So it has relief mapping. Whoop-de-doo. That doesn't make the chugshot utilise the X10 engine. Hell, you could model a turd and give it all the different maps and shaders that the chugshot has, but that doesn't make it utilise the engine, does it?
Quote: "I was reffering to the high-poly characters, with normal maps and texture variation, etc...
"
So, it's completely impossible to use normal maps and high-poly characters in X9, is it? It's also possible to use texture variation, too. It's this revolutionary thing called 'NOT BEING LAZY AND RIGHT CLICKING ON YOUR CHARACTERS'.
Sorry if I sound really pissed off, to both of the people who I replied to in my post, but I'm just trying to make a point.