Quote: "To avoid players being stuck, I'll spawn them on a flat surface.
I knew that them spawning slanted was a bad idea. lol"
lol, yeah. However I am going to test that theory right now. I shall report if possible using 45' entities.
Good luck.
@Red Eye,
Yeah thanks. I should have taken a bit more time, however I was sure alot of the walls were lined up correctly..hmmm.
Yeah, I found weird things happening with oversized entities I could walk on or in. I have a model of a bridge, 4 blocks long and no matter what I do the player locks up half way, needing to crouch walk. I hope someone has success.
For anyone who does not follow.
Model/Build a hallway in .obj or .3ds, Convert to .x,
Import into entity maker/magicfps etc.edit size to suit and
export to fpsc as static entity and rotate using numbers 5/6
or other depending.
*Sugestion: Leave open ends for a opening via a segment
UPDATE:
It works. Spawn on 45'. Framerate was 38 before shot, small scene. v115.
"in videogames you try to get the best graphics with the least amount of processing." -Ingolme
"The more skill you acquire, the less you have to use it." SS