You are an elite operative sent by the Malyrium government to infiltrate the stronghold of the leading weapons contractor to the government, Paycore. In the face of an all-out invasion of Malyrium, Paycore reveals to the government that they are the ones financing and equipping the invading Asur insurgency. Paycore has been counting on a cover up by the Malyrium govt. to maintain an executive reputation and remain controlling the invasion without risking a full fledged investigation. As Paycore plays a deadly game of political blackmail, you have been deployed with utmost confidentiality.
You are to disable Paycore's production and shipping of weapons and stop the corporate enterprise by any means necessary.
Last year, I made the BOTB winning game, Emergence: Infiltration. The game was short, yet the details were what set it apart from the rest. I started Emergence: Detonation, but never got around to actually finishing it, and haven't had time to delve into any of the Emergence universe games. Recently, Model Pack 34 came out sporting a multitude of new industrial entities. Something went off in my mind and I decided to remake Emergence: Infiltration. I'm adding on to it so that it's not one level any more, but rather multiple short levels with unique environments, including an open city. I'm also basically finishing up any other ties that I have with this game, as it will be what I wanted Emergence: Infiltration, Detonation and Extraction to be. With that said, I am going to push through this and get it done with the best of my ability.
FPSC 1.15.003 with Fenix Mod
Praise for Emergence: Infiltration
"The outdoor scene looks brilliant."
"I'm very impressed with it! Excellent level design! I had good framerates throughout... and the entire thing had a professional flow to it."
"It is great. It is such a nice big full level and maintained a great framerate. Really well done. Exploring the level was a lot of fun and it wasn't too hard to beat even for a bad gamer like me. It was really great fun!"