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FPSC Classic Scripts / 3rd-person Project Blue UM edtion

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Titanfun
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Posted: 8th Sep 2009 23:12 Edited at: 8th Sep 2009 23:39
how can you edit in the Project Blue Mod V1.6 the 3rd-person of the turn,how can I use this skript?
Plystire
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Posted: 10th Sep 2009 01:49
If you have the third-person script for Project Blue, then you simply put it in a character entity's Main AI property.


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Titanfun
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Posted: 10th Sep 2009 18:05
Search the script for Blue Mod v1.6 that allows to see the spileer way as in the World of warcraft with anleitun
Titanfun
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Posted: 10th Sep 2009 19:39
Yes, I miss the third-person script for blue mod
Metal Devil123
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Posted: 11th Sep 2009 19:03
Does Project Blue Mod's 3rd person go trought the walls?


PS: -.- ,,|,
nikas
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Posted: 12th Sep 2009 00:27
Quote: "Does Project Blue Mod's 3rd person go trought the walls?"
yep i does and you cant have a gun and go up in the stairs and open doors and the enemy dont see you...

Red Eye
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Posted: 12th Sep 2009 12:34
Third Person in Project Blue has no issues, nothing is wrong with it, everything works just fine. I use a custom edited one, for Black Bird game, and works like a charm.


Bibo4PC
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Posted: 13th Sep 2009 04:47
Quote: "Third Person in Project Blue has no issues, nothing is wrong with it, everything works just fine. I use a custom edited one, for Black Bird game, and works like a charm."


with weapon use?
if so could u please post the script..

Metal Devil123
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Posted: 13th Sep 2009 12:32
so teh 3rd person on Project Blue, is it like Fenix Mod's? In Fenix Mod people see you...


PS: -.- ,,|,
Red Eye
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Posted: 13th Sep 2009 13:10
U must edit the enemys ai slightly for this to work. But easy done. And u have one with shooting but i use melee. Anyays, it should work just fine.


Bibo4PC
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Posted: 13th Sep 2009 16:44
Quote: "if so could u please post the script.."

or a tip on how to make the player shoot in 3rd person?

Red Eye
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Posted: 13th Sep 2009 21:28
I got this one a long time ago from s4real, it should work partly, again some things u should edit urself.

Mine i wont give, obviously. Too much time went into it. (Red Faction like 3rd person script and Assasin Creed like one.)


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Titanfun
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Posted: 13th Sep 2009 22:14
this is really not a 3rd-person view to see the only person from the inside ^ ^
But already beginning nen, you could post a screen like the upload when you look
Bibo4PC
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Posted: 14th Sep 2009 01:31
that's actually pretty good with some modifications could be the real deal
thank you..

btw since u know a lot of PB mod, I've read a post saying it's possible to make a script to show the direction of damage (where is the shooting coming from), ply said it's possible but didn't give me the details.. any idea how?

Bibo4PC
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Posted: 14th Sep 2009 01:40 Edited at: 14th Sep 2009 02:05
srry 4 double post..
i've noticed that for machine guns I have to keep click for the player to shoot.. can it be fixed?

EDIT: nvm fixed it

now if someone plz knows how to detect shooting direction plz tell..
Thank You..

Red Eye
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Posted: 14th Sep 2009 08:56 Edited at: 14th Sep 2009 08:57
Quote: "this is really not a 3rd-person view to see the only person from the inside ^ ^
But already beginning nen, you could post a screen like the upload when you look"


@Titanfu:
As you can see it works for Bibo4Pc.
Anyways, if you find any problems contact me.
Check out FPIEdipad and The tutorials on the net, they are worth it.

Quote: "now if someone plz knows how to detect shooting direction plz tell.."


Could u be more specific:

You mean a radar or somthing?

Elaborate plz...


Kravenwolf
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Posted: 14th Sep 2009 10:39
Quote: "Could u be more specific:

You mean a radar or somthing?"


Call of Duty and SOCOM come to my mind. A red bar flashes on the screen of the direction the player was hit (i.e., the player is hit by another player from the left, so a red bar flashes on the left of the screen).

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Red Eye
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Posted: 15th Sep 2009 21:12
Very Very Very possible with ProjectBlue/Plysmod, internal variable recognation system, wich makes it possible to detect entities position.


nikas
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Posted: 16th Sep 2009 14:06
but with fenix mod you dont have to change every ai script to do the 3rd person......anyway it is free althow i donated to him and will donate again when he will finish the 3rd person script.....

Plystire
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Posted: 17th Sep 2009 05:05
Quote: "but with fenix mod you dont have to change every ai script to do the 3rd person"


I don't know what you're basing this off of, but the enemy AI does not need to be altered for the third person to work in PB.

You slap the script (preferably you're own edited version of the script, cuz I personally don't feel mine was complete) onto a character entity that you want to be the player's character model.... run the game.... enjoy. Not much else to it.


Quote: "anyway it is free"


That's one of the other reasons why I'm loving not hanging around here as much anymore. Everyone here seems to be in the mindset of "If it costs more than $5, it better be AAAA and let me make Crysis/COD4/SOCOM/Halo clones and no one would know that I used FPSC." Barely anyone here realizes how much even the smallest bit of work costs in the real world. Particularly when it comes to programming and modelling. Do you honestly expect someone to spend a year+ of their life making something like this and just hand it out to greedy forum dwellers for free??



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Kravenwolf
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Posted: 17th Sep 2009 05:41 Edited at: 17th Sep 2009 05:43
Wait, wasn't SOCOM: Confrontation made in FPS Creator with Project Blue?

http://www.youtube.com/watch?v=woE6RxS5efY&feature=related

Looks like it to me


Kravenwolf

Bibo4PC
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Posted: 17th Sep 2009 05:53
in my opinion there's nthn u can't do with FPSC u just need hard work..

think about it, FPSC or any engine for that matters only builds the 3D enviroment and present the basic physics action, and I think FPSC is pretty good at that..

80% of the game is modelling, so maybe a modelling team can make such huge difference..

a descent story with professional cut scenes and MAYBE a little knowledhe of darkbasic and there u go u can build wutever game u like just take in consideration:

- the least number of people I've seen working on a famous game was 30
- these guys doesn't have anything holding them back, it's actually wut they do for living

Bibo4PC
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Posted: 17th Sep 2009 05:58
srry for the double post just wanted to clear sth out

many don't like the 3rd person script, well I think it's VERY GOOD for an FPS engine.. in case u've forgotten (FPS is short for First Person Shooter), so actually FPS creator is not supposed to support 3rd person but thanks to Ply and S4real they changed that concept and the matter that it's not perfect well, it's not suppose to exist anyway

Talairina
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Posted: 17th Sep 2009 23:52 Edited at: 17th Sep 2009 23:59
Tbh this is getting silly now with the amount of people that are complaing about the limitations of the engine. As pointed out above, the engine was designed to support first person viewpoints only. The fact that a 3rd person viewpoint is available (and easily implmented) is brilliant.

As Ply has mentioned, people expect things for free in a world where the word 'Free' holds little meaning. Modelling, Texturing, Programming and more are all skill's peoples taking the time to learn (and in some cases costs!) and by them sharing their creations here for a small cost (I still think Ply's Mod is worth every penny and I hope to prove why with my latest project, more on which later). The fact that Errant AI relases those guns for next to nothing show's he loves his work and he loves this community enough to let it go for next to nothing. Same with others like Bond1 and so on.

I remember a few years ago, finding free media/mods was a nightmare here. We had thread's asking for free guns, free segments and free this that and the next thing. Now you just have a quick search here or at FPSC-Free and find the media you want for nothing. Yet we still get people complaing over paying a dollar here or a dollar there (Which for UK users is even cheaper thanks to the pound been stronger! )

Also why do people keep trying to compare mods in another mods thread. This thread was aimmed to answer a ply mod related question. Why bring Fenix Mod aint to it? Why not simply keep it to the mod thats mentioned. Of cause if a thread is 'Which mod would best suit my game' then of cause mention as many as you like, but if its 'Plys Mod: Scriping a flying car'. Then dont say its doable in (Insert mod here). As a) its off-topic b) unhelpful and c) down right rude tbh. (Im not picking on Fenix Mod here btw!)

Now I'm way off-topic here so I'll hop back on. *rant over*

@Ply or anyone who's using the 3rd person script.
Is it possiable to jump from and to 3rd and 1st person viewpoints at will. (I would experiment but currently working elsewhere in the country and dont have access to FPSC on my netbook to check).

Anyway, I aplogise for the rant and here's hoping more people relax with their complaints on the cost of media/mods.
nikas
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Posted: 18th Sep 2009 00:33
Quote: "Do you honestly expect someone to spend a year+ of their life making something like this and just hand it out to greedy forum dwellers for free??"
i do my game you know

nikas
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Posted: 18th Sep 2009 00:40
nvm i wont be a part of this flaming....xd

Plystire
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Posted: 18th Sep 2009 01:20
@Talairina:

Yes, you can hop from 1st to 3rd person through scripting. You can simply hide the player's character model (using the "hideentity" command, I believe) And reset the camera offsets back to the 1st person (make them all 0) Then just restore the offsets and show the entity when you want to go back to 3rd person.

The big issue with 3rd person is that the camera "revolving" around the character does not have collision and will pass through objects. This is NOT a bug, the camera wasn't intended to have collision, because it doesn't have a physics based object associated with it. Also, the camera's position is calculated by basic math, whereas if you were to bind it to a physics based object, it would need to be moved (even the slightest bit) through velocities to adhere to the way the physics engine works.


@nikas:

Really... flaming? I stated an observation and asked a simple question. If you feel that you are falling in the majority of people that I described, then you made the classification, not me. I never said you were like that, I was only pointing out an observation that your statement brought to mind.

Rereading my wording, though, I see some of the understood parts of it are a little forth-putting. When I said "Do you" I was aiming it at the people who think that way, not immediately at you, so sorry for that misunderstanding.

Quote: "i do my game you know"

Yep, a lot of people give out their games for free around here... but you know, having used FPSC, you're taking for granted that over 50% of the work to make a game is done for you. Even if you have to make a script for your game, you take for granted how easy it is to say "plrcanbeseen" when such a task is actually quite a bit of code. The reason FPI is so weak is mainly due to the way the code is over-simplified, so that people without programming knowledge don't get lost in power that they don't know how to use. Moving onto everything else, you also take for granted that you have pre-made models and textures and music and sounds that you don't have to make. All you really have to do to make a game in FPSC is design levels and write scripts..... that's it. (Please note the use of "have to" as opposed to "should")


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nikas
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Posted: 18th Sep 2009 12:47
Plystire:as i have said before i like pbum mod and i will buy it if i will need it....I dont kare about the money for me i have spended a 200 euros and more for my game and i will spend even more i was suggesting for others that fenix mod is free...The only thing i am afraid of is that my game wont be the only 3rd person game...

Plystire
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Posted: 18th Sep 2009 23:55
Fair enough, but rest assured, as soon as I have time to talk to hockeykid about how he can fix "camera collision", people may be picking up 3rd person sooner than you think.

Don't feel bad that your game may not be the only one with 3rd person. You can at least feel better knowing that you put more work into getting it done and making your game look nice.


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Kravenwolf
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Posted: 19th Sep 2009 00:16 Edited at: 19th Sep 2009 00:16
Quote: "rest assured, as soon as I have time to talk to hockeykid about how he can fix "camera collision", people may be picking up 3rd person sooner than you think."


Yes, as soon as the camera no longer passes through walls when the player is near them, I'll be implementing 3rd person into my games from that point forward.

However, will you be adding this desperately needed fix to the third person feature in Project Blue once you guide Hockeykid through the process?


Kravenwolf

nikas
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Posted: 19th Sep 2009 02:27
Noooooooo ......No 3rd person games plz.....At list i will know that i started the era of the making a 3rd person in fpsc...the rest of you will have it ready as plys mod said...But i will find something new again and strike back......mouxaxaxaa

Kravenwolf
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Posted: 19th Sep 2009 03:21
Quote: "At list i will know that i started the era of the making a 3rd person in fpsc"


No, you were just the first one to show it off


Kravenwolf

Hockeykid
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Posted: 19th Sep 2009 04:41
Quote: "as soon as I have time to talk to hockeykid about how he can fix "camera collision","



Yeah I was at the movies when you rang . Ill be home for the rest of the night so if your on feel free .

Bugsy
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Posted: 19th Sep 2009 07:03
If everyone moves on to third person, I'll just go straight to FOURTH PERSON

(as soon as i figure out what that is)

OR I'll just stay with first person until it gets back in style again
Hockeykid
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Posted: 19th Sep 2009 07:09
Quote: " I'll just go straight to FOURTH PERSON

(as soon as i figure out what that is)"


Theres no such thing...

first-talking about your self

second-talking to someone

third-talking about someone

Red Eye
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Posted: 19th Sep 2009 10:31
Well... Nikas... Black Bird and Teraborus and SoulIsland all 3RD
Person so...

Anyways... good luck Hockeykid, looking forward.


General Jackson
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Posted: 19th Sep 2009 18:53
Hmm, if i bought project blue, would you gimme your script for 15 USD?

(\__/)
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(> < ) Bunny is now in my sig. Why? because bunnys da best and ya cant argue with that!
nikas
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Posted: 19th Sep 2009 19:25
Black Bird and Teraborus and SoulIsland all 3RD are they made with fpsc?

Bugsy
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Posted: 19th Sep 2009 19:27 Edited at: 19th Sep 2009 19:28
I will mod it to allow for RTS style gameplay.

naah, jk- I will stick to FPS
Red Eye
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Posted: 19th Sep 2009 20:56 Edited at: 19th Sep 2009 20:58
Quote: "Black Bird and Teraborus and SoulIsland all 3RD are they made with fpsc?"


Black bird and Teraborus are made with FPSC, by me. SoulIsland will most likely made in another engine. Althought his progress is going good, i am mainly focusing on Teraborus.
Black Bird is a project for the next Ultimate Contest.

And Yes All by me and third person.
Quote: "
Hmm, if i bought project blue, would you gimme your script for 15 USD?"


You talking to me? Iam still adding alot more and more and more features to it. And probably make my whole own skeleton animation. Just for the third person.


Plystire
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Posted: 20th Sep 2009 00:26 Edited at: 20th Sep 2009 00:28
Quote: "If everyone moves on to third person, I'll just go straight to FOURTH PERSON"


That would be known as an RTS... or any other game where you are narrating more than one person.

At least, that would be the most logical step in the heirarchy. That is also what I've gathered from basic english classes.


I think sticking to first would be very wise when dealing with FPSC (hence the FPS), and third if you're just feeling like doing something "unique" with the system. An RTS would be very difficult (if not, impossible) to accomplish with this system, and the method of play would more than likely be extremely haphazard.

[EDIT]
I always like doing the "unique" ways of play when messing around with a game maker. I also made an "ABS RPG" with RPGMaker, so instead of random battles you had action battles directly on the field. That's what I see third person in FPSC as.


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nikas
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Posted: 20th Sep 2009 01:11
RTS is my new goal...haha just kiding...let's see what the future will bring

Bibo4PC
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Posted: 20th Sep 2009 03:41
Quote: "RTS is my new goal..."

how about an RTS FPS game..
where u can build soldiers (use them as allies), gather gold (alternating the cash system).. etc

hard but actually possible

General Jackson
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Posted: 20th Sep 2009 05:00
Yes, redeye, im talking to you.
But i might not need it now, I just fixed the third-person fenix mod!

(\__/)
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(> < ) Bunny is now in my sig. Why? because bunnys da best and ya cant argue with that!
Talairina
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Posted: 21st Sep 2009 23:21
Never knew you used RPGMaker Ply, which version did you use? I used to love making mini-final fantasy with it.

3rd person scripts can be sed to make unqiue scenes in a game and Im hoping to show one off myself soon enough.
Red Eye
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Posted: 22nd Sep 2009 20:23
Hey talairina, that is a time ago.


Plystire
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Posted: 23rd Sep 2009 01:11
Quote: "which version did you use?"


I used a bunch. I was very fond of the 2003 version's battle system, though. However, I really got into reprogramming the XP version with Ruby. I still have some pics of the ABS system if you want to email me about it. Don't want to clutter this with off-topic chatter.


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