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FPSC Classic Work In Progress / The Principality of Mars part 3

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small fish
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Posted: 22nd Dec 2009 14:03 Edited at: 23rd Dec 2009 10:30

By smallfish123 at 2009-12-22
see what I mean?

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small fish
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Posted: 23rd Dec 2009 01:04 Edited at: 23rd Dec 2009 01:06
I just uploaded a sample of the games soundtrack to youtube the music is from the conservatory level and was created by the very talented and just brilliant Buttmonkey enjoy

http://www.youtube.com/watch?v=6ESkdwxqi9s

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starmind 001
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Posted: 23rd Dec 2009 02:28
Very nice!

Metal Devil123
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Posted: 23rd Dec 2009 21:12
I like that soundtrack. You have some great music. Keep it up!

Butt monkey
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Posted: 24th Dec 2009 16:18
Thanks guys!
starmind 001
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Posted: 25th Dec 2009 23:12
Small fish, I removed the track animation and now it works with shaders. I emailed it to you. Enjoy!

small fish
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Posted: 25th Dec 2009 23:44
now that's a Christmas present

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Disturbing 13
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Posted: 28th Dec 2009 05:53 Edited at: 28th Dec 2009 05:53
My apologies for the lateness of my contribution. I just have to texture and animate the steam armor. the UV map is already done so most of the texture layout is pretty much done. here is a WIP for now.


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small fish
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Posted: 28th Dec 2009 13:06
wow I really have got great friends on this forum thanks so much D13 that will look just great in game

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Metal Devil123
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Posted: 28th Dec 2009 21:24
Nice work there Disturbing

OutdoorGamer
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Posted: 29th Dec 2009 00:19
very nice
small fish
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Posted: 31st Dec 2009 13:25 Edited at: 31st Dec 2009 13:26
my sister has uploaded more concept art for you all to enjoy I havent upload many screen shots this time around because I feel thay show to much of the game
http://nicfish.deviantart.com/art/Down-the-rabbit-hole-148674011

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Metal Devil123
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Posted: 31st Dec 2009 16:23
WOW! That is some awesome art there! Keep it up!!!!!

small fish
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Posted: 4th Jan 2010 23:49
hi everyone I have made a website for the principality here it is
http://principalityofmars.weebly.com/
I know its not much but for a first attempt I don't think its that bad I am going to update it regularly

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Disturbing 13
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Posted: 7th Jan 2010 16:34 Edited at: 7th Jan 2010 16:38
Not quite done with animation or rigging for that matter, but textureing is complete. Here are some shots.



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small fish
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Posted: 7th Jan 2010 18:41
ow MY GOD!!!!! Disturbing 13 that is just beautiful
thank you so much don't worry about getting it done soon the game is far from finish

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charger bandit
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Posted: 7th Jan 2010 19:08
The coolest enemy ever!

A.K.A djmaster
Metal Devil123
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Posted: 7th Jan 2010 19:31
You said it! That is awesome! The texture work is incredible! All the detail! I just love it!

loler
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Posted: 7th Jan 2010 21:58
wow texture looks F good

its not a bug its a feature
small fish
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Posted: 7th Jan 2010 22:56 Edited at: 7th Jan 2010 23:23
I know D13 has done a fantastic job
also I know this is kind of silly but has anyone visited my website what did they think was it good
here is the link
http://principalityofmars.weebly.com/

http://principalityofmars.weebly.com/
Disturbing 13
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Posted: 8th Jan 2010 06:31
Thanks for the awsome comments! I couldn't have done it without Nicola's concept art. Her vision for conceptual art is stunning. I tried my best to remain as faithful to it as I could. I'm just glad to help in any way. I only wished I could focus enough on any of my projects enough to accomplish what you and Darth Kiwi has with this project. The website is great and has every catagory filled with goodies. I have always viewed POM as a highly established entity amongst the independant game creation scene and on an even higher echelon amongst the FPSC forum. I'm glad you gave it its own site; it well deserves it.

Seerzack
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Posted: 8th Jan 2010 12:36 Edited at: 8th Jan 2010 12:39
Okey first I just have to say awesome 3D model Disturbing 13!
Then I'd like to tell small fish how big of a steampunk fan I am and that this game franchise is an awesome idea. I'm currently downloading part 1 and 2 and can't wait to play.

PS. I checked out your website and I think it's pretty good for a first try And the concept art is great your sister is a visionary!

/seerzack
small fish
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Posted: 8th Jan 2010 15:09
blooming heck guys I'm blushing I don't know what to say first d13 you are awesome yourself your custom models are of an insanely high quality and all your game projects seem creative

and Seerzack I hope you like the games but remember I get better at making games with each one so if you don't like the first one please still try the second also you might need the latest direct x to play which can be downloaded here
http://www.softwarepatch.com/windows/directx.html

Seerzack
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Posted: 8th Jan 2010 19:53 Edited at: 8th Jan 2010 20:19
Okey I played through the first game and a little bi of the second one. I'd say that your level design has improved from the first game to the second game. One thing that bugs me was that some guns felt underpowerd. Like the bolt action rifle that you start out with in the begining felt really weak for a rifle with a low rate of fire. Also I liked the guns you've made especially for this game much better opposed to the re-textured stock guns. I liked the steampunk feel of the game for example the old footage at the begining of each game and the sound of the trains in the begining of the first game. I'd say the games biggest point goes to the atmospehere of the game. I'm guessing you've read Jules Vernes from the earth to the moon because of the bullet that you travel to mars with

Anyways I would have completed part 2 by now if it wasn't for this bug with the hit (collision not hit) detection for the chains of the boxes over the gap in the second level (see attached image) so I can't jump on the boxes to the other side of the gap. anyone know how to deal with this problem it really annoys me. Thanks in advance.

Except for a few standard bugs here and there and some tweaking that could have ben done to the guns I think you made a good job with these games small fish. Looking forward to part 3.

/seerzack

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Butt monkey
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Posted: 8th Jan 2010 19:58
Quote: "Anyways I would have completed part 2 by now if it wasn't for this bug with the hit detection for the chains of the boxes over the gap in the second level (see attached image) anyone know how to deal with this so I can finish the game cause this really annoys me when I can't finish a game bacause of technical problems.
"


You don't shoot them. You jump on them
Seerzack
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Posted: 8th Jan 2010 20:02
My mistake I meant collison detection or whatever it's called.

/seerzack
small fish
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Posted: 8th Jan 2010 22:34
wait a minute you cant jump on the box's I have never had this problem before so is the cain entity pushing you off because the cain is meant to have no collision so you should be able to walk right though them

Seerzack
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Posted: 8th Jan 2010 23:13 Edited at: 8th Jan 2010 23:30
The chain is pushing me off like if there is two boxes stacked on top of each other, like the collison detection for the box is the same for the chain. It's kinda weird isn't it? Tomorrow I'll try to replay the entire game and see if that helps.

/seerzack
small fish
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Posted: 9th Jan 2010 10:54
strange no one has ever mentioned having this problem before if you still get it a second time then I will send you a edited setup file that will make the game start on level 3 so you can see all of the game

Seerzack
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Posted: 9th Jan 2010 12:33
Thanks but theres no need. All I had to do was to restart the game from level 1 and then it worked.

The second game was better than the first and I can see that your skills have been improving which only makes me look forward to the third part even more Although I hope to see some more custom made weapons in the future and less stock weapons. It would really make your game stand out a little bit more.

/seerzack
small fish
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Posted: 10th Jan 2010 21:37
glad you liked it and I am more than happy to say that with the help of starmind all the weapons in the 3rd game are custom
here is a new screenshot

By smallfish123 at 2010-01-10

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small fish
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Posted: 20th Jan 2010 11:02
I know this is probably a stupid question but is it possible the create a script that lets you watch a video when you pull a switch because I was hopeing to create video version of the infomatic which could play Martian propaganda I have searched the forum with no luck

starmind 001
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Posted: 20th Jan 2010 12:07
Yes it is, in fact, Here is the script that I wrote to do just that. You might want to edit the text part of the script and if I remember right just put your video in the ifused box or something like that. I know the script works, but it has been awhile since I used it for anything. Good luck!

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small fish
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Posted: 20th Jan 2010 13:53
man I can always rely on you thanks

small fish
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Posted: 20th Jan 2010 14:25 Edited at: 20th Jan 2010 14:26
hhmm err bad news i cant seem to get it to work I tried it in a story zone and trigger zone and put a link in to the video in the if used box and I get the press enter to watch trailer text but no video any ideas?

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Disturbing 13
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Posted: 20th Jan 2010 20:00 Edited at: 20th Jan 2010 20:48
I don't have fpsc open but try dropping down a story zone but have it not spawn at start. then use a lightswitch script to spawn it. that is the best I can come up with. I will try it and see what I come up with.

EDIT: I put down a storyzone then changed the start to appearspawn.fpi, I changed the name to propiganda1. I then set a switch on the wall and had it set for "If Used" to propiganda1. By all means that should have worked but maybe there is something I'm missing. It didn't spawn the staoryzone at all. I don't know if zones are handled differently.

EDIT/EDIT: Ok , I just read something about instead of useing a real zone, placeing an invisible, collisionless entity that can run a zone script. The switch will spawn the entity wich will play the movie. will try and report.

starmind 001
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Posted: 20th Jan 2010 20:56 Edited at: 20th Jan 2010 20:57
I forgot there was two scripts, sorry. Here they are and they work. I changed only one thing and that was the text and I just made it say "Press Enter".
To make these scripts work you need the storyzone and a dynamic entity. make the storyzone big enough so that while the plr is in the zone he can use the action. The is only one bug though it does not override the ambient music, so I leave that to you. Enjoy!

Here is a little tutorial for you:


Edit: use both of the new scripts.

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Disturbing 13
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Posted: 20th Jan 2010 22:29
Greetings starmind, I tried your method in both vanila FPSC as well as PBmod and it worked although after the vid played I was stuck on the spot only able to look around via the mouse. Plus I wasn't able to hit the escape key to get out of the game and had to bring up the task manager. It may be just my comp so I'm wondering if anybody else had this problem.

starmind 001
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Posted: 21st Jan 2010 05:08 Edited at: 21st Jan 2010 06:08
hmm... I checked it again and I it worked fine. The only problem I had was it would not use the sound from the video and override the level music. I checked this code in both 1.15 and 1.16 with no mods. I do know that if you do not allow for the plr to have room to enter the zone and leave it will cause the plr to freeze. I just press "c" and I was moving again, but it seems that did not work for you. I am using another computer right now so I can't do alot of work to make it better. I would try to write a script that works better for what you need, my script is just something I wrote when I made my star trek game, but I never included it due to the fact I never had the videos done when I released the game. My point being, use my script as a template as I did by using the storyinzone script to make this one. Good luck.

EDIT: Just to show that I am not pulling anyones chain here is the video to my v1.16 no mod test and setup.
http://www.youtube.com/watch?v=TJ7bA_c4ibo

Disturbing 13
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Posted: 21st Jan 2010 06:14 Edited at: 21st Jan 2010 06:16
thanks for the reply starmind. Conjured had mentioned in a thread elsewhere that a normal switch can be used to spawn an entity; this entity can be collisionless and invisible. It can also perform the functions that a zone can if the player is within a specific distance. I am no scripter so I keep taking stabs in the dark about what I'm doing with a tiny bit of knowlage of what some commands do. Maybe if you could get this type of entity working, the audio problem would be solved.

EDIT:BTW, I never thouhgt you were pulling any chains, in fact it may be just my comp.

small fish
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Posted: 21st Jan 2010 11:44 Edited at: 21st Jan 2010 11:44
works perfectly and don't worry about the lack of sound they can be silent propaganda films which will fit in with the steampunk feel of the game also I don't seem to suffer from the plr freezing glitch.

Butter fingers
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Posted: 21st Jan 2010 14:58
Yo SF!

I've played the first to POM games now and I'm super excited about this one. It looks totally genius. D13, top work on the new character! It all seems to be coming along very very nicely. You have this steampunk stuff down to the wire. I'm very excited to play!

Keep at it man, it's so cool to see the progression the games have made from the first one.

Peace out

I want robotic legs.
small fish
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Posted: 21st Jan 2010 21:19
YESSS!! I'm a big fan of your work on the forum Butter fingers and I am really pleased to hear you got round to playing the first 2 games and don't worry I will not stop until all 4 of these games are made

Metal Devil123
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Posted: 21st Jan 2010 21:20
I like your last screen, but I have one thing: That saw would look better (maby, you are teh better designer one) if it was more sharp from the edges. And the guns in these are nice. Except I little bit disliked the unnanimated one in the 1st or 2nd POM. But will they have some nice shaders? Just asking!

Nice job as always!

small fish
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Posted: 22nd Jan 2010 19:41
don't worry all the weapons are fully animated and if you want a sharper saw I will see if I can get around to it

Metal Devil123
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Posted: 22nd Jan 2010 22:00
Quote: " if you want a sharper saw I will see if I can get around to it"

That cracked me up! lol, dunno why.

small fish
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Posted: 1st Feb 2010 14:59 Edited at: 1st Feb 2010 20:30
opps a bit of a mistake
a long story pretend you did not see that

Butt monkey
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Posted: 1st Feb 2010 19:32
Hi there.

I don't remember ever asking you for X files. I think you'd got the wrong person. ^^
Metal Devil123
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Posted: 5th Feb 2010 17:48
Any updates?

small fish
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Posted: 7th Feb 2010 09:45
sorry about the delay in updates my friend but I have been busy at work and I took a small break from making the game to work on my other hobby model making but I plan to get straight back to work on the game next week

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