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Newcomers DBPro Corner / T.Ed Qaud position help

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Message
Sickly
15
Years of Service
User Offline
Joined: 14th Jul 2009
Location: Does it matter?
Posted: 31st Aug 2009 01:39 Edited at: 31st Aug 2009 03:59
ok. so i have my first level laid out, i have all the models to place in the level... all that is fine and nifty. the problem i have run into, my level map is fairly large (5x5 qauds). i cant figure out how to place the qauds together correctly. i tried experimenting with different 0,0,0 coords but they all just seem to load into the same spot... so i have the 3 qauds im playing with, all load into the same spot.. anyone know how to find the coords for qaud placement? im kinda new to ted, but its a ezmode program to lay out terrain, just hate this qaud placement stuff.

Never mind... I figured it out. 500 units per qaud.

The darkest minds, are often the brightest.
monotonic
18
Years of Service
User Offline
Joined: 24th Mar 2006
Location: Nottinghamshire, England
Posted: 5th Sep 2009 22:53 Edited at: 5th Sep 2009 22:55
When I was using T.Ed I parsed the epr file that it generates, which allows you to use T.Ed as a world editor (of sorts) instead of just a terrain editor. Using hard coded offsets for the terrain chunks is a bad idea, if you decide to change the terrain scale for different maps or whatever, you'll have to edit your code and recompile, where as parsing the EPR which contains the offsets needed allows you to edit the terrain and loaded it straight up.

Here's a link to the EPR loader from the D-Grafix site, you can see how it's parsed and used.

01100001 01101110 01101111 01110100 01101000 01100101 01110010
01110000 01101111 01101001 01101110 01110100 01101100 01100101 01110011
01110011 01110011 01101001 01100111

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