 4870,AMD Athlon 7750 64 Dual Core,4GB ram,SoundBlaster Audigy,EFX Free Edition

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Hamburger
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 27th Aug 2009 17:13
I am back now, and thanks, Bigsnake!

I have to download another trial version on my other computer because it expired when I got back... and I am NOT willing to pay 35 bucks for a registration code ( for a 3d modeller like this...).
Paul112
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Location: UK
Posted: 27th Aug 2009 18:22
Quote: "I am NOT willing to pay 35 bucks for a registration code ( for a 3d modeller like this...)"

Milkshape is worth buying, especially for that price. There are a few free modelling programs such as Blender or Anim8or if you cannot pay however.

Paul

Hamburger
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Location: Grand Rapids MI
Posted: 27th Aug 2009 19:07
It is a good 3d modeller, but I just think 35 bucks is a little jacked up. Wings 3d has a good UV mapper too...

anyway, I will work hard on this model today... just don't expect me to get it done in the next day. Haste makes waste!
Asteric
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Posted: 27th Aug 2009 19:08
Quote: "but I just think 35 bucks is a little jacked up"


Should check the price tag on 3ds Max then

Hamburger
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Posted: 27th Aug 2009 21:03
Alright I have been trying to UV map this model for 3 straight hours. but I am still having problems. Could somebody help me with this?
Asteric
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Posted: 27th Aug 2009 21:04
What problems are you having?

Hamburger
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Posted: 27th Aug 2009 21:06 Edited at: 27th Aug 2009 21:57
the main problem I have been having is trying to unwrap the model... I just can't get it to work. I think it's the fact that I regrouped all the parts. I can't UV map it either.
xplosys
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Playing: FPSC Multiplayer Games
Posted: 28th Aug 2009 04:44
It's a great design, but as mentioned, you've got issues with back faces showing. It can be unwrapped, but it's going to be difficult to separate everything now because you grouped it all together. I wouldn't waste the time without fixing the faces first, because it won't texture properly until you do.

Make it good learning experience and remake it. I think it's worth it.

Brian.

Hamburger
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Posted: 30th Aug 2009 01:42
alright, today I will buy the Registration code. I think I will try making a simple model first so I can get a feel of how to unwrap/texture it. I have done a few google searches and I sort of know how it works now.

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