I've made a script that deletes a number of entities with the same name as the timer goes along. An example of what I mean would be:
4 Objects named F1 are targeted by the script, and when the timer surpasses 10 seconds, all 4 dissapear because they all use the same name. 20 seconds and all the entities named F2 dissapear.
Well, for some reason, only one out of the group dissapears each time the timer hits one of the points instead of all of them
:state=0,plrwithinzone=1:activateifused=1,state=1
:state=1:settargetname=F1,activatetarget=1,timerstart,state=2
:state=2,timergreater=10000:settargetname=F2,activatetarget=1,state=3
:state=3,timergreater=20000:settargetname=F3,activatetarget=1,state=4
:state=4,timergreater=30000:settargetname=F4,activatetarget=1,state=5
:state=5,timergreater=40000:settargetname=F5,activatetarget=1,state=6
:state=6,timergreater=50000:settargetname=F6,activatetarget=1,state=7
Any ideas?