Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / Converting From .X

Author
Message
binsky
16
Years of Service
User Offline
Joined: 6th Feb 2009
Location:
Posted: 25th Aug 2009 01:55
Hi everyone,
I just have a real quick question does anyone know how to properly convert the FPSC .x files into another format such as .3ds or whatever. I have tried doing this with fragMotion, but when i import them everything gets all messed up, mainly the animations and arms and stuff. If anyone has done this before and knows how to, it would be a huge help to me.

Thanks so much!
Lucidx
15
Years of Service
User Offline
Joined: 22nd Jul 2009
Location:
Posted: 25th Aug 2009 02:23 Edited at: 25th Aug 2009 02:24
try this http://www.okino.com/conv/demos.htm ( for 3ds max)
Milkshape can import them also but not with skeleton and animation im pretty sure.

Lucidx
binsky
16
Years of Service
User Offline
Joined: 6th Feb 2009
Location:
Posted: 25th Aug 2009 03:27
Well the thing is, i am using a the 3D Gamestudio engine which uses .mdl files... The model editor for that cant import the .X files, but can import .3ds and .obj and stuff so i kinda need a way to directly convert it or something like that. Any other suggestions?

Login to post a reply

Server time is: 2025-06-08 22:19:02
Your offset time is: 2025-06-08 22:19:02