@Talairina:
Yes, you can hop from 1st to 3rd person through scripting. You can simply hide the player's character model (using the "hideentity" command, I believe) And reset the camera offsets back to the 1st person (make them all 0) Then just restore the offsets and show the entity when you want to go back to 3rd person.
The big issue with 3rd person is that the camera "revolving" around the character does not have collision and will pass through objects. This is NOT a bug, the camera wasn't intended to have collision, because it doesn't have a physics based object associated with it. Also, the camera's position is calculated by basic math, whereas if you were to bind it to a physics based object, it would need to be moved (even the slightest bit) through velocities to adhere to the way the physics engine works.
@nikas:
Really... flaming? I stated an observation and asked a simple question. If you feel that you are falling in the majority of people that I described, then you made the classification, not me. I never said you were like that, I was only pointing out an observation that your statement brought to mind.
Rereading my wording, though, I see some of the understood parts of it are a little forth-putting. When I said "Do
you" I was aiming it at the people who think that way, not immediately at you, so sorry for that misunderstanding.
Quote: "i do my game you know"
Yep, a lot of people give out their games for free around here... but you know, having used FPSC, you're taking for granted that over 50% of the work to make a game is done for you. Even if you have to make a script for your game, you take for granted how easy it is to say "plrcanbeseen" when such a task is actually quite a bit of code. The reason FPI is so weak is mainly due to the way the code is over-simplified, so that people without programming knowledge don't get lost in power that they don't know how to use. Moving onto everything else, you also take for granted that you have pre-made models and textures and music and sounds that you don't have to make. All you really have to do to make a game in FPSC is design levels and write scripts..... that's it. (Please note the use of "have to" as opposed to "should")
The one and only,