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FPSC Classic Work In Progress / The Principality of Mars part 3

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Disturbing 13
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Posted: 13th Nov 2009 18:33
weapons are looking real nice!

DarkJames
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Posted: 13th Nov 2009 18:39
nice lookin game,small fish maybe adding some lightment

small fish
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Posted: 13th Nov 2009 20:18
comments great

Butt monkey: congratulations both of your ideas were great and will be made into levels in the finished game

Disturbing 13: man it is great to hear from you I'm glad you like the guns

bloody games: i have never been that good at lightmapping I have been meaning to read a few bits of advice on lightmapping on the forum but I got so much to do on the game.

well thanks for the post boys you praise and criticism is always welcome

starmind 001
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Posted: 16th Nov 2009 22:06
Well maybe those new weapons I sent you will help you. Here's a screenie. I hope you enjoy them. I edited a howitzer fire to get the fire sound for your blunder buss and with surround sound it shook the house. I also fixed the tommy to be more visible. Enjoy!



small fish
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Posted: 17th Nov 2009 11:52
THANK YOU!!!!!! really I mean it the guns look fantastic unfortunately I have to leave the country for a week to see a relative but I am more than happy to say the game is about 50% complete I just have to make 4 more levels and the cutscenes.

charger bandit
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Location: Slovenia
Posted: 17th Nov 2009 14:54
If you still have the old fpm files of episode 1 and 2 you should rebuild them with new weapons.They look awesome btw.

A.K.A djmaster
Butt monkey
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Posted: 21st Nov 2009 19:05
Quote: "congratulations both of your ideas were great and will be made into levels in the finished game"


I look forward to seeing what you can do with them.
Darth Kiwi
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Location: On the brink of insanity.
Posted: 24th Nov 2009 13:14
Woah, just checked this thread and I'm blown away by the new weapons! You've both done a fantastic job on them.

Sorry I've not been able to help much: university is ludicrously busy (I should really be writing an essay about truth and falsehood in medieval morality plays) so I've not had a chance to do much at all beyond work.

Secretary of Unknowable Knowledge for the Rock/Dink administration '08
small fish
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Posted: 25th Nov 2009 15:44 Edited at: 25th Nov 2009 15:46
right I am back and ready to get stuck into the game

charger bandit: unfortunatly I cant seem to find the backup cds for part 1 but I can and probably will put the guns in part 2

Butt monkey: thanks man

kiwi: don't you worry about it my friend the only thing i really need you for is the CONSUL voice acting and I wont be needing that for months but if you cant do that I'm sure I could try making them myself or I could ask the forum truth be told its just nice to hear from you it had been so long I was afraid you had been hit by a car or something.

small fish
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Posted: 26th Nov 2009 19:25
I have got a new problem I'm trying to make the VWEAPS for the guns starmind made but unfortunatly thay are appearing backwades any suggestions

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General Jackson
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Posted: 26th Nov 2009 19:28
Just flip them along the z axis

small fish
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Posted: 27th Nov 2009 15:59
sorry i forgot to mention I tried that several times I have rotated the model in all sorts of angles but I still have the same problem?

starmind 001
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Posted: 27th Nov 2009 18:37
Small fish which weapons do you need to have vweap's for? I will send you another email with them in it.

starmind 001
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Posted: 27th Nov 2009 19:42
Small fish, I sent you an email with all vweaps. Enjoy!

small fish
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Posted: 28th Nov 2009 11:37
thanks buddy I still dont know what the problem was well it doesn't matter now

Metal Devil123
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Posted: 28th Nov 2009 13:29
I'm downloading teh second episode now. I am waiting for this!


Can you survive from the horrors of the hidden land Occulo?
small fish
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Posted: 29th Nov 2009 09:35
thanks man hope you like

Metal Devil123
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Posted: 30th Nov 2009 20:35
I really liked it! Only thing was, that you couldn't save. But the main menu still said "Load Game". But it was very great in every other way! Loved teh ending and I am really wanting to play this!! Awesome!


Can you survive from the horrors of the hidden land Occulo?
small fish
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Posted: 30th Nov 2009 20:52
thanks again sorry about the save game problem I am hoping to go back and correct that one day I have decided to release a demo for part 3 in a few weeks so if you could play that and tell me what you think that would be super

small fish
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Posted: 1st Dec 2009 23:40 Edited at: 1st Dec 2009 23:41
right I have uploaded a small demo for everyone to play.
Everything you see in the game is work in progress I have still got to give the game a custom skybox and the robot is unanimated and a hundred other little things need changeing anyway I hope you enjoy


http://www.filefront.com/15039843/Principality%20part3%20Demo.zip

starmind 001
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Posted: 1st Dec 2009 23:59
Great Downloading now!

Metal Devil123
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Posted: 2nd Dec 2009 06:53
I will download after school!


Can you survive from the horrors of the hidden land Occulo?
Darth Kiwi
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Posted: 2nd Dec 2009 23:47
Quote: "kiwi: don't you worry about it my friend the only thing i really need you for is the CONSUL voice acting and I wont be needing that for months but if you cant do that I'm sure I could try making them myself or I could ask the forum truth be told its just nice to hear from you it had been so long I was afraid you had been hit by a car or something."

I should be able to have those voices done by the time you need them; I really need to just sit down and do them in the course of a day or something. The problem is that uni is very intense: I've not been hit by a car, I've simply been swallowed up by higher education! And although there are vacations (one of which is about to start, in fact) there are so many things I wanted to do during the term which I didn't have time for and which I'll have to do at home instead (like reading for pleasure or writing a play), as well as other things like preparatory reading which needs to be done for next term, so I guess the next 3 years of my life is going to be thoroughly busy all the way through! But I should be able to do the voices in the Christmas break, so they're ready to use by the time the game's finished.

Secretary of Unknowable Knowledge for the Rock/Dink administration '08
small fish
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Posted: 3rd Dec 2009 12:18
well its just great to hear from you kiwi have you played the demo yet? I know you must be rushed of your feet with work but the news you can get the voice acting done is just great thank you so much

okay the demo has been downloaded 8 times and no one has posted a review come on people what did you think?

starmind 001
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Posted: 3rd Dec 2009 17:23
I thought is was good, but I didn't like the fact that the steam sound was constant and the electric floor was not hurting me. To help you with your project I have sent you one thing and I will sent you more things to help out. I have an idea for your electric floor thing. I just need to finish the script for it. Also I must say I walked through one of the doors and I heard that blunderbuss and I was dead and I sat here and giggled about how it was the only thing that made my surround sound rumble. LOL I thought the game play was good and the weapon switching seems to have a glitch. When I tried to use the blunderbuss it took a min or so to show on screen. I don't know why, but that seemed to me to be the only real problem. But I did like it.

Butt monkey
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Posted: 3rd Dec 2009 20:09
Sent you an email Smallfish.
small fish
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Posted: 3rd Dec 2009 23:11
I have great news everyone Butt monkey has just offered to create a soundtrack for the Principality isn't that brilliant

I have got so many people helping me make this game my sister is painting the games cover art starmind 001 is animating the guns and darth kiwi wrote the script I am determined to make a great game not to let everyone down

Disturbing 13
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Posted: 4th Dec 2009 09:27
Greetings small fish, I was one of those 8 who downloaded. Great stuff, I'm looking forward to seeing all the levels. The new weapons look great as well. I found one door that opened into space, but I was thinking that was by design. Any help you need just let me know.

small fish
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Posted: 4th Dec 2009 14:33
oopps did I forget to check all doors never mind
nice to hear from you D13 I don't really need any help right now since I have so many people helping me already but if i need you I will give you a call my friend by the way are you still making games what about Return to Emboca is that still being made?

small fish
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Posted: 4th Dec 2009 18:16
more of my sisters art

By smallfish123 at 2009-12-04

By smallfish123 at 2009-12-04

Disturbing 13
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Posted: 5th Dec 2009 00:39 Edited at: 5th Dec 2009 00:40
Quote: " by the way are you still making games what about Return to Emboca is that still being made?"


Yup, it's just going to be remade in PBMod from the ground up with much less framerate probs than before. The previous version was almost unplayable when you got into it. Thanks for the intrest. BTW has work started on that steam armor yet? If not I could give it a go if you would like.

starmind 001
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Posted: 5th Dec 2009 01:37
I sent you an email Small fish. Looks good.

Darth Kiwi
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Posted: 5th Dec 2009 02:40
Unfortunately my college has an internet usage limit so I can't download the demo but I'll be home in a few days so I shall give it a whirl then. Keep up the good work!

Secretary of Unknowable Knowledge for the Rock/Dink administration '08
small fish
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Posted: 5th Dec 2009 11:52 Edited at: 5th Dec 2009 11:54
d13 if you want to make the steam armor then that would just great because I haven't started on it at all she only sketched it yesterday

Metal Devil123
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Posted: 10th Dec 2009 17:00
Tell your sister that she's an amazing artist! And you are an amazing level designer. I hope some day I will be as good designer as you... And as good artist as your sister.


http://forum.thegamecreators.com/xt/xt_apollo_pic.php?i=1904357
More info at the product Chat! FPNS comp
small fish
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Posted: 12th Dec 2009 12:06
wow thanks I what a nice thing to say

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Red Eye
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Posted: 12th Dec 2009 12:51
Looks great, and Original! Keep it up!


starmind 001
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Posted: 13th Dec 2009 18:24
Small fish I got your email and I will get to it later this week, I must ask May I change the tracks so that I can make the actually look like they are moving? And some little stuff to make it look like a piece of steampunk hardware. Let me know.

small fish
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Posted: 14th Dec 2009 11:35
my friend change the model in anyway you want

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starmind 001
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Posted: 14th Dec 2009 23:57
OK so here is what I did to it and I will finish the animations later this week. Hope you like it.


small fish
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Posted: 15th Dec 2009 14:57
WOW that's brilliant much better than mine great work as always starmind 001

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starmind 001
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Posted: 15th Dec 2009 16:19
Glad you like. I kept your design and just added a few things and removed others. I guess I was watching to much tv the last couple of days. What I did was I made the weapon base arms, based on superman the animated series, Lexo-skel suit 5000, with the benefit of the terminator salvation t600 minigun ammo track. Then I added from just looking add the lego's on my shelve the ball joints for the shoulders. Then I saw that you had the eye from hal and had to use that for the main eye. Then I thought of wall-e and had to use that for the tracks. Then for the animation it should move like wall-e and the t-1 terminator from terminator 3. This will also have two different modes. One will fire a dual barrel minigun based off of one of the new military weapons and the other mode will fire a rocket just like the on from the Lexo-skel suit 5000. Also the tracks will be animated if it kills me. I found a tutorial on it and I have been dying to try it. That would be why I asked to use your model to do it. Plus I do think it has been done in fpsc yet. I could be wrong, but I just haven't seen it. I hope to get theis to you this weekend, but it might take alittle longer, just depends on how long it takes me to animate the last of CP's models and a few other stuff the seems to get in the way, you know life outside of this. LOL I hope you will like the outcome.

Butt monkey
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Posted: 15th Dec 2009 18:50
Written 3 tracks for you so far. I'll keep coming up with stuff while I'm waiting for the other demos
small fish
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Posted: 15th Dec 2009 20:01
I will send the other levels I have made to you this week could you please send me some of the tracks you have made I am dieing to hear what it sounds like

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starmind 001
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Posted: 21st Dec 2009 01:01
Small fish I have finished with the animations for your robot. I made two of them, one with a gatgun and the other with rockets. I did a quick test using the roving guard script and they worked quite well in large groups and the tracks do animate, but it is hard to see unless you are right up on them or they are going away from you. I hope you enjoy!

small fish
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Posted: 21st Dec 2009 15:03 Edited at: 22nd Dec 2009 23:39
an excellent christmas present starmind I had a little bit of a problem getting them to work at first the robot appeared invisible when you played the game see


but I changed the games preferences turn off the shader effects and that seemed to sort out the problem
thanks again

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Metal Devil123
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Posted: 21st Dec 2009 16:20
Awesome models! And screens! I loved 1st and the 2nd! I hope this will be even superior to 2nd!


How many times do I walk in my sleep and I dream how much I wanna run away
small fish
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Posted: 21st Dec 2009 16:27
I hope so to

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starmind 001
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Posted: 22nd Dec 2009 02:47
I did a test this morning on this and I noticed that the model explodes when full shaders are on, but I cannot get anyone to anwser why or how to fix it. Sorry, I tried to fix it, but it seems to be effected by ver 116. That may not be your case, but it is for me. If anyone is having this same problem let me or small fish know how to fix this. Thanks.

small fish
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Posted: 22nd Dec 2009 14:01
ok I have a bit of a problem when I turn on the dynamic lighting all the other character entities go invisible and some segments have there textures missing anyone know how to stop this I am using fpsc ver 1.09

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