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FPSC Classic Models and Media / Only 1 texture applies when testing object ?

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Bigsnake
16
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Joined: 7th Apr 2009
Location: England
Posted: 24th Aug 2009 02:01 Edited at: 24th Aug 2009 02:12
I have made this sewer pipe on google sketchup with 2 textures, brick and ashault. I exported that, imported it into fragmotion (Which was fine) then tested it in fpsc. All I got was the brick texture all over the object, I never got the Ashualt I applies to it. The script I use is this :






What am I doing wrong ?

Edit : Ive attached an image of what I mean

Join the forums and download fpsc games here:
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Windows Vista,ATI Readon HD 4870,AMD Athlon 7750 64 Dual Core,4GB ram,SoundBlaster Audigy,EFX Free Edition

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General Jackson
User Banned
Posted: 24th Aug 2009 02:16
DONT USE SKETCHUP! you didnt do anything wrong.
It is just a thing with sketchup. Use wings 3d.

He stood like a stone wall, not only in battle, but also for the Lord
Bigsnake
16
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Joined: 7th Apr 2009
Location: England
Posted: 24th Aug 2009 02:21
oh, ok then, And you didnt have to yell

Join the forums and download fpsc games here:
http://fpsc-games.webs.com/
Windows Vista,ATI Readon HD 4870,AMD Athlon 7750 64 Dual Core,4GB ram,SoundBlaster Audigy,EFX Free Edition
rolfy
18
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Joined: 23rd Jun 2006
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Posted: 24th Aug 2009 02:40
Nothing wrong with your model, only dynamic entity's carry more than one texture, change defaultstatic to =0
Bigsnake
16
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Joined: 7th Apr 2009
Location: England
Posted: 24th Aug 2009 03:27
ahhh, thats whats wrong then Thx

Join the forums and download fpsc games here:
http://fpsc-games.webs.com/
Windows Vista,ATI Readon HD 4870,AMD Athlon 7750 64 Dual Core,4GB ram,SoundBlaster Audigy,EFX Free Edition
General Jackson
User Banned
Posted: 24th Aug 2009 03:33
I wasnt yelling, your taking it wrong, sorry. Just emphasizing

He stood like a stone wall, not only in battle, but also for the Lord
Bigsnake
16
Years of Service
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Joined: 7th Apr 2009
Location: England
Posted: 24th Aug 2009 04:22
^_^ Ok then

Join the forums and download fpsc games here:
http://fpsc-games.webs.com/
Windows Vista,ATI Readon HD 4870,AMD Athlon 7750 64 Dual Core,4GB ram,SoundBlaster Audigy,EFX Free Edition
DarkFact
19
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Joined: 18th Feb 2006
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Posted: 24th Aug 2009 07:41
Quote: "Nothing wrong with your model, only dynamic entity's carry more than one texture, change defaultstatic to =0 "


Oh well that explains a lot! LOL That's good to know. Do you know if there is any way to import a model with a second set of UV's for a lightmap created in max? I assume not, but I thought I'd ask.

~Dave

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