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FPSC Classic Scripts / Zombie animations problem

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wisien92
15
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Joined: 17th Jul 2009
Location:
Posted: 2nd Sep 2009 23:18
Hi i was thinking when i want zombies to move similar to "28 days later"
i ve to write scripts or create new animations ??

If scripts can anyone help me ??

Kravenwolf
15
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Joined: 14th Apr 2009
Location: Silent Hill
Posted: 2nd Sep 2009 23:25 Edited at: 2nd Sep 2009 23:25
Both. You'd have to create new animation sequences and then update the zombie's script to run the updated keyframes for each of its movements (walk, attack, etc).


Kravenwolf

DestroyerHive
15
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Joined: 8th Mar 2009
Location: Ravenholm - pwning headcrabs
Posted: 3rd Sep 2009 03:35
I love 28 days l8er! Basicly, you make an animation of running, in the script, set the animation speed higher, then change the char. speed up

If every millisecond in your life was 10 problems in the world, you'd be immortal
Conjured Entertainment
AGK Developer
19
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 3rd Sep 2009 04:13 Edited at: 3rd Sep 2009 04:24
Ummmm

They were not Zombies, they were infected.
They did not have to die to become monsters.
They were not the Living Dead, and thus not Zombies.

That explains their speed.

Zombies should not move fast, because they are dead an reanimated so they are supposed to be operating on less than normal functions.

But, it is your game so go for it any way you want.
I just prefer slow zombies, because they are easier to pwn.

Quote: "set the animation speed higher"

You would want to stay with 20 fps wouldn't you?
Just delete every other frame and then adjust the script accordingly. (modify keyframes)
Then they would be twice as fast as normal.

shadowfire
15
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Joined: 24th Mar 2009
Location: England
Posted: 3rd Sep 2009 10:59
i made a script for the zizombie where instead of lumbering around it runs at you, you just change the animation number in the states... hang on, i'll find it and upload it for you...

here ya go... he'll follow waypoints if there are any but if there aren't he'll just chase you. you might want to increase his speed though:



wisien92
15
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Joined: 17th Jul 2009
Location:
Posted: 3rd Sep 2009 15:50
Thx ;] I;m going to buy some more advanced 3d program so when i'll finish animations i might share with it (but don't expect it to soon ;])

To Conjured: Thx for explanation... so my game will not be about zombies but about infected ;]

To shadowfire: Thx that might come in handy ;]

shadowfire
15
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Joined: 24th Mar 2009
Location: England
Posted: 3rd Sep 2009 16:01
you're welcome!

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