Ok.. i think i know what happened... the export to 3ds had to screw the model a bit... and then from 3ds to ms3d....models have limits..
I haven't seen the *.Lwo file yet... but from that screen, it looks a lot better then the model i had recivied.
the uvmap wasn't the best uv map ever.. the use of dark colors on a uv map is not the most recomended thing.. lol
there were also a few inconsistencys to the model i saw and the uv map that i had noticed, i am going to now look for that uv map to show it..
But in the end, the biggest trouble so far seems to be the exportation of different model types.. but then again thats only my guess.
Working on 4 projects 2 RPG(programming texturing and 3d map), 1 3rd person shooter (Programming), and a special project.