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FPSC Classic Models and Media / FPSC Modern Warfare Model Pack W.I.P

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Shaun Of The Dead
16
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Joined: 28th Jan 2009
Location: Wouldnt you like to know :P
Posted: 2nd Sep 2009 23:23


Hey, Im currently working on an FPSC Model Pack as the name Suggests. Its basically a Modern Warfare Pack, with a mix of Destroyed objects, military and non-military entitys and more!

Ive only made a few models but i plan to add more to the pack within the week.

Heres a few Screenies:





Any comments are welcome

AdrianoJones Wannabe
15
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Joined: 2nd Jul 2009
Location: Ontario, Canada
Posted: 2nd Sep 2009 23:27
Looks nice, the models are good but maybe work a bit on the textures.
Other than that, looks great!
-Adrian

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Shaun Of The Dead
16
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Joined: 28th Jan 2009
Location: Wouldnt you like to know :P
Posted: 2nd Sep 2009 23:29
Im trying toi get some of the textures better quality in FPSC But fpsc tends to screw them up and lower the quality drastically..

Im going to redo the textures in a higher res so they look decent in FPSC

Bigsnake
16
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Joined: 7th Apr 2009
Location: England
Posted: 2nd Sep 2009 23:38
Im back to school tommorow and ive got little time til I have to go to bed so i will make this quick
:


Looks cool, cant wait til this is released

Quote: "Ive only made a few models but i plan to add more to the pack within the week."


Cool, Keep up the good work


visit home page - http://fpsc.freephpbb3.com/index.php
Windows Vista,ATI Readon HD 4870,AMD Athlon 7750 64 Dual Core,4GB ram
Shaun Of The Dead
16
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Joined: 28th Jan 2009
Location: Wouldnt you like to know :P
Posted: 3rd Sep 2009 03:52
Thanks

Toasty Fresh
17
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Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 3rd Sep 2009 10:35
Models are simple, and textures are bland at this stage.

Quote: "Im trying toi get some of the textures better quality in FPSC But fpsc tends to screw them up and lower the quality drastically.."


To be honest, that is a very poor excuse. Look up some metal tutorials.
Shaun Of The Dead
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Joined: 28th Jan 2009
Location: Wouldnt you like to know :P
Posted: 3rd Sep 2009 15:11
Toasty, if you saw the original 1024 x 1024 texture map i made, the texture is much better than what ended up in FPSC.

Butter fingers
19
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Joined: 20th Mar 2006
Location: Mecca
Posted: 3rd Sep 2009 16:05 Edited at: 3rd Sep 2009 16:10
Nah, toasty has a point. There is no definition to the textures. Like on the parking barriers, there is rust on the box section, but really if the metal had degraded then the corners would be more damaged than the rest of the surface. like this:

http://www.istockphoto.com/file_thumbview_approve/6897271/2/istockphoto_6897271-old-metal-box-isolated.jpg

ok, so rather than just criticising....

Try and lay out your UV so that you have connecting faces next to each other on the UV, and as much as possible avoid using the same UV space for 2 faces. This will make it much easir to paint rust damage on the texture when the rust needs to spread across 3 faces to create a degraded corner!

Also, with rust especially, instead of painting the rust over your texture (so that you get totally brown sections) try using overlays.Overlaying using multiply with a dark rust texture over the surface gives a nice damaged effect.

Hope that helps.
Peas out!

I want robotic legs.
DarkFrost
16
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Joined: 3rd May 2009
Location: ON, Canada
Posted: 3rd Sep 2009 16:31
Butter fingers is correct.

Layering textures properly and having various overlays can lead to unique great textures. A good example of this would be my power boxes which consist of up to 3 layers with much photo editing. The model itself may not be the best but its my first time modeling things other than guns.


Toasty Fresh
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Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 4th Sep 2009 08:02
Quote: "Toasty, if you saw the original 1024 x 1024 texture map i made, the texture is much better than what ended up in FPSC.

"


No. That is, as I said, a poor excuse. Although, if things are looking crappy, build a game and increase the resolution to your monitor's natural resolution. That should help.

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