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FPSC Classic Scripts / Spawn entity after another one is dead

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ace93
15
Years of Service
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Joined: 22nd Feb 2009
Location:
Posted: 21st Aug 2009 18:17
I've seen the comunity guide on how to do this.
But I was unsuccesful.
Would someone explain me further how to do this?
bman332211
15
Years of Service
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Joined: 23rd Apr 2009
Location: Turn around
Posted: 26th Aug 2009 18:32
this is what i did.

1 right click on the entity that you want to spawn
2 go down to spawn when dead and select yes
3 go up to Max at any time (however many you want to spawn at one time)
4 Maximum Spawn( how many times you want your enemy to spawn)
5 Apply changes and your done!

A r e n a s
16
Years of Service
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Joined: 9th Jun 2008
Location:
Posted: 31st Aug 2009 13:08
If you mean trigger entity X upon destruction of entity Y then that is easy. Add into the FPE of the entity to do the triggering :ifused= (if not already in) and set the name as the same as the X entity. Then add into the destoy script of the activating entity: ':state=0:activateifused=1' (add this to the very start of the script).


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