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FPSC Classic Scripts / gibbing effects?

Author
Message
Gibba gobba
15
Years of Service
User Offline
Joined: 21st Dec 2008
Location: regret
Posted: 20th Aug 2009 07:37
how do i create an enemy destroy script that makes him blow into gibs like in half life, unreal tournament, and quake? i have model pack 1 so i got the gibs. but how do i make the guy gib?

-Yours Truly
GreenDixy
16
Years of Service
User Offline
Joined: 24th Jul 2008
Location: Toronto
Posted: 20th Aug 2009 08:48
I wonder if you could set it, So once you blow up the guy or what ever. Your guy destroys and the gibs apear after. Sorta like if used spawn gibs. ?? May be wrong but its a possibility.

===================
No life, Lots of love, 2 Kids, God save me LOL
SikaSina Games
16
Years of Service
User Offline
Joined: 5th Dec 2007
Location: Reading, UK
Posted: 20th Aug 2009 13:20 Edited at: 20th Aug 2009 13:21
A few options:

1. Animate it's death sequence to make it explode.

2. Code the source to dismember the character once it dies.

3. Try and loosen all the bones (aka separate) and put it in X10 to make it collapse into a pile of limbs.

It's not as hard as it seems, just re-create the bone structure...erase the original build then replace it with separate bones

-SSG


PC: Vista HP, 1GB RAM, ATi Radeon HD 4550 DDR3 512mb, AMD Athlon 64 X2 4400+ 2.3GHz Dual-Core, 160GB HDD

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