Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / How to set up weapons in MAX

Author
Message
Toasty Fresh
17
Years of Service
User Offline
Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 5th Sep 2009 04:59
I want to get back to making guns with FPSC, but I really want to do it without having to rely on Errant's hands. What I want to know is what direction it needs to be facing. I always try to get it in the right direction but the weapon always points to my left or right, which really screws it up.

Cheers.
djmaster
User Banned
Posted: 5th Sep 2009 09:13
You must make it exact opposite than ingame.The gun's left side should be on left view right? Well you have to mirror it on X and Z axis.Also placing a camera from the centre to the wrong side with 75 fov will give you pretty accurate view of ingame.

[href]http://sites.google.com/site/chargedstudios/home[href]
"Im British you muppet!"-Psycho
CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 5th Sep 2009 13:42
I remember Bond's advice was to make a camera at 0,0,0 and use that to orient the gun models to make them look right...

If I was ever given the opportunity to remove all the bad from the world, I wouldn't, because for there to be heroism, compassion and all that is good, there must also be all that is bad.
djmaster
User Banned
Posted: 5th Sep 2009 13:51
Yea thats what I said.

[href]http://sites.google.com/site/chargedstudios/home[href]
"Im British you muppet!"-Psycho

Login to post a reply

Server time is: 2025-06-08 22:16:29
Your offset time is: 2025-06-08 22:16:29