ok, sure.
the only things i've edited so far are the hud names and positions.
i'm pretty sure the problem is that it's being shown as the same variable as the cash system, so it doesn't appear, only the cash system does.
kills1:
;Artificial Intelligence Script By Conjured Entertainment
;Header
desc = Global Var 1 Display Number 1
;Triggers
;create huds
:state=0:hudreset,hudx=30,hudy=5,hudimagefine=gamecorehudsuserkills.png,hudhide=0,hudname=cash,hudmake=display
:state=0:hudreset,hudx=27,hudy=8,hudimagefine=gamecorehudsuser.dds,hudhide=1,hudname=6digit0,hudmake=display
:state=0:hudreset,hudx=27,hudy=8,hudimagefine=gamecorehudsuser1.dds,hudhide=1,hudname=6digit1,hudmake=display
:state=0:hudreset,hudx=27,hudy=8,hudimagefine=gamecorehudsuser2.dds,hudhide=1,hudname=6digit2,hudmake=display
:state=0:hudreset,hudx=27,hudy=8,hudimagefine=gamecorehudsuser3.dds,hudhide=1,hudname=6digit3,hudmake=display
:state=0:hudreset,hudx=27,hudy=8,hudimagefine=gamecorehudsuser4.dds,hudhide=1,hudname=6digit4,hudmake=display
:state=0:hudreset,hudx=27,hudy=8,hudimagefine=gamecorehudsuser5.dds,hudhide=1,hudname=6digit5,hudmake=display
:state=0:hudreset,hudx=27,hudy=8,hudimagefine=gamecorehudsuser6.dds,hudhide=1,hudname=6digit6,hudmake=display
:state=0:hudreset,hudx=27,hudy=8,hudimagefine=gamecorehudsuser7.dds,hudhide=1,hudname=6digit7,hudmake=display
:state=0:hudreset,hudx=27,hudy=8,hudimagefine=gamecorehudsuser8.dds,hudhide=1,hudname=6digit8,hudmake=display
:state=0:hudreset,hudx=27,hudy=8,hudimagefine=gamecorehudsuser9.dds,hudhide=1,hudname=6digit9,hudmake=display
:state=0:hudreset,hudx=28,hudy=8,hudimagefine=gamecorehudsuser.dds,hudhide=1,hudname=5digit0,hudmake=display
:state=0:hudreset,hudx=28,hudy=8,hudimagefine=gamecorehudsuser1.dds,hudhide=1,hudname=5digit1,hudmake=display
:state=0:hudreset,hudx=28,hudy=8,hudimagefine=gamecorehudsuser2.dds,hudhide=1,hudname=5digit2,hudmake=display
:state=0:hudreset,hudx=28,hudy=8,hudimagefine=gamecorehudsuser3.dds,hudhide=1,hudname=5digit3,hudmake=display
:state=0:hudreset,hudx=28,hudy=8,hudimagefine=gamecorehudsuser4.dds,hudhide=1,hudname=5digit4,hudmake=display
:state=0:hudreset,hudx=28,hudy=8,hudimagefine=gamecorehudsuser5.dds,hudhide=1,hudname=5digit5,hudmake=display
:state=0:hudreset,hudx=28,hudy=8,hudimagefine=gamecorehudsuser6.dds,hudhide=1,hudname=5digit6,hudmake=display
:state=0:hudreset,hudx=28,hudy=8,hudimagefine=gamecorehudsuser7.dds,hudhide=1,hudname=5digit7,hudmake=display
:state=0:hudreset,hudx=28,hudy=8,hudimagefine=gamecorehudsuser8.dds,hudhide=1,hudname=5digit8,hudmake=display
:state=0:hudreset,hudx=28,hudy=8,hudimagefine=gamecorehudsuser9.dds,hudhide=1,hudname=5digit9,hudmake=display
:activated=14:activateifused=13,activate=13
;initialization
:state=0:localvar=1,setvar=0,state=1
:state=1:localvar=2,setvar=0,state=2
:state=2:localvar=3,setvar=0,state=3
:state=3:localvar=4,setvar=0,state=4
:state=4,activated=13:activate=0,state=5
:state=5:globalvar=1,state=6
;remove any existing huds before we display new ones
:state=6:hudunshow=5digit0,hudunshow=5digit1,hudunshow=5digit2,hudunshow=5digit3,hudunshow=5digit4,hudunshow=5digit5,hudunshow=5digit6,hudunshow=5digit7,hudunshow=5digit8,hudunshow=5digit9
:state=6:hudunshow=6digit0,hudunshow=6digit1,hudunshow=6digit2,hudunshow=6digit3,hudunshow=6digit4,hudunshow=6digit5,hudunshow=6digit6,hudunshow=6digit7,hudunshow=6digit8,hudunshow=6digit9,state=14
;test hundred thousands
:state=14,vargreater=900000:decvar=900000,hudshow=6digit9,state=15
:state=14,varequal=900000:decvar=900000,hudshow=6digit9,state=15
:state=14,vargreater=800000:decvar=800000,hudshow=6digit8,state=16
:state=14,varequal=800000:decvar=800000,hudshow=6digit8,state=16
:state=14,vargreater=700000:decvar=700000,hudshow=6digit7,state=17
:state=14,varequal=700000:decvar=700000,hudshow=6digit7,state=17
:state=14,vargreater=600000:decvar=600000,hudshow=6digit6,state=18
:state=14,varequal=600000:decvar=600000,hudshow=6digit6,state=18
:state=14,vargreater=500000:decvar=500000,hudshow=6digit5,state=19
:state=14,varequal=500000:decvar=500000,hudshow=6digit5,state=19
:state=14,vargreater=400000:decvar=400000,hudshow=6digit4,state=20
:state=14,varequal=400000:decvar=400000,hudshow=6digit4,state=20
:state=14,vargreater=300000:decvar=300000,hudshow=6digit3,state=21
:state=14,varequal=300000:decvar=300000,hudshow=6digit3,state=21
:state=14,vargreater=200000:decvar=200000,hudshow=6digit2,state=22
:state=14,varequal=200000:decvar=200000,hudshow=6digit2,state=22
:state=14,vargreater=100000:decvar=100000,hudshow=6digit1,state=23
:state=14,varequal=100000:decvar=100000,hudshow=6digit1,state=23
:state=14,varless=100000:state=26
:state=15:globalvar=2,incvar=900000,state=24
:state=16:globalvar=2,incvar=800000,state=24
:state=17:globalvar=2,incvar=700000,state=24
:state=18:globalvar=2,incvar=600000,state=24
:state=19:globalvar=2,incvar=500000,state=24
:state=20:globalvar=2,incvar=400000,state=24
:state=21:globalvar=2,incvar=300000,state=24
:state=22:globalvar=2,incvar=200000,state=24
:state=23:globalvar=2,incvar=100000,state=24
:state=24:globalvar=1,state=26
;test ten thousands
:state=26,vargreater=90000:decvar=90000,hudshow=5digit9,state=27
:state=26,varequal=90000:decvar=90000,hudshow=5digit9,state=27
:state=26,vargreater=80000:decvar=80000,hudshow=5digit8,state=28
:state=26,varequal=80000:decvar=80000,hudshow=5digit8,state=28
:state=26,vargreater=70000:decvar=70000,hudshow=5digit7,state=29
:state=26,varequal=70000:decvar=70000,hudshow=5digit7,state=29
:state=26,vargreater=60000:decvar=60000,hudshow=5digit6,state=30
:state=26,varequal=60000:decvar=60000,hudshow=5digit6,state=30
:state=26,vargreater=50000:decvar=50000,hudshow=5digit5,state=31
:state=26,varequal=50000:decvar=50000,hudshow=5digit5,state=31
:state=26,vargreater=40000:decvar=40000,hudshow=5digit4,state=32
:state=26,varequal=40000:decvar=40000,hudshow=5digit4,state=32
:state=26,vargreater=30000:decvar=30000,hudshow=5digit3,state=33
:state=26,varequal=30000:decvar=30000,hudshow=5digit3,state=33
:state=26,vargreater=20000:decvar=20000,hudshow=5digit2,state=34
:state=26,varequal=20000:decvar=20000,hudshow=5digit2,state=34
:state=26,vargreater=10000:decvar=10000,hudshow=5digit1,state=35
:state=26,varequal=10000:decvar=10000,hudshow=5digit1,state=35
:state=26,varless=10000:hudshow=5digit0,state=36
:state=27:globalvar=2,incvar=90000,state=36
:state=28:globalvar=2,incvar=80000,state=36
:state=29:globalvar=2,incvar=70000,state=36
:state=30:globalvar=2,incvar=60000,state=36
:state=31:globalvar=2,incvar=50000,state=36
:state=32:globalvar=2,incvar=40000,state=36
:state=33:globalvar=2,incvar=30000,state=36
:state=34:globalvar=2,incvar=20000,state=36
:state=35:globalvar=2,incvar=10000,state=36
:state=36:activateifused=13,state=1
;End of Script
kill2:
;Artificial Intelligence Script By Conjured Entertainment
;Header
desc = Global Var 1 Display Number 2
;Triggers
;create huds
:state=0:hudreset,hudx=29,hudy=8,hudimagefine=gamecorehudsuser.dds,hudhide=1,hudname=4digit0,hudmake=display
:state=0:hudreset,hudx=29,hudy=8,hudimagefine=gamecorehudsuser1.dds,hudhide=1,hudname=4digit1,hudmake=display
:state=0:hudreset,hudx=29,hudy=8,hudimagefine=gamecorehudsuser2.dds,hudhide=1,hudname=4digit2,hudmake=display
:state=0:hudreset,hudx=29,hudy=8,hudimagefine=gamecorehudsuser3.dds,hudhide=1,hudname=4digit3,hudmake=display
:state=0:hudreset,hudx=29,hudy=8,hudimagefine=gamecorehudsuser4.dds,hudhide=1,hudname=4digit4,hudmake=display
:state=0:hudreset,hudx=29,hudy=8,hudimagefine=gamecorehudsuser5.dds,hudhide=1,hudname=4digit5,hudmake=display
:state=0:hudreset,hudx=29,hudy=8,hudimagefine=gamecorehudsuser6.dds,hudhide=1,hudname=4digit6,hudmake=display
:state=0:hudreset,hudx=29,hudy=8,hudimagefine=gamecorehudsuser7.dds,hudhide=1,hudname=4digit7,hudmake=display
:state=0:hudreset,hudx=29,hudy=8,hudimagefine=gamecorehudsuser8.dds,hudhide=1,hudname=4digit8,hudmake=display
:state=0:hudreset,hudx=29,hudy=8,hudimagefine=gamecorehudsuser9.dds,hudhide=1,hudname=4digit9,hudmake=display
:state=0:hudreset,hudx=30,hudy=8,hudimagefine=gamecorehudsuser.dds,hudhide=1,hudname=3digit0,hudmake=display
:state=0:hudreset,hudx=30,hudy=8,hudimagefine=gamecorehudsuser1.dds,hudhide=1,hudname=3digit1,hudmake=display
:state=0:hudreset,hudx=30,hudy=8,hudimagefine=gamecorehudsuser2.dds,hudhide=1,hudname=3digit2,hudmake=display
:state=0:hudreset,hudx=30,hudy=8,hudimagefine=gamecorehudsuser3.dds,hudhide=1,hudname=3digit3,hudmake=display
:state=0:hudreset,hudx=30,hudy=8,hudimagefine=gamecorehudsuser4.dds,hudhide=1,hudname=3digit4,hudmake=display
:state=0:hudreset,hudx=30,hudy=8,hudimagefine=gamecorehudsuser5.dds,hudhide=1,hudname=3digit5,hudmake=display
:state=0:hudreset,hudx=30,hudy=8,hudimagefine=gamecorehudsuser6.dds,hudhide=1,hudname=3digit6,hudmake=display
:state=0:hudreset,hudx=30,hudy=8,hudimagefine=gamecorehudsuser7.dds,hudhide=1,hudname=3digit7,hudmake=display
:state=0:hudreset,hudx=30,hudy=8,hudimagefine=gamecorehudsuser8.dds,hudhide=1,hudname=3digit8,hudmake=display
:state=0:hudreset,hudx=30,hudy=8,hudimagefine=gamecorehudsuser9.dds,hudhide=1,hudname=3digit9,hudmake=display
:activated=14:activateifused=13,activate=13
;initialization
:state=0:localvar=1,setvar=0,state=1
:state=1:localvar=2,setvar=0,state=2
:state=2:localvar=3,setvar=0,state=3
:state=3:localvar=4,setvar=0,state=4
:state=4,activated=13:activate=0,state=5
:state=5:globalvar=1,state=6
;remove any existing huds before we display new ones
:state=6:hudunshow=3digit0,hudunshow=3digit1,hudunshow=3digit2,hudunshow=3digit3,hudunshow=3digit4,hudunshow=3digit5,hudunshow=3digit6,hudunshow=3digit7,hudunshow=3digit8,hudunshow=3digit9
:state=6:hudunshow=4digit0,hudunshow=4digit1,hudunshow=4digit2,hudunshow=4digit3,hudunshow=4digit4,hudunshow=4digit5,hudunshow=4digit6,hudunshow=4digit7,hudunshow=4digit8,hudunshow=4digit9,state=14
;test thousands
:state=14,vargreater=9000:decvar=9000,hudshow=4digit9,state=15
:state=14,varequal=9000:decvar=9000,hudshow=4digit9,state=15
:state=14,vargreater=8000:decvar=8000,hudshow=4digit8,state=16
:state=14,varequal=8000:decvar=8000,hudshow=4digit8,state=16
:state=14,vargreater=7000:decvar=7000,hudshow=4digit7,state=17
:state=14,varequal=7000:decvar=7000,hudshow=4digit7,state=17
:state=14,vargreater=6000:decvar=6000,hudshow=4digit6,state=18
:state=14,varequal=6000:decvar=6000,hudshow=4digit6,state=18
:state=14,vargreater=5000:decvar=5000,hudshow=4digit5,state=19
:state=14,varequal=5000:decvar=5000,hudshow=4digit5,state=19
:state=14,vargreater=4000:decvar=4000,hudshow=4digit4,state=20
:state=14,varequal=4000:decvar=4000,hudshow=4digit4,state=20
:state=14,vargreater=3000:decvar=3000,hudshow=4digit3,state=21
:state=14,varequal=3000:decvar=3000,hudshow=4digit3,state=21
:state=14,vargreater=2000:decvar=2000,hudshow=4digit2,state=22
:state=14,varequal=2000:decvar=2000,hudshow=4digit2,state=22
:state=14,vargreater=1000:decvar=1000,hudshow=4digit1,state=23
:state=14,varequal=1000:decvar=1000,hudshow=4digit1,state=23
:state=14,varless=1000:hudshow=4digit0,state=26
:state=15:globalvar=2,incvar=9000,state=24
:state=16:globalvar=2,incvar=8000,state=24
:state=17:globalvar=2,incvar=7000,state=24
:state=18:globalvar=2,incvar=6000,state=24
:state=19:globalvar=2,incvar=5000,state=24
:state=20:globalvar=2,incvar=4000,state=24
:state=21:globalvar=2,incvar=3000,state=24
:state=22:globalvar=2,incvar=2000,state=24
:state=23:globalvar=2,incvar=1000,state=24
:state=24:globalvar=1,state=26
;test hundreds
:state=26,vargreater=900:decvar=900,hudshow=3digit9,state=27
:state=26,varequal=900:decvar=900,hudshow=3digit9,state=27
:state=26,vargreater=800:decvar=800,hudshow=3digit8,state=28
:state=26,varequal=800:decvar=800,hudshow=3digit8,state=28
:state=26,vargreater=700:decvar=700,hudshow=3digit7,state=29
:state=26,varequal=700:decvar=700,hudshow=3digit7,state=29
:state=26,vargreater=600:decvar=600,hudshow=3digit6,state=30
:state=26,varequal=600:decvar=600,hudshow=3digit6,state=30
:state=26,vargreater=500:decvar=500,hudshow=3digit5,state=31
:state=26,varequal=500:decvar=500,hudshow=3digit5,state=31
:state=26,vargreater=400:decvar=400,hudshow=3digit4,state=32
:state=26,varequal=400:decvar=400,hudshow=3digit4,state=32
:state=26,vargreater=300:decvar=300,hudshow=3digit3,state=33
:state=26,varequal=300:decvar=300,hudshow=3digit3,state=33
:state=26,vargreater=200:decvar=200,hudshow=3digit2,state=34
:state=26,varequal=200:decvar=200,hudshow=3digit2,state=34
:state=26,vargreater=100:decvar=100,hudshow=3digit1,state=35
:state=26,varequal=100:decvar=100,hudshow=3digit1,state=35
:state=26,varless=100:hudshow=3digit0,state=36
:state=27:globalvar=2,incvar=900,state=36
:state=28:globalvar=2,incvar=800,state=36
:state=29:globalvar=2,incvar=700,state=36
:state=30:globalvar=2,incvar=600,state=36
:state=31:globalvar=2,incvar=500,state=36
:state=32:globalvar=2,incvar=400,state=36
:state=33:globalvar=2,incvar=300,state=36
:state=34:globalvar=2,incvar=200,state=36
:state=35:globalvar=2,incvar=100,state=36
:state=36:activateifused=13,state=1
;End of Script
kill3:
;Artificial Intelligence Script By Conjured Entertainment
;Header
desc = Global Var 1 Display Number 3
;Triggers
;create huds
:state=0:hudreset,hudx=31,hudy=8,hudimagefine=gamecorehudsuser.dds,hudhide=1,hudname=2digit0,hudmake=display
:state=0:hudreset,hudx=31,hudy=8,hudimagefine=gamecorehudsuser1.dds,hudhide=1,hudname=2digit1,hudmake=display
:state=0:hudreset,hudx=31,hudy=8,hudimagefine=gamecorehudsuser2.dds,hudhide=1,hudname=2digit2,hudmake=display
:state=0:hudreset,hudx=31,hudy=8,hudimagefine=gamecorehudsuser3.dds,hudhide=1,hudname=2digit3,hudmake=display
:state=0:hudreset,hudx=31,hudy=8,hudimagefine=gamecorehudsuser4.dds,hudhide=1,hudname=2digit4,hudmake=display
:state=0:hudreset,hudx=31,hudy=8,hudimagefine=gamecorehudsuser5.dds,hudhide=1,hudname=2digit5,hudmake=display
:state=0:hudreset,hudx=31,hudy=8,hudimagefine=gamecorehudsuser6.dds,hudhide=1,hudname=2digit6,hudmake=display
:state=0:hudreset,hudx=31,hudy=8,hudimagefine=gamecorehudsuser7.dds,hudhide=1,hudname=2digit7,hudmake=display
:state=0:hudreset,hudx=31,hudy=8,hudimagefine=gamecorehudsuser8.dds,hudhide=1,hudname=2digit8,hudmake=display
:state=0:hudreset,hudx=31,hudy=8,hudimagefine=gamecorehudsuser9.dds,hudhide=1,hudname=2digit9,hudmake=display
:state=0:hudreset,hudx=32,hudy=8,hudimagefine=gamecorehudsuser.dds,hudhide=0,hudname=1digit0,hudmake=display
:state=0:hudreset,hudx=32,hudy=8,hudimagefine=gamecorehudsuser1.dds,hudhide=1,hudname=1digit1,hudmake=display
:state=0:hudreset,hudx=32,hudy=8,hudimagefine=gamecorehudsuser2.dds,hudhide=1,hudname=1digit2,hudmake=display
:state=0:hudreset,hudx=32,hudy=8,hudimagefine=gamecorehudsuser3.dds,hudhide=1,hudname=1digit3,hudmake=display
:state=0:hudreset,hudx=32,hudy=8,hudimagefine=gamecorehudsuser4.dds,hudhide=1,hudname=1digit4,hudmake=display
:state=0:hudreset,hudx=32,hudy=8,hudimagefine=gamecorehudsuser5.dds,hudhide=1,hudname=1digit5,hudmake=display
:state=0:hudreset,hudx=32,hudy=8,hudimagefine=gamecorehudsuser6.dds,hudhide=1,hudname=1digit6,hudmake=display
:state=0:hudreset,hudx=32,hudy=8,hudimagefine=gamecorehudsuser7.dds,hudhide=1,hudname=1digit7,hudmake=display
:state=0:hudreset,hudx=32,hudy=8,hudimagefine=gamecorehudsuser8.dds,hudhide=1,hudname=1digit8,hudmake=display
:state=0:hudreset,hudx=32,hudy=8,hudimagefine=gamecorehudsuser9.dds,hudhide=1,hudname=1digit9,hudmake=display
:activated=14:activateifused=13,activate=13
;initialization
:state=0:localvar=1,setvar=0,state=1
:state=1:localvar=2,setvar=0,state=2
:state=2:localvar=3,setvar=0,state=3
:state=3:localvar=4,setvar=0,state=4
:state=4,activated=13:activate=0,state=5
:state=5:globalvar=1,state=6
;remove any existing huds before we display new ones
:state=6:hudunshow=1digit0,hudunshow=1digit1,hudunshow=1digit2,hudunshow=1digit3,hudunshow=1digit4,hudunshow=1digit5,hudunshow=1digit6,hudunshow=1digit7,hudunshow=1digit8,hudunshow=1digit9
:state=6:hudunshow=2digit0,hudunshow=2digit1,hudunshow=2digit2,hudunshow=2digit3,hudunshow=2digit4,hudunshow=2digit5,hudunshow=2digit6,hudunshow=2digit7,hudunshow=2digit8,hudunshow=2digit9,state=14
;test tens
:state=14,vargreater=90:decvar=90,hudshow=2digit9,state=15
:state=14,varequal=90:decvar=90,hudshow=2digit9,state=15
:state=14,vargreater=80:decvar=80,hudshow=2digit8,state=16
:state=14,varequal=80:decvar=80,hudshow=2digit8,state=16
:state=14,vargreater=70:decvar=70,hudshow=2digit7,state=17
:state=14,varequal=70:decvar=70,hudshow=2digit7,state=17
:state=14,vargreater=60:decvar=60,hudshow=2digit6,state=18
:state=14,varequal=60:decvar=60,hudshow=2digit6,state=18
:state=14,vargreater=50:decvar=50,hudshow=2digit5,state=19
:state=14,varequal=50:decvar=50,hudshow=2digit5,state=19
:state=14,vargreater=40:decvar=40,hudshow=2digit4,state=20
:state=14,varequal=40:decvar=40,hudshow=2digit4,state=20
:state=14,vargreater=30:decvar=30,hudshow=2digit3,state=21
:state=14,varequal=30:decvar=30,hudshow=2digit3,state=21
:state=14,vargreater=20:decvar=20,hudshow=2digit2,state=22
:state=14,varequal=20:decvar=20,hudshow=2digit2,state=22
:state=14,vargreater=10:decvar=10,hudshow=2digit1,state=23
:state=14,varequal=10:decvar=10,hudshow=2digit1,state=23
:state=14,varless=10:hudshow=2digit0,state=26
:state=15:globalvar=2,incvar=90,state=24
:state=16:globalvar=2,incvar=80,state=24
:state=17:globalvar=2,incvar=70,state=24
:state=18:globalvar=2,incvar=60,state=24
:state=19:globalvar=2,incvar=50,state=24
:state=20:globalvar=2,incvar=40,state=24
:state=21:globalvar=2,incvar=30,state=24
:state=22:globalvar=2,incvar=20,state=24
:state=23:globalvar=2,incvar=10,state=24
:state=24:globalvar=1,state=26
;test ones
:state=26,varequal=9:hudshow=1digit9,state=36
:state=26,varequal=8:hudshow=1digit8,state=36
:state=26,varequal=7:hudshow=1digit7,state=36
:state=26,varequal=6:hudshow=1digit6,state=36
:state=26,varequal=5:hudshow=1digit5,state=36
:state=26,varequal=4:hudshow=1digit4,state=36
:state=26,varequal=3:hudshow=1digit3,state=36
:state=26,varequal=2:hudshow=1digit2,state=36
:state=26,varequal=1:hudshow=1digit1,state=36
:state=26,varless=1:hudshow=1digit0,state=36
:state=36:activateifused=13,state=1
;End of Script
and the rest are the normal cash scripts, just renamed to kill4 5, and 6.
basically, what i wanted to do was create a new hud that appeared just next to the cash one, but would show the same numbers as the cash system seeing as i hasn't edited anyhing else, but nothing shows up.
here's kills 4, 5 and 6.
kills4:
;Artificial Intelligence Script By Conjured Entertainment
;Header
desc = Global Var 1 Reversion Number 1
;Triggers
;:activated=14:activateifused=13,activate=13
;initialization
:state=0:localvar=1,setvar=0,state=1
:state=1:localvar=2,setvar=0,state=2
:state=2:localvar=3,setvar=0,state=3
:state=3:localvar=4,setvar=0,state=4
:state=4,activated=13:activate=0,state=5
:state=5:globalvar=2,state=14
;test hundred thousands
:state=14,vargreater=900000:decvar=900000,state=15
:state=14,varequal=900000:decvar=900000,state=15
:state=14,vargreater=800000:decvar=800000,state=16
:state=14,varequal=800000:decvar=800000,state=16
:state=14,vargreater=700000:decvar=700000,state=17
:state=14,varequal=700000:decvar=700000,state=17
:state=14,vargreater=600000:decvar=600000,state=18
:state=14,varequal=600000:decvar=600000,state=18
:state=14,vargreater=500000:decvar=500000,state=19
:state=14,varequal=500000:decvar=500000,state=19
:state=14,vargreater=400000:decvar=400000,state=20
:state=14,varequal=400000:decvar=400000,state=20
:state=14,vargreater=300000:decvar=300000,state=21
:state=14,varequal=300000:decvar=300000,state=21
:state=14,vargreater=200000:decvar=200000,state=22
:state=14,varequal=200000:decvar=200000,state=22
:state=14,vargreater=100000:decvar=100000,state=23
:state=14,varequal=100000:decvar=100000,state=23
:state=14,varless=100000:state=26
:state=15:globalvar=1,incvar=900000,state=24
:state=16:globalvar=1,incvar=800000,state=24
:state=17:globalvar=1,incvar=700000,state=24
:state=18:globalvar=1,incvar=600000,state=24
:state=19:globalvar=1,incvar=500000,state=24
:state=20:globalvar=1,incvar=400000,state=24
:state=21:globalvar=1,incvar=300000,state=24
:state=22:globalvar=1,incvar=200000,state=24
:state=23:globalvar=1,incvar=100000,state=24
:state=24:globalvar=2,state=26
;test ten thousands
:state=26,vargreater=90000:decvar=90000,state=27
:state=26,varequal=90000:decvar=90000,state=27
:state=26,vargreater=80000:decvar=80000,state=28
:state=26,varequal=80000:decvar=80000,state=28
:state=26,vargreater=70000:decvar=70000,state=29
:state=26,varequal=70000:decvar=70000,state=29
:state=26,vargreater=60000:decvar=60000,state=30
:state=26,varequal=60000:decvar=60000,state=30
:state=26,vargreater=50000:decvar=50000,state=31
:state=26,varequal=50000:decvar=50000,state=31
:state=26,vargreater=40000:decvar=40000,state=32
:state=26,varequal=40000:decvar=40000,state=32
:state=26,vargreater=30000:decvar=30000,state=33
:state=26,varequal=30000:decvar=30000,state=33
:state=26,vargreater=20000:decvar=20000,state=34
:state=26,varequal=20000:decvar=20000,state=34
:state=26,vargreater=10000:decvar=10000,state=35
:state=26,varequal=10000:decvar=10000,state=35
:state=26,varless=10000:state=36
:state=27:globalvar=1,incvar=90000,state=36
:state=28:globalvar=1,incvar=80000,state=36
:state=29:globalvar=1,incvar=70000,state=36
:state=30:globalvar=1,incvar=60000,state=36
:state=31:globalvar=1,incvar=50000,state=36
:state=32:globalvar=1,incvar=40000,state=36
:state=33:globalvar=1,incvar=30000,state=36
:state=34:globalvar=1,incvar=20000,state=36
:state=35:globalvar=1,incvar=10000,state=36
:state=36:activateifused=13,state=1
;End of Script
kills5:
;Artificial Intelligence Script By Conjured Entertainment
;Header
desc = Global Var 1 Reversion Number 2
;Triggers
;:activated=14:activateifused=13,activate=13
;initialization
:state=0:localvar=1,setvar=0,state=1
:state=1:localvar=2,setvar=0,state=2
:state=2:localvar=3,setvar=0,state=3
:state=3:localvar=4,setvar=0,state=4
:state=4,activated=13:activate=0,state=5
:state=5:globalvar=2,state=14
;test thousands
:state=14,vargreater=9000:decvar=9000,state=15
:state=14,varequal=9000:decvar=9000,state=15
:state=14,vargreater=8000:decvar=8000,state=16
:state=14,varequal=8000:decvar=8000,state=16
:state=14,vargreater=7000:decvar=7000,state=17
:state=14,varequal=7000:decvar=7000,state=17
:state=14,vargreater=6000:decvar=6000,state=18
:state=14,varequal=6000:decvar=6000,state=18
:state=14,vargreater=5000:decvar=5000,state=19
:state=14,varequal=5000:decvar=5000,state=19
:state=14,vargreater=4000:decvar=4000,state=20
:state=14,varequal=4000:decvar=4000,state=20
:state=14,vargreater=3000:decvar=3000,state=21
:state=14,varequal=3000:decvar=3000,state=21
:state=14,vargreater=2000:decvar=2000,state=22
:state=14,varequal=2000:decvar=2000,state=22
:state=14,vargreater=1000:decvar=1000,state=23
:state=14,varequal=1000:decvar=1000,state=23
:state=14,varless=1000:state=26
:state=15:globalvar=1,incvar=9000,state=24
:state=16:globalvar=1,incvar=8000,state=24
:state=17:globalvar=1,incvar=7000,state=24
:state=18:globalvar=1,incvar=6000,state=24
:state=19:globalvar=1,incvar=5000,state=24
:state=20:globalvar=1,incvar=4000,state=24
:state=21:globalvar=1,incvar=3000,state=24
:state=22:globalvar=1,incvar=2000,state=24
:state=23:globalvar=1,incvar=1000,state=24
:state=24:globalvar=2,state=26
;test hundreds
:state=26,vargreater=900:decvar=900,state=27
:state=26,varequal=900:decvar=900,state=27
:state=26,vargreater=800:decvar=800,state=28
:state=26,varequal=800:decvar=800,state=28
:state=26,vargreater=700:decvar=700,state=29
:state=26,varequal=700:decvar=700,state=29
:state=26,vargreater=600:decvar=600,state=30
:state=26,varequal=600:decvar=600,state=30
:state=26,vargreater=500:decvar=500,state=31
:state=26,varequal=500:decvar=500,state=31
:state=26,vargreater=400:decvar=400,state=32
:state=26,varequal=400:decvar=400,state=32
:state=26,vargreater=300:decvar=300,state=33
:state=26,varequal=300:decvar=300,state=33
:state=26,vargreater=200:decvar=200,state=34
:state=26,varequal=200:decvar=200,state=34
:state=26,vargreater=100:decvar=100,state=35
:state=26,varequal=100:decvar=100,state=35
:state=26,varless=100:state=36
:state=27:globalvar=1,incvar=900,state=36
:state=28:globalvar=1,incvar=800,state=36
:state=29:globalvar=1,incvar=700,state=36
:state=30:globalvar=1,incvar=600,state=36
:state=31:globalvar=1,incvar=500,state=36
:state=32:globalvar=1,incvar=400,state=36
:state=33:globalvar=1,incvar=300,state=36
:state=34:globalvar=1,incvar=200,state=36
:state=35:globalvar=1,incvar=100,state=36
:state=36:activateifused=13,state=1
;End of Script
kills6:
;Artificial Intelligence Script By Conjured Entertainment
;Header
desc = Global Var 1 Reversion Number 3
;Triggers
;:activated=14:activateifused=13,activate=13
;initialization
:state=0:localvar=1,setvar=0,state=1
:state=1:localvar=2,setvar=0,state=2
:state=2:localvar=3,setvar=0,state=3
:state=3:localvar=4,setvar=0,state=4
:state=4,activated=13:activate=0,state=5
:state=5:globalvar=2,state=14
;test tens
:state=14,vargreater=90:decvar=90,state=15
:state=14,varequal=90:decvar=90,state=15
:state=14,vargreater=80:decvar=80,state=16
:state=14,varequal=80:decvar=80,state=16
:state=14,vargreater=70:decvar=70,state=17
:state=14,varequal=70:decvar=70,state=17
:state=14,vargreater=60:decvar=60,state=18
:state=14,varequal=60:decvar=60,state=18
:state=14,vargreater=50:decvar=50,state=19
:state=14,varequal=50:decvar=50,state=19
:state=14,vargreater=40:decvar=40,state=20
:state=14,varequal=40:decvar=40,state=20
:state=14,vargreater=30:decvar=30,state=21
:state=14,varequal=30:decvar=30,state=21
:state=14,vargreater=20:decvar=20,state=22
:state=14,varequal=20:decvar=20,state=22
:state=14,vargreater=10:decvar=10,state=23
:state=14,varequal=10:decvar=10,state=23
:state=14,varless=10:state=24
:state=15:globalvar=1,incvar=90,state=24
:state=16:globalvar=1,incvar=80,state=24
:state=17:globalvar=1,incvar=70,state=24
:state=18:globalvar=1,incvar=60,state=24
:state=19:globalvar=1,incvar=50,state=24
:state=20:globalvar=1,incvar=40,state=24
:state=21:globalvar=1,incvar=30,state=24
:state=22:globalvar=1,incvar=20,state=24
:state=23:globalvar=1,incvar=10,state=24
:state=24:state=1
;End of Script
i'm guessing i have to change which variable this is? but i have no idea how to go about doing that.